}
self.classname = "trigger_warpzone";
- self.WarpZone_isboxy = ReadByte();
+ self.warpzone_isboxy = ReadByte();
self.origin_x = ReadCoord();
self.origin_y = ReadCoord();
self.origin_z = ReadCoord();
{
float f, s;
- if(!e.modelindex || e.WarpZone_isboxy)
+ if(!e.modelindex || e.warpzone_isboxy)
return 1;
s = e.solid;
const void func_null(void); // never assign to this one please
+.float warpzone_isboxy;
.vector warpzone_shift;
.vector warpzone_origin;
.vector warpzone_angles;
WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE);
// we must send this flag for clientside to match properly too
- WriteByte(MSG_ENTITY, self.WarpZone_isboxy);
+ WriteByte(MSG_ENTITY, self.warpzone_isboxy);
// we need THESE to render the warpzone (and cull properly)...
WriteCoord(MSG_ENTITY, self.origin_x);
makevectors (self.angles);
self.movedir = v_forward;
}
- self.WarpZone_isboxy = 1;
+ self.warpzone_isboxy = 1;
if(self.model != "")
{
mi = self.mins;
self.maxs = ma;
}
else
- self.WarpZone_isboxy = 0; // enable exacttrigger matching
+ self.warpzone_isboxy = 0; // enable exacttrigger matching
}
setorigin(self, self.origin);
if(self.scale)