color 0x4F4B46 0x000000
rotate -180 180 -20 20
-// tuba does not use the weapon damage effect
-
// laser damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_laser
type smoke
tex 0 8
color 0x880000 0xff4400
-size 8 16
-sizeincrease 10
+size 6 14
+sizeincrease 8
alpha 128 16 128
gravity 0
-originjitter 4 4 16
+originjitter 4 4 4
velocityjitter 0.4 0.4 0.6
velocitymultiplier 0
airfriction -0.35
count 0.5
type blood
tex 24 32
-size 4 9
+size 2 7
alpha 256 256 64
color 0xA8FFFF 0xA8FFFFF
bounce -1
size 8 16
alpha 100 256 400
color 0x000000 0x420000
-originjitter 11 11 11
+originjitter 6 6 6
// shotgun damage effect, alien blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 0.5
type blood
tex 24 32
-size 4 9
+size 2 7
alpha 256 256 64
color 0xDC9BCD 0xDC9BCD
bounce -1
size 8 16
alpha 100 256 400
color 0x000000 0x204010
-originjitter 11 11 11
+originjitter 6 6 6
// shotgun damage effect, robot blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 0.5
type blood
tex 24 32
-size 4 9
+size 2 7
alpha 256 256 64
color 0xC0D890 0xC0D890
bounce -1
size 8 16
alpha 100 256 400
color 0x000000 0x301860
-originjitter 11 11 11
+originjitter 6 6 6
// uzi damage effect, normal blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 0.25
type blood
tex 24 32
-size 3 8
+size 2 6
alpha 256 256 64
color 0xA8FFFF 0xA8FFFFF
bounce -1
size 6 12
alpha 100 256 400
color 0x000000 0x420000
-originjitter 11 11 11
+originjitter 6 6 6
// uzi damage effect, alien blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 0.25
type blood
tex 24 32
-size 3 8
+size 2 6
alpha 256 256 64
color 0xDC9BCD 0xDC9BCD
bounce -1
size 6 12
alpha 100 256 400
color 0x000000 0x204010
-originjitter 11 11 11
+originjitter 6 6 6
// uzi damage effect, robot blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 0.25
type blood
tex 24 32
-size 3 8
+size 2 6
alpha 256 256 64
color 0xC0D890 0xC0D890
bounce -1
size 6 12
alpha 100 256 400
color 0x000000 0x301860
-originjitter 11 11 11
+originjitter 6 6 6
// minelayer damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 2
type smoke
tex 48 55
-size 6 12
+size 4 8
alpha 256 16 256
gravity -0.5
color 0x8f0d00 0xff5a00
sizeincrease -10
-originoffset 0 0 10
-originjitter 6 6 8
+originoffset 0 0 5
+originjitter 4 4 4
velocityjitter 22 22 50
// smoke
effect weapondamage_minelayer
color 0x000000 0x111111
gravity -0.3
originoffset 0 0 10
-originjitter 6 6 8
+originjitter 4 4 4
velocityjitter 11 11 50
// light
effect weapondamage_minelayer
count 2
type smoke
tex 48 55
-size 6 12
+size 4 8
alpha 256 16 256
gravity -0.5
color 0x8f0d00 0xff5a00
sizeincrease -10
originoffset 0 0 10
-originjitter 6 6 8
+originjitter 4 4 4
velocityjitter 22 22 50
// smoke
effect weapondamage_grenadelauncher
color 0x000000 0x111111
gravity -0.3
originoffset 0 0 10
-originjitter 6 6 8
+originjitter 4 4 4
velocityjitter 11 11 50
// light
effect weapondamage_grenadelauncher
type static
tex 47 47
color 0x66ffff 0x2288ff
-size 10 20
+size 5 10
sizeincrease -16
alpha 48 8 48
gravity -0.0001
airfriction 0.2
liquidfriction 0.8
-originjitter 16 16 32
+originjitter 8 8 8
velocityjitter 8 8 16
velocitymultiplier 0
airfriction -0.5
type smoke
tex 0 8
color 0x2244ff 0x002266
-size 8 16
+size 4 8
sizeincrease 10
alpha 64 16 64
gravity 0
-originjitter 4 4 16
+originjitter 4 4 4
velocityjitter 0.4 0.4 0.6
velocitymultiplier 0
airfriction -0.35
type static
tex 38 38
color 0xff44ff 0x9966ff
-size 8 16
+size 4 8
sizeincrease -8
alpha 48 16 48
gravity -0.0001
airfriction 0.6
liquidfriction 0.8
-originjitter 8 8 16
+originjitter 4 4 8
velocityjitter 10 10 20
velocitymultiplier 0
airfriction -0.5
type smoke
tex 0 8
color 0x8844ff 0x662244
-size 10 20
+size 5 10
sizeincrease 6
alpha 64 16 64
gravity 0.001
-originjitter 6 6 12
+originjitter 4 4 6
velocityjitter 0.4 0.4 0.6
velocitymultiplier 0
airfriction -0.35
type smoke
tex 0 8
color 0x880000 0xff4400
-size 8 16
+size 4 8
sizeincrease 10
alpha 128 16 128
gravity 0
-originjitter 4 4 16
+originjitter 4 4 4
velocityjitter 0.4 0.4 0.6
velocitymultiplier 0
airfriction -0.35
type static
tex 47 47
color 0xffffff 0x88ffff
-size 7 14
+size 5 10
sizeincrease -14
alpha 64 8 64
gravity -0.0001
airfriction 0.1
liquidfriction 0.6
-originjitter 4 4 8
+originjitter 6 6 6
velocityjitter 8 8 16
velocitymultiplier 0
airfriction -0.5
type smoke
tex 0 8
color 0x6688ff 0x226688
-size 5 10
+size 4 8
sizeincrease 8
alpha 64 16 64
gravity 0
-originjitter 6 6 12
+originjitter 4 4 4
velocityjitter 0.5 0.5 0.8
velocitymultiplier 0
airfriction -0.35
type static
tex 47 47
color 0xffffff 0x88ffff
-size 10 20
+size 5 10
sizeincrease -14
alpha 64 8 64
gravity -0.0001
airfriction 0.1
liquidfriction 0.6
-originjitter 4 4 8
+originjitter 6 6 6
velocityjitter 8 8 16
velocitymultiplier 0
airfriction -0.5
type smoke
tex 0 8
color 0x6688ff 0x226688
-size 8 16
+size 4 8
sizeincrease 8
alpha 64 16 64
gravity 0
-originjitter 6 6 12
+originjitter 4 4 4
velocityjitter 0.5 0.5 0.8
velocitymultiplier 0
airfriction -0.35
count 0.25
type blood
tex 24 32
-size 3 8
+size 2 6
alpha 256 256 64
color 0xA8FFFF 0xA8FFFFF
bounce -1
size 6 12
alpha 100 256 400
color 0x000000 0x420000
-originjitter 11 11 11
+originjitter 6 6 6
// sniperrifle damage effect, alien blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 0.25
type blood
tex 24 32
-size 3 8
+size 2 6
alpha 256 256 64
color 0xDC9BCD 0xDC9BCD
bounce -1
size 6 12
alpha 100 256 400
color 0x000000 0x204010
-originjitter 11 11 11
+originjitter 6 6 6
// sniperrifle damage effect, robot blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 0.25
type blood
tex 24 32
-size 3 8
+size 2 6
alpha 256 256 64
color 0xC0D890 0xC0D890
bounce -1
size 6 12
alpha 100 256 400
color 0x000000 0x301860
-originjitter 11 11 11
+originjitter 6 6 6
// seeker damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 2
type smoke
tex 48 55
-size 5 10
+size 3 7
alpha 256 16 256
gravity -0.5
color 0x8f0d00 0xff5a00
sizeincrease -10
-originoffset 0 0 10
+originoffset 0 0 5
originjitter 5 5 7
velocityjitter 22 22 50
// smoke
type alphastatic
count 2
tex 0 8
-size 3 6
+size 2 4
sizeincrease 5
alpha 128 32 128
color 0x000000 0x111111
count 2
type smoke
tex 48 55
-size 5 10
+size 3 7
alpha 256 16 256
gravity -0.5
color 0x8f0d00 0xff5a00
sizeincrease -10
-originoffset 0 0 10
+originoffset 0 0 5
originjitter 5 5 7
velocityjitter 22 22 50
// smoke
type alphastatic
count 2
tex 0 8
-size 3 6
+size 2 4
sizeincrease 5
alpha 128 32 128
color 0x000000 0x111111
color 0x8f0d00 0xff5a00
sizeincrease -10
originoffset 0 0 10
-originjitter 6 6 8
+originjitter 5 5 7
velocityjitter 22 22 50
// smoke
effect weapondamage_rocketlauncher
color 0x000000 0x111111
gravity -0.3
originoffset 0 0 10
-originjitter 6 6 8
+originjitter 5 5 7
velocityjitter 11 11 50
// light
effect weapondamage_rocketlauncher
lightradiusfade 280
lightcolor 0.9 0.6 0.2
-// porto does not use the weapon damage effect
-
-// hook does not use the weapon damage effect
-
// metal impact effect
// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1);
effect impact_metal