]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix weapon panel showing a misplaced highlight when you press a weapon key playing...
authorterencehill <piuntn@gmail.com>
Thu, 11 Aug 2016 12:07:53 +0000 (14:07 +0200)
committerterencehill <piuntn@gmail.com>
Thu, 11 Aug 2016 12:14:55 +0000 (14:14 +0200)
qcsrc/client/hud/panel/weapons.qc

index a30006c26377f7b93f3fdd9d37f35d934cd73221..c3208896ee982f8bc23e894f767791900c9ab6c7 100644 (file)
@@ -358,7 +358,6 @@ void HUD_Weapons()
        vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
        vector noncurrent_size = weapon_size * bound(0.01, autocvar_hud_panel_weapons_noncurrent_scale, 1);
        float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
-       bool isCurrent;
        static vector weapon_pos_current = '-1 0 0';
        if(weapon_pos_current.x == -1)
                weapon_pos_current = panel_pos;
@@ -370,7 +369,9 @@ void HUD_Weapons()
                switch_speed = frametime * autocvar_hud_panel_weapons_selection_speed;
        vector radius_size = weapon_size * (autocvar_hud_panel_weapons_selection_radius + 1);
 
-       if(!panel_switchweapon)
+       if(switchweapon == WEP_Null)
+               panel_switchweapon = NULL;
+       else if(!panel_switchweapon)
                panel_switchweapon = switchweapon;
 
        // draw background behind currently selected weapon
@@ -403,8 +404,7 @@ void HUD_Weapons()
                weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
 
                // update position of the currently selected weapon
-               isCurrent = (it == panel_switchweapon);
-               if(isCurrent)
+               if(it == panel_switchweapon)
                {
                        if(weapon_pos_current.y > weapon_pos.y)
                                weapon_pos_current.y = max(weapon_pos.y, weapon_pos_current.y - switch_speed * (weapon_pos_current.y - weapon_pos.y));