// all weapons must be fully loaded the first time we pick them up, so set their load to maximum at respawn
self.laser_load = autocvar_g_balance_laser_reload_ammo;
self.shotgun_load = autocvar_g_balance_shotgun_reload_ammo;
- self.sniperrifle_load = autocvar_g_balance_sniperrifle_reload_ammo;
self.uzi_load = autocvar_g_balance_uzi_reload_ammo;
self.grenadelauncher_load = autocvar_g_balance_grenadelauncher_reload_ammo;
self.minelayer_load = autocvar_g_balance_minelayer_reload_ammo;
self.electro_load = autocvar_g_balance_electro_reload_ammo;
self.crylink_load = autocvar_g_balance_crylink_reload_ammo;
self.hlac_load = autocvar_g_balance_hlac_reload_ammo;
- self.fireball_load = autocvar_g_balance_fireball_reload_ammo;
- self.seeker_load = autocvar_g_balance_fireball_reload_ammo;
- self.minstanex_load = autocvar_g_balance_minstanex_reload_ammo;
self.nex_load = autocvar_g_balance_nex_reload_ammo;
+ self.minstanex_load = autocvar_g_balance_minstanex_reload_ammo;
+ self.sniperrifle_load = autocvar_g_balance_sniperrifle_reload_ammo;
+ self.seeker_load = autocvar_g_balance_fireball_reload_ammo;
self.hagar_load = autocvar_g_balance_hagar_reload_ammo;
+ self.fireball_load = autocvar_g_balance_fireball_reload_ammo;
self.rocketlauncher_load = autocvar_g_balance_rocketlauncher_reload_ammo;
if(inWarmupStage)