breaks quake (radius damage is not affecting exploboxes if the rocket is
shot at a wall - but does work if shot at the floor, proximity mines in
mission pack 1 don't stick to walls, only floors)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9534
d7cf8633-e32d-0410-b094-
e92efae38249
#define COLLISIONPARANOID 0
// make every trace 1qu longer, and shorten the result, to work around a stupid bug somewhere
-#define COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+//#define COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
#endif