}
float entries, height;
- entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
+ entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
height = mySize_y/entries;
vector fontsize;
fadetime = autocvar_hud_notify_fadetime;
string s;
+ vector color;
vector pos_attacker, pos_victim;
vector weap_pos;
- float width_attacker, width_victim;
+ float width_attacker;
string attacker, victim;
float i, j;
}
// TODO: maybe print in team colors?
- // TODO: maybe this could be cleaned up somehow...
- // TODO: less copypaste code below
//
// Y [used by] X
if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
{
- attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
-
- width_attacker = stringwidth(attacker, TRUE, fontsize);
- pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
+ attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+ weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
- weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
if(killnotify_deathtype[j] == DEATH_GENERIC)
{
- drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_death";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == DEATH_NOAMMO)
{
- drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_outofammo";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == DEATH_KILL)
{
- drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_selfkill";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == DEATH_CAMP)
{
- drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_camping";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == KILL_TEAM_RED)
{
- drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_teamkill";
+ color = '1 0 0';
}
else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
{
- drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_teamkill";
+ color = '0 0 1';
}
else if(killnotify_deathtype[j] == DEATH_DROWN)
{
- drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == DEATH_SLIME)
{
- drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == DEATH_LAVA)
{
- drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == DEATH_FALL)
{
- drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
{
- drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
{
- drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == INFO_GOTFLAG)
{
if(killnotify_victims[j] == "^1RED^7 flag")
- s = "red";
+ {
+ s = "flag_red_carrying";
+ color = '1 0 0';
+ }
else
- s = "blue";
- drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ {
+ s = "flag_blue_carrying";
+ color = '0 0 1';
+ }
}
else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
{
if(killnotify_victims[j] == "^1RED^7 flag")
- s = "red";
+ {
+ s = "flag_red_taken";
+ color = '1 0 0';
+ }
else
- s = "blue";
- drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ {
+ s = "flag_blue_taken";
+ color = '0 0 1';
+ }
}
else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
{
if(killnotify_victims[j] == "^1RED^7 flag")
- s = "red";
+ {
+ s = "flag_red_lost";
+ color = '1 0 0';
+ }
else
- s = "blue";
- drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ {
+ s = "flag_blue_lost";
+ color = '0 0 1';
+ }
}
+ drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
// X [did action to] Y
else
{
if(autocvar__hud_configure)
{
- attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+ attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
a = bound(0, (when - j) / 4, 1);
}
else
{
- attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+ attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
}
width_attacker = stringwidth(attacker, TRUE, fontsize);
- width_victim = stringwidth(victim, TRUE, fontsize);
- pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
- pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
+ pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
+ pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
if(autocvar__hud_configure) // example actions for config mode
{
- drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "weaponelectro";
+ color = '1 1 1';
}
else if(WEP_VALID(killnotify_deathtype[j]))
{
self = get_weaponinfo(killnotify_deathtype[j]);
- drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = strcat("weapon", self.netname);
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == KILL_TEAM_RED)
{
- drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_teamkill";
+ color = '1 0 0';
}
else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
{
- drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_teamkill";
+ color = '0 0 1';
}
else if(killnotify_deathtype[j] == DEATH_DROWN)
{
- drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_water";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == DEATH_SLIME)
{
- drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_slime";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == DEATH_LAVA)
{
- drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_lava";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == DEATH_FALL)
{
- drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_fall";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
{
- drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_shootingstar";
+ color = '1 1 1';
}
else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
{
- drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ s = "notify_void";
+ color = '1 1 1';
}
+ drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
}