# config = debug release
# aliases are going to be very needed here
# we have dependency situations too
-# target =
+# target =
class Config:
# not used atm, but useful to keep a list in mind
# aliases
# 'all' -> for each choices
# 'gamecode' for the targets, 'game' 'cgame' 'ui'
-
+
def __init__( self ):
# initialize defaults
self.target_selected = [ 'radiant', 'q3map2' ]
# PIC versions of the libs for the modules
shlib_objects_extra = {}
- for project in [ 'libs/synapse/synapse.vcproj', 'libs/mathlib/mathlib.vcproj', 'libs/cmdlib/cmdlib.vcproj' ]:
+ for project in [ 'libs/synapse/synapse.vcproj', 'libs/mathlib/mathlib.vcproj', 'libs/picomodel/picomodel.vcproj', 'libs/cmdlib/cmdlib.vcproj' ]:
( libpath, libname ) = os.path.split( project )
libname = os.path.splitext( libname )[0]
config['shared'] = True
'plugins/eclassfgd/fgd.vcproj',
'plugins/entity/entity.vcproj',
'plugins/image/image.vcproj',
- # FIXME: Fix linker flags - xml2, z
+ 'plugins/model/model.vcproj',
+ # FIXME: Fix linker flags - xml2, z
# 'plugins/imagepng/imagepng.vcproj',
'plugins/imagewal/imagewal.vcproj',
'plugins/imagem8/imagem8.vcproj',
'plugins/mapxml/mapxml.vcproj',
'plugins/shaders/shaders.vcproj',
'plugins/surface/surface.vcproj',
+ 'plugins/surface_ufoai/surface_ufoai.vcproj',
'plugins/surface_quake2/surface_quake2.vcproj',
'plugins/surface_heretic2/surface_heretic2.vcproj',
# FIXME Needs splines
# FIXME What is this? Empty dir for me - remove me?
# 'contrib/patches/patches.vcproj',
- # 'contrib/archivewad/archivewad.vcproj',
+ # 'plugins/archivewad/archivewad.vcproj',
# FIXME Doesn't compile cleanly
# 'contrib/prtview/PrtView.vcproj',
shlib_objects = shlib_objects_extra['synapse']
if ( libname == 'entity' ):
shlib_objects += shlib_objects_extra['mathlib']
+ elif ( libname == 'model' ):
+ shlib_objects += shlib_objects_extra['picomodel']
# elif ( libname == 'spritemodel' ):
# shlib_objects += shlib_objects_extra['mathlib']
# elif ( libname == 'TexTool' ):
Export( 'lib_objects' )
q3map2 = SConscript( os.path.join( build_dir, 'SConscript.q3map2' ) )
self.InstallAs( 'install/q3map2', q3map2 )
-
+
def emit( self ):
try:
env.Append( LINKFLAGS = gtkgllibs.split( ' ' ) )
if ( useJPEG ):
env.Append( LIBS = 'jpeg' )
-
+
env.Append( CFLAGS = baseflags )
env.Append( CXXFLAGS = baseflags + [ '-fpermissive', '-fvisibility-inlines-hidden' ] )
env.Append( CPPPATH = [ 'include', 'libs' ] )
if ( config == 'debug' ):
env.Append( CFLAGS = [ '-g' ] )
env.Append( CXXFLAGS = [ '-g' ] )
- env.Append( CPPDEFINES = [ '_DEBUG' ] )
+ env.Append( CPPDEFINES = [ '_DEBUG' ] )
else:
env.Append( CFLAGS = [ '-O3', '-Winline', '-ffast-math', '-fno-unsafe-math-optimizations', '-fno-strict-aliasing' ] )
env.Append( CXXFLAGS = [ '-O3', '-Winline', '-ffast-math', '-fno-unsafe-math-optimizations','-fno-strict-aliasing' ] )
# env.Append( LINKFLAGS = [ '-m32' ] )
# parse the config statement line to produce/update an existing config list
-# the configs expose a list of keywords and accepted values, which the engine parses out
+# the configs expose a list of keywords and accepted values, which the engine parses out
class ConfigParser:
def __init__( self ):
self.operators = {}
value_split.pop()
while ( len( value_split ) != 0 ):
value_array.append( value_split.pop() )
- value_split.pop()
+ value_split.pop()
except:
print traceback.print_exception( sys.exc_type, sys.exc_value, sys.exc_traceback )
print 'syntax error (value to array): %s' % ( repr( value_split ) )
return
- return ( name, value_array )
-
+ return ( name, value_array )
+
def parseStatements( self, _configs, statements ):
self.current_config = None
self.configs = _configs
# setup the operator table for this config
# NOTE: have that in self._processOp too
self._setupParser( self.current_config )
-
+
ret = self._parseStatement( s )
if ( ret is None ):
print 'stop statement parse at %s' % repr( s )