target: must point to a target_position
*/
+/*QUAKED trigger_gravity (.5 .5 .5) ?
+An area in which gravity differs from the rest of the map. Only works if the gravity mutator is inactive (sv_gravity is set to default)
+This acts as a modifier from the normal gravity. eg: 0.5 is half of the normal gravity, 2 is twice the normal gravity.
+-------- KEYS --------
+gravity: the gravity in this area
+noise: sound file to play when an entity enters this, leave empty to disable
+*/
+
+/*QUAKED trigger_gravity (.5 .5 1) ? STICKY
+An area where gravity differs from the rest of the map.
+This acts as a modifier over the normal gravity (sv_gravity). eg: 0.5 is half the normal gravity, 2 is twice the normal gravity.
+-------- KEYS --------
+gravity: gravity offset in this area
+noise: sound to play when an entity enters the gravity zone, leave empty to disable
+-------- SPAWNFLAGS --------
+STICKY: entities keep their gravity after leaving the gravity zone
+*/
\ No newline at end of file