]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
removed GAME_SOM as this game was never finished or released
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 22 Dec 2012 04:35:03 +0000 (04:35 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 22 Dec 2012 04:35:03 +0000 (04:35 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11864 d7cf8633-e32d-0410-b094-e92efae38249

common.c
common.h
sbar.c

index 3c34b7e5b69a285c59c83b1b0d704cb1de04f2e8..175a5185e2ca3fd24004888a31b40a1d459e3860 100644 (file)
--- a/common.c
+++ b/common.c
@@ -1457,7 +1457,6 @@ static const gamemode_info_t gamemode_info [GAME_COUNT] =
 { GAME_BATTLEMECH,             GAME_BATTLEMECH,                "battlemech",           "-battlemech",          "Battlemech",                   "base",         NULL,                   "battlemech",   "battlemech"            }, // COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech
 { GAME_ZYMOTIC,                        GAME_ZYMOTIC,                   "zymotic",                      "-zymotic",                     "Zymotic",                              "basezym",      NULL,                   "zymotic",              "zymotic"                       }, // COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic
 { GAME_SETHERAL,               GAME_SETHERAL,                  "setheral",                     "-setheral",            "Setheral",                             "data",         NULL,                   "setheral",             "setheral"                      }, // COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral
-{ GAME_SOM,                            GAME_NORMAL,                    "sonofman",                     "-som",                         "Son of Man",                   "id1",          "sonofman",             "som",                  "darkplaces"            }, // COMMANDLINEOPTION: Game: -som runs the multiplayer game Son Of Man
 { GAME_TENEBRAE,               GAME_NORMAL,                    "tenebrae",                     "-tenebrae",            "DarkPlaces-Tenebrae",  "id1",          "tenebrae",             "dp",                   "darkplaces"            }, // COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented)
 { GAME_NEOTERIC,               GAME_NORMAL,                    "neoteric",                     "-neoteric",            "Neoteric",                             "id1",          "neobase",              "neo",                  "darkplaces"            }, // COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric
 { GAME_OPENQUARTZ,             GAME_NORMAL,                    "openquartz",           "-openquartz",          "OpenQuartz",                   "id1",          NULL,                   "openquartz",   "darkplaces"            }, // COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content
index 48cbbdada7cf0ec387766779a82f8a94875bb60a..ebbd15a9146bf1ff648024439ba3a871a5b90b06 100644 (file)
--- a/common.h
+++ b/common.h
@@ -277,7 +277,6 @@ typedef enum gamemode_e
        GAME_BATTLEMECH,
        GAME_ZYMOTIC,
        GAME_SETHERAL,
-       GAME_SOM,
        GAME_TENEBRAE, // full of evil hackery
        GAME_NEOTERIC,
        GAME_OPENQUARTZ, //this game sucks
diff --git a/sbar.c b/sbar.c
index 7f75a5d30d9146decf5c365e0972f0ff07bfee50..1da2be0804fec7fd950e7bc7c05f7f7b1c3e10bd 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -70,11 +70,6 @@ int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BI
 //MED 01/04/97 added hipnotic items array
 cachepic_t *hsb_items[2];
 
-//GAME_SOM stuff:
-cachepic_t *somsb_health;
-cachepic_t *somsb_ammo[4];
-cachepic_t *somsb_armor[3];
-
 cachepic_t *zymsb_crosshair_center;
 cachepic_t *zymsb_crosshair_line;
 cachepic_t *zymsb_crosshair_health;
@@ -161,22 +156,6 @@ static void sbar_start(void)
        if (gamemode == GAME_DELUXEQUAKE || gamemode == GAME_BLOODOMNICIDE)
        {
        }
-       else if (gamemode == GAME_SOM)
-       {
-               sb_disc = Draw_CachePic_Flags ("gfx/disc", CACHEPICFLAG_QUIET);
-
-               for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/num_%i",i), CACHEPICFLAG_QUIET);
-
-               somsb_health = Draw_CachePic_Flags ("gfx/hud_health", CACHEPICFLAG_QUIET);
-               somsb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
-               somsb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_nails", CACHEPICFLAG_QUIET);
-               somsb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
-               somsb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
-               somsb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor1", CACHEPICFLAG_QUIET);
-               somsb_armor[1] = Draw_CachePic_Flags ("gfx/sb_armor2", CACHEPICFLAG_QUIET);
-               somsb_armor[2] = Draw_CachePic_Flags ("gfx/sb_armor3", CACHEPICFLAG_QUIET);
-       }
        else if (gamemode == GAME_NEXUIZ)
        {
                for (i = 0;i < 10;i++)
@@ -1365,46 +1344,6 @@ void Sbar_Draw (void)
                else if (gamemode == GAME_DELUXEQUAKE)
                {
                }
-               else if (gamemode == GAME_SOM)
-               {
-                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
-                               Sbar_DrawScoreboard ();
-                       else if (sb_lines)
-                       {
-                               // this is the top left of the sbar area
-                               sbar_x = 0;
-                               sbar_y = vid_conheight.integer - 24*3;
-
-                               // armor
-                               if (cl.stats[STAT_ARMOR])
-                               {
-                                       if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
-                                               Sbar_DrawPic(0, 0, somsb_armor[2]);
-                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
-                                               Sbar_DrawPic(0, 0, somsb_armor[1]);
-                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
-                                               Sbar_DrawPic(0, 0, somsb_armor[0]);
-                                       Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                               }
-
-                               // health
-                               Sbar_DrawPic(0, 24, somsb_health);
-                               Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
-
-                               // ammo icon
-                               if (cl.stats[STAT_ITEMS] & IT_SHELLS)
-                                       Sbar_DrawPic(0, 48, somsb_ammo[0]);
-                               else if (cl.stats[STAT_ITEMS] & IT_NAILS)
-                                       Sbar_DrawPic(0, 48, somsb_ammo[1]);
-                               else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
-                                       Sbar_DrawPic(0, 48, somsb_ammo[2]);
-                               else if (cl.stats[STAT_ITEMS] & IT_CELLS)
-                                       Sbar_DrawPic(0, 48, somsb_ammo[3]);
-                               Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
-                               if (cl.stats[STAT_SHELLS])
-                                       Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
-                       }
-               }
                else if (gamemode == GAME_NEXUIZ)
                {
                        if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))