]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge remote-tracking branch 'remotes/origin/master' into TimePath/gametypes/infection
authorTimePath <andrew.hardaker1995@gmail.com>
Wed, 13 May 2015 09:26:26 +0000 (19:26 +1000)
committerTimePath <andrew.hardaker1995@gmail.com>
Wed, 13 May 2015 09:26:41 +0000 (19:26 +1000)
# Conflicts:
# qcsrc/common/mapinfo.qh
# qcsrc/server/bot/aim.qc
# qcsrc/server/bot/bot.qc

1  2 
qcsrc/client/hud.qc
qcsrc/common/mapinfo.qc
qcsrc/common/mapinfo.qh
qcsrc/menu/xonotic/util.qc
qcsrc/server/cl_player.qc
qcsrc/server/g_damage.qc
qcsrc/server/mutators/mutators.qh
qcsrc/server/mutators/mutators_include.qc
qcsrc/server/teamplay.qc

Simple merge
Simple merge
index 659f9ce328c4a3a5f8402e818adb6f27e7c58312,134103b89f3f9b49ea014916403ea772452ebf4b..88984fb155d9cff7a37d17bc4e194b346da0ce7a
@@@ -37,63 -42,60 +42,63 @@@ entity MapInfo_Type_last
  #define IS_GAMETYPE(NAME) \
        (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
  
- REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,FALSE,"timelimit=20 pointlimit=30 leadlimit=0",_("Kill all enemies"));
+ REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,false,"timelimit=20 pointlimit=30 leadlimit=0",_("Kill all enemies"));
  #define g_dm IS_GAMETYPE(DEATHMATCH)
  
- REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,FALSE,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
+ REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
  #define g_lms IS_GAMETYPE(LMS)
  
- REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,FALSE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"));
+ REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"));
  #define g_race IS_GAMETYPE(RACE)
  
- REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,FALSE,"timelimit=20 skill=-1",_("Race for fastest time"));
+ REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"timelimit=20 skill=-1",_("Race for fastest time"));
  #define g_cts IS_GAMETYPE(CTS)
  
- REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,TRUE,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Kill all enemy teammates"));
+ REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Kill all enemy teammates"));
  #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
  
- REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,TRUE,"timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it"));
+ REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it"));
  #define g_ctf IS_GAMETYPE(CTF)
  
- REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,TRUE,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round"));
+ REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round"));
  #define g_ca IS_GAMETYPE(CA)
  
- REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,TRUE,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture all the control points to win"));
+ REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture all the control points to win"));
  #define g_domination IS_GAMETYPE(DOMINATION)
  
- REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,TRUE,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"));
+ REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"));
  #define g_keyhunt IS_GAMETYPE(KEYHUNT)
  
- REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,TRUE,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
+ REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
  #define g_assault IS_GAMETYPE(ASSAULT)
  
- REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,TRUE,"timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
+ REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
  #define g_onslaught IS_GAMETYPE(ONSLAUGHT)
  
- REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,TRUE,"timelimit=20 pointlimit=5 leadlimit=0",_("XonSports"));
+ REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"timelimit=20 pointlimit=5 leadlimit=0",_("XonSports"));
  #define g_nexball IS_GAMETYPE(NEXBALL)
  
- REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,TRUE,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them"));
+ REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them"));
  #define g_freezetag IS_GAMETYPE(FREEZETAG)
  
- REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,TRUE,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
+ REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
  #define g_keepaway IS_GAMETYPE(KEEPAWAY)
  
- REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,FALSE,"pointlimit=50 teams=0",_("Survive against waves of monsters"));
+ REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"pointlimit=50 teams=0",_("Survive against waves of monsters"));
  #define g_invasion IS_GAMETYPE(INVASION)
  
- const float MAPINFO_FEATURE_WEAPONS       = 1; // not defined for instagib-only maps
- const float MAPINFO_FEATURE_VEHICLES      = 2;
- const float MAPINFO_FEATURE_TURRETS       = 4;
- const float MAPINFO_FEATURE_MONSTERS      = 8;
 +REGISTER_GAMETYPE(_("Infection"),inf,g_infection,INFECTION,TRUE,"timelimit=20",_("Survive against the infection"))
 +#define g_infection IS_GAMETYPE(INFECTION)
 +
+ const int MAPINFO_FEATURE_WEAPONS       = 1; // not defined for instagib-only maps
+ const int MAPINFO_FEATURE_VEHICLES      = 2;
+ const int MAPINFO_FEATURE_TURRETS       = 4;
+ const int MAPINFO_FEATURE_MONSTERS      = 8;
  
- const float MAPINFO_FLAG_HIDDEN           = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually
- const float MAPINFO_FLAG_FORBIDDEN        = 2; // don't even allow the map by a cvar setting that allows hidden maps
- const float MAPINFO_FLAG_FRUSTRATING      = 4; // this map is near impossible to play, enable at your own risk
- const float MAPINFO_FLAG_NOAUTOMAPLIST    = 8; // do not include when automatically building maplist (counts as hidden for maplist building purposes)
+ const int MAPINFO_FLAG_HIDDEN           = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually
+ const int MAPINFO_FLAG_FORBIDDEN        = 2; // don't even allow the map by a cvar setting that allows hidden maps
+ const int MAPINFO_FLAG_FRUSTRATING      = 4; // this map is near impossible to play, enable at your own risk
+ const int MAPINFO_FLAG_NOAUTOMAPLIST    = 8; // do not include when automatically building maplist (counts as hidden for maplist building purposes)
  
  float MapInfo_count;
  
Simple merge
index 1b6470dc49399322e2f880ba19a8c0b5efd5fef0,059d754bb7a7d9ba3f0e058aeda97e96ad65c08f..f6bffc5d7eb3d883af75cefc9272bd66b900c97f
@@@ -538,11 -542,10 +542,10 @@@ void PlayerDamage (entity inflictor, en
                        Obituary (attacker, inflictor, self, deathtype);
  
          // increment frag counter for used weapon type
-         float w;
-         w = DEATH_WEAPONOF(deathtype);
+         int w = DEATH_WEAPONOF(deathtype);
          if(WEP_VALID(w))
 -      if(accuracy_isgooddamage(attacker, self))
 -        attacker.accuracy.(accuracy_frags[w-1]) += 1;
 +                      if(accuracy_isgooddamage(attacker, self))
 +                              attacker.accuracy.(accuracy_frags[w-1]) += 1;
  
                frag_attacker = attacker;
                frag_inflictor = inflictor;
Simple merge
Simple merge
Simple merge