return 1;
if(self.freezetag_frozen)
+ {
// keep health = 1
self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
- if(self.freezetag_frozen_timeout && time >= self.freezetag_frozen_timeout)
- {
- self.health = autocvar_g_balance_health_start;
- freezetag_Unfreeze(world);
- return 1;
+ if(self.freezetag_frozen_timeout && time >= self.freezetag_frozen_timeout)
+ {
+ self.health = autocvar_g_balance_health_start;
+ freezetag_Unfreeze(world);
+ return 1;
+ }
}
if(next_round || (time > warmup - autocvar_g_freezetag_warmup && time < warmup))
return 1; // already waiting for next round to start