(Commit created by redmine exporter script from page "Framegroups" version 3)
It is named <modelname.extension>.framegroups. So if you are editing Ignis, it would be called <code>ignis.iqm.framegroups</code>.
-Inside the file the playermodel's animations are defined one per line.
+Inside the file, the playermodel's animations are defined one per line.
Syntax:
<code>
</code>
Defines a 100 frame death animation that start at frame 1, plays at 30 frames per second and does not loop.
-Animations must be in this order:
+Animations must be in this order (these are the values for animname):
# <code>dieone</code>
# <code>dietwo</code>
# <code>draw</code> *