addentities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS); // TODO: .health is used in cl_deathfade (a feature we have turned off currently)
renderscene();
- // now switch to 2D drawing mode by calling a 2D drawing function
- // then polygon drawing will draw as 2D stuff, and NOT get queued until the
- // next R_RenderScene call
- drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
+ // Now the the scene has been rendered, begin with the 2D drawing functions
View_NightVision();
DrawReticle(local_player);