#include "util.qh"
+int MAPINFO_TYPE_ALL;
+.int m_flags;
+
CLASS(Gametype, Object)
ATTRIB(Gametype, m_id, int, 0);
/** game type ID */
ATTRIB(Gametype, gametype_description, string);
ATTRIB(Gametype, m_mutators, string);
- ATTRIB(Gametype, m_parse_mapinfo, bool(string k, string v));
+ METHOD(Gametype, m_parse_mapinfo, bool(string k, string v))
+ {
+ return false;
+ }
METHOD(Gametype, describe, string(Gametype this))
{
returns(this.message, strcat("gametype_", this.mdl));
}
- CONSTRUCTOR(Gametype, string hname, string sname, string g_name, bool gteamplay, string mutators, string defaults, string gdescription)
+ METHOD(Gametype, gametype_init, void(Gametype this, string hname, string sname, string g_name, bool gteamplay, string mutators, string defaults, string gdescription))
{
- CONSTRUCT(Gametype);
this.netname = g_name;
this.mdl = sname;
this.message = hname;
this.team = gteamplay;
- this.m_mutators = mutators;
+ this.m_mutators = cons(sname, mutators);
this.model2 = defaults;
this.gametype_description = gdescription;
+
+ // same as `1 << m_id`
+ MAPINFO_TYPE_ALL |= this.items = this.m_flags = (MAPINFO_TYPE_ALL + 1);
}
ENDCLASS(Gametype)
#define Gametypes_from(i) _Gametypes_from(i, NULL)
REGISTER_REGISTRY(Gametypes)
REGISTRY_CHECK(Gametypes)
-int MAPINFO_TYPE_ALL;
-.int m_flags;
-#define REGISTER_GAMETYPE(hname, sname, g_name, NAME, gteamplay, mutators, defaults, gdescription) \
- bool NAME##_mapinfo(string k, string v) { return = false; } \
- REGISTER(Gametypes, MAPINFO_TYPE, NAME, m_id, \
- NEW(Gametype, hname, #sname, #g_name, gteamplay, #sname " " mutators, defaults, gdescription) \
- ) { \
- /* same as `1 << m_id` */ \
- int MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME; \
- this.items = this.m_flags = MAPINFO_TYPE_##NAME; \
- this.m_parse_mapinfo = NAME##_mapinfo; \
- } \
- [[accumulate]] bool NAME##_mapinfo(string k, string v)
-
-#define IS_GAMETYPE(NAME) \
- (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
-
-REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,false,"","timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can"));
-
-REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
-
-REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"","timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"))
-{
- if (!k) {
- cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit"));
- return true;
+#define REGISTER_GAMETYPE(NAME, inst) REGISTER(Gametypes, MAPINFO_TYPE, NAME, m_id, inst)
+
+#define IS_GAMETYPE(NAME) (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
+
+CLASS(Deathmatch, Gametype)
+ INIT(Deathmatch)
+ {
+ this.gametype_init(this, _("Deathmatch"),"dm","g_dm",false,"","timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can"));
}
- switch (k) {
- case "qualifying_timelimit":
- cvar_set("g_race_qualifying_timelimit", v);
+ENDCLASS(Deathmatch)
+REGISTER_GAMETYPE(DEATHMATCH, NEW(Deathmatch));
+
+CLASS(LastManStanding, Gametype)
+ INIT(LastManStanding)
+ {
+ this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",false,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
+ }
+ENDCLASS(LastManStanding)
+REGISTER_GAMETYPE(LMS, NEW(LastManStanding));
+
+CLASS(Race, Gametype)
+ INIT(Race)
+ {
+ this.gametype_init(this, _("Race"),"rc","g_race",false,"","timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"));
+ }
+ METHOD(Race, m_parse_mapinfo, bool(string k, string v))
+ {
+ if (!k) {
+ cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit"));
return true;
+ }
+ switch (k) {
+ case "qualifying_timelimit":
+ cvar_set("g_race_qualifying_timelimit", v);
+ return true;
+ }
+ return false;
}
-}
+ENDCLASS(Race)
+REGISTER_GAMETYPE(RACE, NEW(Race));
#define g_race IS_GAMETYPE(RACE)
-REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"cloaked","timelimit=20",_("Race for fastest time."));
+CLASS(RaceCTS, Gametype)
+ INIT(RaceCTS)
+ {
+ this.gametype_init(this, _("Race CTS"),"cts","g_cts",false,"cloaked","timelimit=20",_("Race for fastest time."));
+ }
+ENDCLASS(RaceCTS)
+REGISTER_GAMETYPE(CTS, NEW(RaceCTS));
#define g_cts IS_GAMETYPE(CTS)
-REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"","timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team"))
-{
- if (!k) {
- cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams"));
- return true;
+CLASS(TeamDeathmatch, Gametype)
+ INIT(TeamDeathmatch)
+ {
+ this.gametype_init(this, _("Team Deathmatch"),"tdm","g_tdm",true,"","timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team"));
}
- switch (k) {
- case "teams":
- cvar_set("g_tdm_teams", v);
+ METHOD(TeamDeathmatch, m_parse_mapinfo, bool(string k, string v))
+ {
+ if (!k) {
+ cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams"));
return true;
+ }
+ switch (k) {
+ case "teams":
+ cvar_set("g_tdm_teams", v);
+ return true;
+ }
+ return false;
}
-}
+ENDCLASS(TeamDeathmatch)
+REGISTER_GAMETYPE(TEAM_DEATHMATCH, NEW(TeamDeathmatch));
#define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
-REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team"));
+CLASS(CaptureTheFlag, Gametype)
+ INIT(CaptureTheFlag)
+ {
+ this.gametype_init(this, _("Capture the Flag"),"ctf","g_ctf",true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team"));
+ }
+ENDCLASS(CaptureTheFlag)
+REGISTER_GAMETYPE(CTF, NEW(CaptureTheFlag));
#define g_ctf IS_GAMETYPE(CTF)
-REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round"))
-{
- if (!k) {
- cvar_set("g_ca_teams", cvar_defstring("g_ca_teams"));
- return true;
+CLASS(ClanArena, Gametype)
+ INIT(ClanArena)
+ {
+ this.gametype_init(this, _("Clan Arena"),"ca","g_ca",true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round"));
}
- switch (k) {
- case "teams":
- cvar_set("g_ca_teams", v);
+ METHOD(ClanArena, m_parse_mapinfo, bool(string k, string v))
+ {
+ if (!k) {
+ cvar_set("g_ca_teams", cvar_defstring("g_ca_teams"));
return true;
+ }
+ switch (k) {
+ case "teams":
+ cvar_set("g_ca_teams", v);
+ return true;
+ }
+ return false;
}
-}
+ENDCLASS(ClanArena)
+REGISTER_GAMETYPE(CA, NEW(ClanArena));
#define g_ca IS_GAMETYPE(CA)
-REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win"))
-{
- if (!k) {
- cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
- return true;
+CLASS(Domination, Gametype)
+ INIT(Domination)
+ {
+ this.gametype_init(this, _("Domination"),"dom","g_domination",true,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win"));
}
- switch (k) {
- case "teams":
- cvar_set("g_domination_default_teams", v);
+ METHOD(Domination, m_parse_mapinfo, bool(string k, string v))
+ {
+ if (!k) {
+ cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
return true;
+ }
+ switch (k) {
+ case "teams":
+ cvar_set("g_domination_default_teams", v);
+ return true;
+ }
+ return false;
}
-}
+ENDCLASS(Domination)
+REGISTER_GAMETYPE(DOMINATION, NEW(Domination));
-REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"","timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"))
-{
- if (!k) {
- cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
- return true;
+CLASS(KeyHunt, Gametype)
+ INIT(KeyHunt)
+ {
+ this.gametype_init(this, _("Key Hunt"),"kh","g_keyhunt",true,"","timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"));
}
- switch (k) {
- case "teams":
- cvar_set("g_keyhunt_teams", v);
+ METHOD(KeyHunt, m_parse_mapinfo, bool(string k, string v))
+ {
+ if (!k) {
+ cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
return true;
+ }
+ switch (k) {
+ case "teams":
+ cvar_set("g_keyhunt_teams", v);
+ return true;
+ }
+ return false;
}
-}
+ENDCLASS(KeyHunt)
+REGISTER_GAMETYPE(KEYHUNT, NEW(KeyHunt));
-REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
+CLASS(Assault, Gametype)
+ INIT(Assault)
+ {
+ this.gametype_init(this, _("Assault"),"as","g_assault",true,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
+ }
+ENDCLASS(Assault)
+REGISTER_GAMETYPE(ASSAULT, NEW(Assault));
#define g_assault IS_GAMETYPE(ASSAULT)
-REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
+CLASS(Onslaught, Gametype)
+ INIT(Onslaught)
+ {
+ this.gametype_init(this, _("Onslaught"),"ons","g_onslaught",true,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
+ }
+ENDCLASS(Onslaught)
+REGISTER_GAMETYPE(ONSLAUGHT, NEW(Onslaught));
-REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean"));
+CLASS(NexBall, Gametype)
+ INIT(NexBall)
+ {
+ this.gametype_init(this, _("Nexball"),"nb","g_nexball",true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean"));
+ }
+ENDCLASS(NexBall)
+REGISTER_GAMETYPE(NEXBALL, NEW(NexBall));
#define g_nexball IS_GAMETYPE(NEXBALL)
-REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win"))
-{
- if (!k) {
- cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams"));
- return true;
+CLASS(FreezeTag, Gametype)
+ INIT(FreezeTag)
+ {
+ this.gametype_init(this, _("Freeze Tag"),"ft","g_freezetag",true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win"));
}
- switch (k) {
- case "teams":
- cvar_set("g_freezetag_teams", v);
+ METHOD(FreezeTag, m_parse_mapinfo, bool(string k, string v))
+ {
+ if (!k) {
+ cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams"));
return true;
+ }
+ switch (k) {
+ case "teams":
+ cvar_set("g_freezetag_teams", v);
+ return true;
+ }
+ return false;
}
-}
+ENDCLASS(FreezeTag)
+REGISTER_GAMETYPE(FREEZETAG, NEW(FreezeTag));
#define g_freezetag IS_GAMETYPE(FREEZETAG)
-REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
+CLASS(Keepaway, Gametype)
+ INIT(Keepaway)
+ {
+ this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
+ }
+ENDCLASS(Keepaway)
+REGISTER_GAMETYPE(KEEPAWAY, NEW(Keepaway));
-REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"","pointlimit=50 teams=0",_("Survive against waves of monsters"))
-{
- switch (k) {
- case "teams":
- cvar_set("g_invasion_teams", v);
- return true;
+CLASS(Invasion, Gametype)
+ INIT(Invasion)
+ {
+ this.gametype_init(this, _("Invasion"),"inv","g_invasion",false,"","pointlimit=50 teams=0",_("Survive against waves of monsters"));
+ }
+ METHOD(Invasion, m_parse_mapinfo, bool(string k, string v))
+ {
+ switch (k) {
+ case "teams":
+ cvar_set("g_invasion_teams", v);
+ return true;
+ }
+ return false;
}
-}
+ENDCLASS(Invasion)
+REGISTER_GAMETYPE(INVASION, NEW(Invasion));
const int MAPINFO_FEATURE_WEAPONS = 1; // not defined for instagib-only maps
const int MAPINFO_FEATURE_VEHICLES = 2;