cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1"};
cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1"};
cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "1"};
+cvar_t v_psycho = {0, "v_psycho", "0"};
// brand of graphics chip
const char *gl_vendor;
{
cvar_t *c;
float f;
+ static int forcenextframe = false;
// LordHavoc: don't mess with gamma tables if running dedicated
if (cls.state == ca_dedicated)
return;
if (!force
+ && !forcenextframe
+ && !v_psycho.integer
&& vid_usinghwgamma == (vid_activewindow && v_hwgamma.integer)
&& v_gamma.value == cachegamma
&& v_contrast.value == cachecontrast
&& cachewhite[1] == v_color_white_g.value
&& cachewhite[2] == v_color_white_b.value)
return;
+
+ forcenextframe = false;
if (vid_activewindow && v_hwgamma.integer)
{
BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + 512);
}
+ // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
+ // immensely butchered it to work with variable framerates and fit in with
+ // the rest of darkplaces.
+ if (v_psycho.integer)
+ {
+ int x, y;
+ float t;
+ static float n[3], nd[3], nt[3];
+ static int init = true;
+ unsigned short *ramp;
+ forcenextframe = true;
+ if (init)
+ {
+ init = false;
+ for (x = 0;x < 3;x++)
+ {
+ n[x] = lhrandom(0, 1);
+ nd[x] = (rand()&1)?-0.25:0.25;
+ nt[x] = lhrandom(1, 8.2);
+ }
+ }
+
+ for (x = 0;x < 3;x++)
+ {
+ nt[x] -= host_realframetime;
+ if (nt[x] < 0)
+ {
+ nd[x] = -nd[x];
+ nt[x] += lhrandom(1, 8.2);
+ }
+ n[x] += nd[x] * host_realframetime;
+ n[x] -= floor(n[x]);
+ }
+
+ for (x = 0, ramp = vid_gammaramps;x < 3;x++)
+ for (y = 0, t = n[x] - 0.75f;y < 256;y++, t += 0.75f * (2.0f / 256.0f))
+ *ramp++ = cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f;
+ }
+
Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps));
}
else
Cvar_RegisterVariable(&v_color_white_b);
Cvar_RegisterVariable(&v_hwgamma);
+
+ Cvar_RegisterVariable(&v_psycho);
Cvar_RegisterVariable(&vid_fullscreen);
Cvar_RegisterVariable(&vid_width);