\r
if (!g_ca && (!g_lms || cvar("g_lms_regenerate")))\r
{\r
- self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregenarmor_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita, "misc/armor_regen.ogg");\r
- self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregenhealth_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith, "misc/health_regen.ogg");\r
+ self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregenarmor_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita, "misc/armor_regen.wav");\r
+ self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregenhealth_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith, "misc/health_regen.wav");\r
\r
// if player rotted to death... die!\r
if(self.health < 1)\r
precache_sound ("misc/typehit.wav");\r
precache_sound ("misc/unavailable.wav");\r
precache_sound ("misc/forbidden.wav");\r
- precache_sound ("misc/beep.ogg");\r
+ precache_sound ("misc/beep.wav");\r
PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
precache_sound ("misc/null.wav");\r
precache_sound ("player/lava.wav");\r
precache_sound ("player/slime.wav");\r
precache_sound ("player/digest.wav");\r
- precache_sound ("misc/health_regen.ogg");\r
- precache_sound ("misc/armor_regen.ogg");\r
+ precache_sound ("misc/health_regen.wav");\r
+ precache_sound ("misc/armor_regen.wav");\r
\r
if (g_jetpack)\r
precache_sound ("misc/jetpack_fly.wav");\r
precache_sound ("weapons/grabber_fire.wav"); // grabber\r
precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
precache_sound ("weapons/grabber_impact.wav"); // grabber\r
- precache_sound ("weapons/stomachkick.ogg");\r
+ precache_sound ("weapons/stomachkick.wav");\r
\r
if (cvar("sv_precacheweapons"))\r
{\r
// play beep sound when a team mate was healed to the maximum amount, to both the prey and the predator\r
if(self.health >= cvar("g_balance_vore_teamheal_stable"))\r
{\r
- play2(self, "misc/beep.ogg");\r
- play2(self.predator, "misc/beep.ogg");\r
+ play2(self, "misc/beep.wav");\r
+ play2(self.predator, "misc/beep.wav");\r
}\r
}\r
}\r
float damage;\r
damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));\r
Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, v_forward * cvar("g_balance_vore_kick_force"));\r
- sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM);\r
+ sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.wav", VOL_BASE, ATTN_NORM);\r
self.predator.punchangle_x -= self.predator.cvar_cl_vore_kick_punchangle;\r
\r
if(random() < cvar("g_balance_vore_kick_escapeprobability"))\r