#endif
REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
+#ifdef SVQC
+int autocvar_sv_q3compat_jumppads;
+#endif
REGISTER_STAT(Q3COMPAT, int, q3compat)
+REGISTER_STAT(Q3COMPAT_JUMPPADS, int, autocvar_sv_q3compat_jumppads)
#ifdef SVQC
#include "physics/movetypes/movetypes.qh"
sv_gameplayfix_nogravityonground 1
set sv_q3compat_changehitbox 0 "use Q3 player hitbox dimensions and camera height on Q3 maps (maps with an entry in a .arena or .defi file)"
+set sv_q3compat_jumppads 1 "calculate the jump pad trajectory starting at the center of the push trigger instead of the player origin, \"0\" = never, \"1\" = on Q3 maps, \"2\" = on all maps"
set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is set to 0)"
set g_movement_highspeed_q3_compat 0 "apply speed modifiers to air movement in a more Q3-compatible way (only apply speed buffs and g_movement_highspeed to max air speed, not to acceleration)"