set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance"\r
set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal"\r
set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"\r
-set bot_ai_vore_decide_pred 4 "How fast bots decide what to do with their prey, at lowest skill"\r
-set bot_ai_vore_decide_prey 4 "How fast bots decide what to do with their predator, at lowest skill"\r
+set bot_ai_vore_decide_pred 1.35 "How fast bots decide what to do with their prey, at lowest skill"\r
+set bot_ai_vore_decide_prey 1.35 "How fast bots decide what to do with their predator, at lowest skill"\r
set bot_ai_vore_decide_swallow 0.5 "How often bots decide if to swallow someone or not"\r
set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them and avoid them in some situations"\r
set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot abandoning a team heal when seeing an enemy they can vore, at highest skill"\r
//bot configuration: name model skin shirt pants team keyboard use moving dodging ping weapon use aggressivity range aiming calmhand mouse fightthink aithink vore predskill preyskill fear teamheal\r
//default team values (team-override): 1 = red, 2 = blue, 3 = yellow, 4 = pink \r
//use -1 for shirt-color or pants-color to get random colors \r
-Destroyer vixen.zym 1 4 4 1 1 1 1 1.75 0.5 -0.5 0 -0.5 1.5 0.5 0.5 0.5 4 4 0.25 0.25\r
+Destroyer vixen.zym 1 4 4 1 1 1 1 1.75 0.5 -0.5 0 -0.5 1.5 0.5 0.5 0.5 3 3 0.25 0.25\r
Nightmare guard 2 vixen.zym 1 4 4 1 0 0 0 1 0 -1 -0.5 -1 1 0 0 0 1.65 1.5 1 1\r
Nightmare guard 3 vixen.zym 1 4 4 1 -0.5 2 1 0 0 -1 0 -1 0 1 -1 -0.5 1.65 1.5 1.5 1.15\r
Nightmare guard 4 vixen.zym 1 4 4 1 -0.5 2 1.25 0 0 -1 0 -0.5 0 1 -1 -0.75 1.5 1.65 1.5 1.15\r
-Silver's spirit vixen.zym 1 6 5 2 1 1.5 2 -1 -1 -1 1 0 1 -0.5 -1 -1 4.25 4 1 1\r
-Mystic's spirit vixen.zym 0 11 4 2 0 0 0 -0.5 -1 1 0.5 0.5 -0.5 0 0.5 0 4 4.5 1.25 0.5\r
-Snack's spirit vixen.zym 1 -1 -1 2 0 0 -1.5 -0.5 -0.5 0 0 0 0 -0.5 1.5 1.5 4.75 4.75 1 1.25
\ No newline at end of file
+Silver's spirit vixen.zym 1 6 5 2 1 1.5 2 -1 -1 -1 1 0 1 -0.5 -1 -1 3.25 3 1 1\r
+Mystic's spirit vixen.zym 0 11 4 2 0 0 0 -0.5 -1 1 0.5 0.5 -0.5 0 0.5 0 3 3.5 1.25 0.5\r
+Snack's spirit vixen.zym 1 -1 -1 2 0 0 -1.5 -0.5 -0.5 0 0 0 0 -0.5 1.5 1.5 3.75 3.75 1 1.25
\ No newline at end of file
randomtry_pred /= cvar("bot_ai_vore_fear") * self.bot_vorefear;
if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup
randomtry_pred /= cvar("bot_ai_vore_fear") * self.bot_vorefear;
- decide_pred_time = cvar("bot_ai_vore_decide_pred") / (skill * 2 + 1) / self.bot_vorethinkpred;
- decide_prey_time = cvar("bot_ai_vore_decide_prey") / (skill * 2 + 1) / self.bot_vorethinkprey;
+ decide_pred_time = cvar("bot_ai_vore_decide_pred") / skill / self.bot_vorethinkpred;
+ decide_prey_time = cvar("bot_ai_vore_decide_prey") / skill / self.bot_vorethinkprey;
if(time > self.decide_swallow)
if(Swallow_condition_check_bot(prey))