e.vore_oldstomachload = e.stomach_load;\r
}\r
\r
+.entity pusher;\r
+.float pushltime;\r
void Vore_Swallow(entity e)\r
{\r
// this player is beening swallowed by another player, apply the proper changes\r
e.alpha = -1; // best way of hiding / showing the eaten player\r
e.aiment = e.eater; // follow the predator. Is automatically unset\r
\r
+ e.pusher = e.eater; // so we can frag players by regurgitating them in deadly pits\r
+ e.pushltime = time + cvar("g_maxpushtime");\r
+\r
Vore_CameraEffect_Set(e);\r
\r
// drop keys (KH) and flags (CTF) when we get swallowed\r