StartItem(this, ITEM_ArmorLarge);
}
-spawnfunc(item_armor_large)
+spawnfunc(item_armor_mega)
{
if(!this.armorvalue)
this.armorvalue = g_pickup_armormega;
// support old misnamed entities
spawnfunc(item_armor1) { spawnfunc_item_armor_small(this); } // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
-spawnfunc(item_armor25) { spawnfunc_item_armor_large(this); }
+spawnfunc(item_armor25) { spawnfunc_item_armor_mega(this); }
+spawnfunc(item_armor_large) { spawnfunc_item_armor_mega(this); }
spawnfunc(item_health1) { spawnfunc_item_health_small(this); }
spawnfunc(item_health25) { spawnfunc_item_health_medium(this); }
spawnfunc(item_health100) { spawnfunc_item_health_mega(this); }