.float move_bounce_stopspeed;
.float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant
-float autocvar_sv_gameplayfix_fixedcheckwatertransition;
+// TODO: what to do with this? in Xonotic, we always have it enabled anyway
+// however, it is a server setting which could in theory be disabled...?
+float autocvar_sv_gameplayfix_fixedcheckwatertransition;
void Movetype_Physics_MatchTicrate(float tr, float sloppy);
void Movetype_Physics_MatchServer(float sloppy);