vector mv_mousepos;
float mv_selection;
+float mv_columns;
++float mv_mouse_selection;
++float mv_selection_keyboard;
+
+float gametypevote;
+string mapvote_choosenmap;
+vector gtv_text_size;
+vector gtv_text_size_small;
string MapVote_FormatMapItem(float id, string map, float count, float maxwidth, vector fontsize)
{
float MapVote_Selection(vector topleft, vector cellsize, float rows, float columns)
{
-- float cell;
++
float c, r;
-- cell = -1;
++ mv_mouse_selection = -1;
for (r = 0; r < rows; ++r)
for (c = 0; c < columns; ++c)
mv_mousepos_y >= topleft_y + cellsize_y * r &&
mv_mousepos_y <= topleft_y + cellsize_y * (r + 1))
{
-- cell = r * columns + c;
++ mv_mouse_selection = r * columns + c;
break;
}
}
-- if (cell >= mv_num_maps)
-- cell = -1;
++ if (mv_mouse_selection >= mv_num_maps)
++ mv_mouse_selection = -1;
-- if (mv_abstain && cell < 0)
-- return mv_num_maps;
++ if (mv_abstain && mv_mouse_selection < 0)
++ mv_mouse_selection = mv_num_maps;
-- return cell;
++ if ( mv_selection_keyboard )
++ return mv_selection;
++
++ return mv_mouse_selection;
}
void MapVote_Draw()
if (!autocvar_hud_cursormode)
{
-- mv_mousepos = mv_mousepos + getmousepos();
++ vector mpos = mv_mousepos + getmousepos();
++ mpos_x = bound(0, mpos_x, vid_conwidth);
++ mpos_y = bound(0, mpos_y, vid_conheight);
++
++ if ( mpos_x != mv_mousepos_x || mpos_y != mv_mousepos_y )
++ mv_selection_keyboard = 0;
++ mv_mousepos = mpos;
-- mv_mousepos_x = bound(0, mv_mousepos_x, vid_conwidth);
-- mv_mousepos_y = bound(0, mv_mousepos_y, vid_conheight);
}
center = (vid_conwidth - 1)/2;
if(autocvar_hud_cursormode) { setcursormode(1); }
else { mv_mousepos = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight; }
mv_selection = -1;
++ mv_selection_keyboard = 0;
for(n_ssdirs = 0; ; ++n_ssdirs)
{
{
mv_mousepos_x = nPrimary;
mv_mousepos_y = nSecondary;
++ mv_selection_keyboard = 0;
return true;
}
case K_KP_8: localcmd("\nimpulse 8\n"); return true;
case K_KP_9: localcmd("\nimpulse 9\n"); return true;
case K_KP_0: localcmd("\nimpulse 10\n"); return true;
- MapVote_SendChoice(MapVote_MoveRight(mv_ownvote));
+
+ case K_RIGHTARROW:
- MapVote_SendChoice(MapVote_MoveLeft(mv_ownvote));
++ mv_selection_keyboard = 1;
++ mv_selection = MapVote_MoveRight(mv_selection);
+ return true;
+ case K_LEFTARROW:
- MapVote_SendChoice(MapVote_MoveDown(mv_ownvote));
++ mv_selection_keyboard = 1;
++ mv_selection = MapVote_MoveLeft(mv_selection);
+ return true;
+ case K_DOWNARROW:
- MapVote_SendChoice(MapVote_MoveUp(mv_ownvote));
++ mv_selection_keyboard = 1;
++ mv_selection = MapVote_MoveDown(mv_selection);
+ return true;
+ case K_UPARROW:
++ mv_selection_keyboard = 1;
++ mv_selection = MapVote_MoveUp(mv_selection);
++ return true;
++ case K_KP_ENTER:
++ case K_ENTER:
++ case K_SPACE:
++ if ( mv_selection_keyboard )
++ MapVote_SendChoice(mv_selection);
+ return true;
}
if (nPrimary == K_MOUSE1)
++ {
++ mv_selection_keyboard = 0;
++ mv_selection = mv_mouse_selection;
if (mv_selection >= 0)
{
imp = min(mv_selection + 1, mv_num_maps);
localcmd(strcat("\nimpulse ", ftos(imp), "\n"));
return true;
}
++ }
return false;
}
#define IS_GAMETYPE(NAME) \
(MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
-REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0");
+REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0",_("Kill all enemies"));
#define g_dm IS_GAMETYPE(DEATHMATCH)
-REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0");
+REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
#define g_lms IS_GAMETYPE(LMS)
-REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0");
+REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"));
#define g_race IS_GAMETYPE(RACE)
-REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1");
+REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1",_("Race for fastest time"));
#define g_cts IS_GAMETYPE(CTS)
-REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0");
+REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Kill all enemy teammates"));
#define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
-REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0");
+REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0",_("Find and bring the enemy flag to your base to capture it"));
#define g_ctf IS_GAMETYPE(CTF)
-REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0");
+REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0",_("Kill all enemy teammates to win the round"));
#define g_ca IS_GAMETYPE(CA)
-REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0");
+REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture all the control points to win"));
#define g_domination IS_GAMETYPE(DOMINATION)
-REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0");
+REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"));
#define g_keyhunt IS_GAMETYPE(KEYHUNT)
-REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20");
+REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
#define g_assault IS_GAMETYPE(ASSAULT)
-REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20");
+REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
#define g_onslaught IS_GAMETYPE(ONSLAUGHT)
-REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0");
+REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0",_("XonSports"));
#define g_nexball IS_GAMETYPE(NEXBALL)
-REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0");
+REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them"));
#define g_freezetag IS_GAMETYPE(FREEZETAG)
-REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30");
+REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
#define g_keepaway IS_GAMETYPE(KEEPAWAY)
- REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=5",_("Survive against waves of monsters"));
-REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=50 teams=0");
++REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=50 teams=0",_("Survive against waves of monsters"));
#define g_invasion IS_GAMETYPE(INVASION)
const float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps