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Use a proper triangle character defined by Unicode for the >>> downloading sign
author
Severin Meyer <sev.ch@web.de>
Thu, 25 Dec 2014 21:55:12 +0000
(22:55 +0100)
committer
Severin Meyer <sev.ch@web.de>
Thu, 25 Dec 2014 21:55:12 +0000
(22:55 +0100)
qcsrc/client/scoreboard.qc
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diff --git
a/qcsrc/client/scoreboard.qc
b/qcsrc/client/scoreboard.qc
index d1c7fb9f1eafae4bef8f8d0f699adac282e99998..b6efc3b3a7c1c22a97e301fa7846af504d2b946c 100644
(file)
--- a/
qcsrc/client/scoreboard.qc
+++ b/
qcsrc/client/scoreboard.qc
@@
-519,7
+519,7
@@
string HUD_GetField(entity pl, float field)
{
case SP_PING:
if (!pl.gotscores)
- return "\xE
E\x82\x8D\xEE\x82\x8D\xEE\x82\x8D"; // >>> sign
+ return "\xE
2\x96\xB6\xE2\x96\xB6\xE2\x96\xB6"; // >>> sign using U+25B6
//str = getplayerkeyvalue(pl.sv_entnum, "ping");
f = pl.ping;
if(f == 0)
@@
-1088,7
+1088,7
@@
vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
float stat_monsters_killed, stat_monsters_total;
float rows = 0;
string val;
-
+
// get monster stats
stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);