// {{{ starting gear
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_laser 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_balance_health_start 125
set g_balance_armor_start 0
-set g_start_ammo_shells 14
+set g_start_ammo_shells 20
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
// {{{ pickup items
set g_pickup_ammo_anyway 1
set g_pickup_weapons_anyway 1
-set g_pickup_shells 10
-set g_pickup_shells_max 30
+set g_pickup_shells 20
+set g_pickup_shells_max 45
set g_pickup_nails 120
set g_pickup_nails_max 300
set g_pickup_rockets 25
// }}}
// {{{ regen/rot
-set g_balance_health_regen 0
+set g_balance_health_regen 0.05
set g_balance_health_regenlinear 0
-set g_balance_pause_health_regen 0
+set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
set g_balance_health_rot 0
set g_balance_health_rotlinear 1
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 110 // dps
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 200 // dps
set g_balance_laser_secondary_edgedamage 0
-set g_balance_laser_secondary_force 1000
+set g_balance_laser_secondary_force 1300
set g_balance_laser_secondary_radius 60
set g_balance_laser_secondary_speed 0
set g_balance_laser_secondary_spread 0
set g_balance_laser_secondary_gauntlet 1
// }}}
// {{{ shotgun
-set g_balance_shotgun_primary_bullets 16
-set g_balance_shotgun_primary_damage 4
+set g_balance_shotgun_primary_bullets 20
+set g_balance_shotgun_primary_damage 3
set g_balance_shotgun_primary_force 20
set g_balance_shotgun_primary_spread 0.16
set g_balance_shotgun_primary_refire 1
set g_balance_grenadelauncher_primary2secondary 0
set g_balance_grenadelauncher_primary_sticky 0
set g_balance_grenadelauncher_primary_damage 60
-set g_balance_grenadelauncher_primary_edgedamage 35
+set g_balance_grenadelauncher_primary_edgedamage 25
set g_balance_grenadelauncher_primary_force 300
set g_balance_grenadelauncher_primary_radius 100
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
+set g_balance_grenadelauncher_primary_speed 1400
+set g_balance_grenadelauncher_primary_speed_up 225
set g_balance_grenadelauncher_primary_speed_z 0
set g_balance_grenadelauncher_primary_spread 0
set g_balance_grenadelauncher_primary_lifetime 5
set g_balance_grenadelauncher_primary_ammo 2
set g_balance_grenadelauncher_primary_health 72
set g_balance_grenadelauncher_secondary_sticky 1
-set g_balance_grenadelauncher_secondary_damage 100
-set g_balance_grenadelauncher_secondary_edgedamage 30
+set g_balance_grenadelauncher_secondary_damage 90
+set g_balance_grenadelauncher_secondary_edgedamage 32
set g_balance_grenadelauncher_secondary_force 300
set g_balance_grenadelauncher_secondary_radius 150
-set g_balance_grenadelauncher_secondary_speed 1000
-set g_balance_grenadelauncher_secondary_speed_up 200
+set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed_up 225
set g_balance_grenadelauncher_secondary_speed_z 0
set g_balance_grenadelauncher_secondary_spread 0
set g_balance_grenadelauncher_secondary_lifetime 5
set g_balance_grenadelauncher_secondary_refire 0.8
set g_balance_grenadelauncher_secondary_animtime 0.2
set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 72
+set g_balance_grenadelauncher_secondary_health 40
set g_balance_grenadelauncher_secondary_damageforcescale 0
set g_balance_grenadelauncher_secondary_bouncefactor 0.7
set g_balance_grenadelauncher_secondary_bouncestop 0.12
// }}}
// {{{ electro // TODO
set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 100
+set g_balance_electro_primary_damage 90
set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 600
+set g_balance_electro_primary_force 550
set g_balance_electro_primary_force_up 125
set g_balance_electro_primary_radius 850
set g_balance_electro_primary_comboradius 75
set g_balance_electro_primary_lifetime 0
set g_balance_electro_primary_refire 0.03333333
set g_balance_electro_primary_animtime 0.03333333
-set g_balance_electro_primary_ammo 6
+set g_balance_electro_primary_ammo 10
set g_balance_electro_primary_range 800
-set g_balance_electro_secondary_damage 40
+set g_balance_electro_secondary_damage 25
set g_balance_electro_secondary_spread 0
set g_balance_electro_secondary_edgedamage 0
set g_balance_electro_secondary_force 100
set g_balance_electro_secondary_radius 100
-set g_balance_electro_secondary_speed 500
+set g_balance_electro_secondary_speed 700
set g_balance_electro_secondary_speed_up 200
set g_balance_electro_secondary_speed_z 0
set g_balance_electro_secondary_spread 0.08
set g_balance_electro_secondary_lifetime 3.5
-set g_balance_electro_secondary_refire 0.5
-set g_balance_electro_secondary_refire2 0
-set g_balance_electro_secondary_animtime 0.5
+set g_balance_electro_secondary_refire 0.2
+set g_balance_electro_secondary_refire2 2
+set g_balance_electro_secondary_animtime 0.2
set g_balance_electro_secondary_ammo 2
set g_balance_electro_secondary_health 10
set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 1
+set g_balance_electro_secondary_count 3
set g_balance_electro_combo_damage 40
set g_balance_electro_combo_edgedamage 0
set g_balance_electro_combo_force 80
// {{{ crylink
set g_balance_crylink_primary_damage 10
set g_balance_crylink_primary_edgedamage 8
-set g_balance_crylink_primary_force 25
+set g_balance_crylink_primary_force -60
set g_balance_crylink_primary_radius 100
set g_balance_crylink_primary_speed 1100
set g_balance_crylink_primary_spread 0.1
set g_balance_crylink_primary_shots 7
-set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_bounces 2
set g_balance_crylink_primary_refire 0.8
set g_balance_crylink_primary_animtime 0.4
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.8 // range: 800 full, fades to 1300
+set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300
set g_balance_crylink_primary_star_fadetime 0.25
-set g_balance_crylink_primary_other_lifetime 0.8 // range: 800 full, fades to 1300
+set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
set g_balance_crylink_primary_other_fadetime 0.25
set g_balance_crylink_secondary 1
set g_balance_crylink_secondary_damage 4
set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force 16
+set g_balance_crylink_secondary_force -20
set g_balance_crylink_secondary_radius 15
set g_balance_crylink_secondary_speed 1600
set g_balance_crylink_secondary_spread 0.03
set g_balance_crylink_secondary_line_fadetime 2
// }}}
// {{{ nex
-set g_balance_nex_primary_damage 100
+set g_balance_nex_primary_damage 80
set g_balance_nex_primary_force 200
set g_balance_nex_primary_refire 1.25
-set g_balance_nex_primary_animtime 1
+set g_balance_nex_primary_animtime 0.75
set g_balance_nex_primary_ammo 5
set g_balance_nex_primary_damagefalloff_mindist 1000
set g_balance_nex_primary_damagefalloff_maxdist 3000
-set g_balance_nex_primary_damagefalloff_halflife 2000
-set g_balance_nex_primary_damagefalloff_forcehalflife 2000
+set g_balance_nex_primary_damagefalloff_halflife 4000
+set g_balance_nex_primary_damagefalloff_forcehalflife 4000
-set g_balance_nex_secondary 0
-set g_balance_nex_secondary_damage 100
-set g_balance_nex_secondary_force 200
+set g_balance_nex_secondary 1
+set g_balance_nex_secondary_damage 80
+set g_balance_nex_secondary_force -200
set g_balance_nex_secondary_refire 1.25
-set g_balance_nex_secondary_animtime 1
+set g_balance_nex_secondary_animtime 0.75
set g_balance_nex_secondary_ammo 5
set g_balance_nex_secondary_damagefalloff_mindist 1000
set g_balance_nex_secondary_damagefalloff_maxdist 3000
-set g_balance_nex_secondary_damagefalloff_halflife 2000
-set g_balance_nex_secondary_damagefalloff_forcehalflife 2000
+set g_balance_nex_secondary_damagefalloff_halflife 4000
+set g_balance_nex_secondary_damagefalloff_forcehalflife 4000
// }}}
// {{{ minstanex
set g_balance_minstanex_refire 1.25
set g_balance_hlac_secondary_shots 6
// }}}
// {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 0
+set g_balance_campingrifle_magazinecapacity 4 // make it pretty much useless in close combat
set g_balance_campingrifle_reloadtime 2 // matches reload anim
set g_balance_campingrifle_auto_reload_after_changing_weapons 0
set g_balance_campingrifle_bursttime 0
set g_balance_campingrifle_tracer 1
-set g_balance_campingrifle_primary_damage 50
-set g_balance_campingrifle_primary_headshotaddeddamage 35
+set g_balance_campingrifle_primary_damage 60
+set g_balance_campingrifle_primary_headshotaddeddamage 50
set g_balance_campingrifle_primary_spread 0
set g_balance_campingrifle_primary_force 2
set g_balance_campingrifle_primary_speed 35000
set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
set g_balance_campingrifle_primary_burstcost 0
set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
-set g_balance_campingrifle_secondary 0
-set g_balance_campingrifle_secondary_damage 15
-set g_balance_campingrifle_secondary_headshotaddeddamage 25 // 50 damage only on head
+set g_balance_campingrifle_secondary 1
+set g_balance_campingrifle_secondary_damage 25
+set g_balance_campingrifle_secondary_headshotaddeddamage 20 // 45 damage only on head
set g_balance_campingrifle_secondary_spread 0.008
set g_balance_campingrifle_secondary_force 1
set g_balance_campingrifle_secondary_speed 20000
set g_balance_seeker_missile_accel 1.05
set g_balance_seeker_missile_ammo 2
set g_balance_seeker_missile_animtime 0.3
-set g_balance_seeker_missile_count 3
-set g_balance_seeker_missile_damage 33
+set g_balance_seeker_missile_count 8
+set g_balance_seeker_missile_damage 15
set g_balance_seeker_missile_damageforcescale 4
set g_balance_seeker_missile_decel 0.9
set g_balance_seeker_missile_delay 0.25