// after exec'ing them all from your autoexec.cfg
// Set the cvars for each gun
-seta cl_swapattacks_tuba 0
seta cl_swapattacks_laser 0
seta cl_swapattacks_shotgun 0
seta cl_swapattacks_uzi 0
-seta cl_swapattacks_sniperrifle 0
seta cl_swapattacks_grenadelauncher 0
+seta cl_swapattacks_minelayer 0
seta cl_swapattacks_electro 0
-seta cl_swapattacks_hlac 0
seta cl_swapattacks_crylink 0
-seta cl_swapattacks_minstanex 0
seta cl_swapattacks_nex 0
seta cl_swapattacks_hagar 0
-seta cl_swapattacks_seeker 0
-seta cl_swapattacks_fireball 0
seta cl_swapattacks_rocketlauncher 0
-seta cl_swapattacks_hook 0
seta cl_swapattacks_porto 0
+seta cl_swapattacks_minstanex 0
+seta cl_swapattacks_hook 0
+seta cl_swapattacks_hlac 0
+seta cl_swapattacks_tuba 0
+seta cl_swapattacks_sniperrifle 0
+seta cl_swapattacks_fireball 0
+seta cl_swapattacks_seeker 0
// This part of the code is necessary to keep us firing when we switch weapons while holding a fire button pressed
// Also updates the keys before firing, so we don't have to switch to another weapon and back to apply the changes