e = e.chain;
}
- self.effects = _effects;
- self.colormod = _colormod;
- self.colormap = _colormap;
+
+ self.vehicle_hudmodel.effects = self.effects = _effects;
+ self.vehicle_hudmodel.colormod = self.colormod = _colormod;
+ self.vehicle_hudmodel.colormap = self.colormap = _colormap;
self.alpha = 1;
self.avelocity = '0 0 0';
set g_vehicle_raptor_turnroll 0.1
-set g_vehicle_raptor_turnspeed 70
-set g_vehicle_raptor_pitchspeed 30
+set g_vehicle_raptor_turnspeed 90
+set g_vehicle_raptor_pitchspeed 45
set g_vehicle_raptor_pitchlimit 35
set g_vehicle_raptor_speed_forward 1000
-set g_vehicle_raptor_speed_strafe 750
-set g_vehicle_raptor_speed_up 600
-set g_vehicle_raptor_speed_down 900
-set g_vehicle_raptor_friction 0.7
+set g_vehicle_raptor_speed_strafe 750
+set g_vehicle_raptor_speed_up 600
+set g_vehicle_raptor_speed_down 900
+set g_vehicle_raptor_friction 0.8
set g_vehicle_raptor_bomblets 10
set g_vehicle_raptor_bomblet_alt 750
set g_vehicle_raptor_cannon_cost 1
set g_vehicle_raptor_cannon_damage 25
set g_vehicle_raptor_cannon_radius 60
-set g_vehicle_raptor_cannon_refire 0.1
+set g_vehicle_raptor_cannon_refire 0.05
set g_vehicle_raptor_cannon_speed 12000
set g_vehicle_raptor_cannon_spread 0.01
-set g_vehicle_raptor_energy 40
-set g_vehicle_raptor_energy_regen 20
+set g_vehicle_raptor_energy 20
+set g_vehicle_raptor_energy_regen 10
set g_vehicle_raptor_energy_regen_pause 0.75
set g_vehicle_raptor_health 200