0 darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
0 darkplaces: add lightning beam settings to menu (romi)
0 darkplaces: add scr_conbrightness cvar (0-1) to control brightness of conback (0 = black and does not load conback, resets back to 0 if conback fails to load)
-0 darkplaces: add svc_setanglefloat and DP_SVC_SETANGLEFLOAT extension (FrikaC)
+0 darkplaces: add svc_setanglefloat and DP_SVC_SETANGLEFLOAT extension (FrikaC, SeienAbunae)
0 darkplaces: change particle() macro in cl_particles.c to have a do{}while(0) to eat the ;
0 darkplaces: check if nodrawtoclient works and if not, fix it (Uffe)
0 darkplaces: crash when changing level while using qe1 textures (Todd)
0 darkplaces: document the TEI stuff used in Nexuiz? check telejano site first (SeienAbunae)
0 darkplaces: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
0 darkplaces: finish the parital update support in protocol.[ch] and reduce packet size to 1k to fix NAT routers
-0 darkplaces: fix particle trails (I think trail start is identical to trail end)
-0 darkplaces: fix particle trails! (Supajoe)
+0 darkplaces: fix particle trails (I think trail start is identical to trail end) (Supajoe, SeienAbunae)
0 darkplaces: fix skybox geometry (SeienAbunae)
+0 darkplaces: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich)
0 darkplaces: frikbot scores don't update (Todd)
0 darkplaces: funky lightmaps in prydon gate and dm1 on TNT1/2, which get worse the more times you reload it? (NotoriousRay, Uffe)
0 darkplaces: get rid of stencil options and make 32bit color automatically use stencil
0 hmap: add space to seconds reports in all utilities so it doesn't say secondssss (FrikaC)
0 litsupport: fix the one COM_HunkFile call that uses two parameters (glquake took one) and fix the few "//lit support begin" messages at the end of code blocks (metlslime)
0 sv_user.qc: figure out why looking up/down slows movement and fix it (Vermeulen)
-1 darkplaces: add DP_CLIENTCAMERA extension (.entity clientcamera; sets which entity the client views from) (Wazat for Battlemech)
-1 darkplaces: add DP_EF_CLIENTLOCKANGLES extension (prevents client from turning view, takes angles from entity) (Wazat for Battlemech)
+1 darkplaces: add DP_CLIENTCAMERA extension (.entity clientcamera; sets which entity the client views from) (Wazat for Battlemech, SeienAbunae)
+1 darkplaces: add DP_EF_CLIENTLOCKANGLES extension (prevents client from turning view, takes angles from entity) (Wazat for Battlemech, SeienAbunae)
1 darkplaces: add DP_EF_PRECISEANGLES extension (sends short angles instead of byte) (Wazat for Battlemech)
-1 darkplaces: add DP_SV_READCLIENTINPUT extension (.vector clientinput; works like .movement but for mouse or any other similar controllers) (Wazat for Battlemech, FrikaC)
+1 darkplaces: add DP_SV_READCLIENTINPUT extension (.vector clientinput; works like .movement but for mouse or any other similar controllers) (Wazat for Battlemech, FrikaC, SeienAbunae)
1 darkplaces: add EndGame function (called on server shutdown or level change) (SeienAbunae, Nexuiz)
1 darkplaces: add a "cmd" command to the client for sending arbitrary commands to the server, mainly for use with KRIMZON_SV_PARSECLIENTCOMMAND
1 darkplaces: add a .modelflags variable which if non-zero overrides model flags (Electro, Arwing)
1 darkplaces: add buttons 9-16 (yummyluv)
1 darkplaces: add con_dump command to dump history to a file
1 darkplaces: add con_log cvar to set console logging target (default "", or default "qconsole.log" if -condebug is used)
+1 darkplaces: add gettimestamp builtin (returns a string) for logging purposes (SeienAbunae)
1 darkplaces: add r_displayrefresh cvar for windows video refresh settings (Willis)
1 darkplaces: add r_waterwarp to allow disabling view squishing underwater
1 darkplaces: add some particles to teleportsplash (Uffe)
1 darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42)
1 darkplaces: decide on an extension name for .ent loading and report it, also document in dpextensions (tell FrikaC, Gleeb, and add to wiki)
1 darkplaces: display "No servers found" instead of a cursor when there are none (yummyluv)
-1 darkplaces: document EndFrame extension (tell Uffe)
+1 darkplaces: document EndFrame extension (tell Uffe, SeienAbunae)
1 darkplaces: don't accept connect packets after first one (tell Willis)
1 darkplaces: execute -key events for all binds when map starts (mercury82)
1 darkplaces: figure out what is wrong with loading _glow/_luma textures on md3 models (not bsp textures) (kd23 Nexuiz)
1 darkplaces: figure out what's causing skybox to go textureless occasionally (yummyluv)
1 darkplaces: finish porting Quake2 keyboard stuff (such as clipboard) (Rick)
1 darkplaces: fix lots of bugs and then retitle the website to get more publicity: DarkPlaces: Re-live Quake again...
-1 darkplaces: fix sounds not following entities (yummyluv)
1 darkplaces: fix stuck buttons during a level change (tkimmet@ezworks.net) (further note: this is from the console becoming active temporarily and catching the key release when the player lets go during the loading stage, make it possible to release a button that was pressed before the console was activated)
1 darkplaces: look at and integrate Vic's updated zone.[ch] (Vic)
1 darkplaces: make Host_Error call error reset functions on renderer subsystems? (models are already flushed)
3 LordHavoc: read up on dynamic visibility
3 darkplaces: .loc support and other team messaging capabilities (sublim3)
3 darkplaces: add DP_ENT_COLORSHELL which puts a Q2-style colored shell on a model (Supajoe)
-3 darkplaces: add DP_SV_CRATEPHYSICS (NotoriousRay)
+3 darkplaces: add DP_SV_CRATEPHYSICS (NotoriousRay, SeienAbunae)
3 darkplaces: add OpenGL Extensions menu to enable/disable various features (zombie_13)
3 darkplaces: add _0.tga support (per texture) to bsp/md2/md3 loaders
3 darkplaces: add _diffuse.tga support (realtime lighting would use this instead of the .tga for diffuse layer if available)
3 darkplaces: finish DP_QC_BOTCLIENT extension docs and implement it (MauveBib, Supajoe)
3 darkplaces: hub save support, one file indicating active map, and then for each map it saves a quake savegame (SeienAbunae)
3 darkplaces: make a new caching system with handles (which can be purged) and give every entity a cache handle to a model instance, which contains cache handles for each mesh/array
-3 darkplaces: mod browser
+3 darkplaces: mod browser (SeienAbunae)
3 darkplaces: rearrange menus - make Graphics Options submenu and move video and renderer stuff there, add Apply button to video section (tell Elric)
-3 darkplaces: scriptable particle effects (Supajoe, FrikaC, [TACO])
+3 darkplaces: scriptable particle effects (Supajoe, FrikaC, [TACO], SeienAbunae)
3 darkplaces: skyroom needs to be added ("info_skyroom" entity sets view origin, scanned by client at load, and by server to send all entities in skyroom) (SeienAbunae)
3 darkplaces: write a documentation string in engine, and a command to dump documentation to a darkplaces.txt file (QorpsE)
3 dpmod: use FRIK_FILE extension to allow passing objects between levels, such as crates (NotoriousRay)
4 darkplaces: ingame mod switching
4 darkplaces: make hqbsp save mip textures to bsp if tga textures are found
4 darkplaces: memory pool nesting, allowing pools of pools to be batch freed (Vicious)
-4 darkplaces: rewrite sound system! (FrikaC, Static_Fiend)
+4 darkplaces: rewrite sound system! (FrikaC, Static_Fiend, SeienAbunae)
4 darkplaces: use getaddrinfo to support ipv6, add support for winsock2 (or require it), check if winsock2 has ipv6 functions (getaddrinfo)... (|Rain|)
4 dpzoo: a drivable vehicle (using same technique as remote cameras, plus DP_SV_READCLIENTINPUT)
4 hmap: add hint brushes (HINT texture)
5 dpzoo: make some things that make the player bigger/smaller to demonstrate scaling and better viewheight handling and brush collisions (depends on brush collisions)
5 hmap: fix tjunctions on leaky maps (SeienAbunae)
6 darkplaces: add a "edit" command that can edit text files (I.E. .qc and progs.src) using a dialog window (allow multiple), and then add a "frikqcc" command to run it on the current mod (if it's in the command path at least)
-6 darkplaces: add cubemap reflections like UT2003 somehow (perhaps entities would define the reflection maps for rooms, and a water entity would take care of the rest?) (TEU, Nexuiz)
+6 darkplaces: add cubemap reflections like UT2003 somehow (perhaps entities would define the reflection maps for rooms, and a water entity would take care of the rest?) (TEU, Nexuiz, SeienAbunae)
6 darkplaces: add water refraction like HalfLife2 (Mitchell)
-6 darkplaces: figure out an LOD scheme for really large outdoor environments (Uffe)
+6 darkplaces: figure out an LOD scheme for really large outdoor environments (Uffe, SeienAbunae)
7 darkplaces: Quake3 bsp support (Vermeulen, Mitchell, SeienAbunae)
7 darkplaces: add DP_ENT_DISTORTIONFIELD which visually pulls things inward/outward around an entity (Supajoe, SeienAbunae)
7 darkplaces: add clientside quakec (KrimZon, FrikaC)
7 darkplaces: make it work on Savage4 again (Ender)
+7 darkplaces: mirrors (SeienAbunae)
7 darkplaces: should add quake3 shader support
? darkplaces: fix colormapping (Demonix)
? darkplaces: fix connecting to proquake servers through routers (Demonix)
f darkplaces: examine proquake code to find nat fix and implement similar in darkplaces
n darkplaces: fix server crashing from client timeouts (Moz)
n darkplaces: fix server list only querying the master to reply (Rick)
+n darkplaces: fix sounds not following entities (yummyluv, SeienAbunae)
n dpmod: make grapple off-hand (joe hill)