modeldisabled="models/items/g_a1.md3"
</point>
-<point name="item_bullets" color=".3 .3 1" box="-30 -30 0 30 30 32">
+<point name="item_bullets" color=".3 .3 1" box="-30 -30 0 30 30 48">
Machine Gun ammo
-------- KEYS --------
<real key="ammo_nails" name="ammo_nails">bullets gained by this item (if unset, g_pickup_nails is used)</real>
modeldisabled="models/items/a_bullets.md3"
</point>
-<point name="item_cells" color=".3 .3 1" box="-30 -30 0 30 30 32">
+<point name="item_cells" color=".3 .3 1" box="-30 -30 0 30 30 48">
Vortex, Electro and Crylink ammo
-------- KEYS --------
<real key="ammo_cells" name="ammo_cells">cells gained by this item (if unset, g_pickup_cells is used)</real>
-<point name="item_vaporizer_cells" color=".3 .3 1" box="-30 -30 0 30 30 32">
+<point name="item_vaporizer_cells" color=".3 .3 1" box="-30 -30 0 30 30 48">
Instagib ammo.
Always contains 5 (g_instagib_ammo_drop) shots.
It only appears when playing Instagib and prevents auto-replacement of weapon_vortex & weapon_devastator when used.
modeldisabled="models/items/a_cells.md3"
</point>
-<point name="item_rockets" color=".3 .3 1" box="-30 -30 0 30 30 32">
+<point name="item_rockets" color=".3 .3 1" box="-30 -30 0 30 30 48">
Devastator, Hagar and Mortar ammo
-------- KEYS --------
<real key="ammo_rockets" name="ammo_rockets">rockets gained by this item (if unset, g_pickup_rockets is used)</real>
modeldisabled="models/items/a_rockets.md3"
</point>
-<point name="item_shells" color=".3 .3 1" box="-30 -30 0 30 30 32">
+<point name="item_shells" color=".3 .3 1" box="-30 -30 0 30 30 48">
Shotgun ammo
-------- KEYS --------
<real key="ammo_shells" name="ammo_shells">shells gained by this item (if unset, g_pickup_shells is used)</real>