return Mod_Alias_GetTagIndexForName(model, e->fields.server->skin, tagname);
};
+void SV_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
+{
+ float scale = PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float;
+ if (scale == 0)
+ scale = 1;
+ if (viewmatrix)
+ Matrix4x4_CreateFromQuakeEntity(out, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2] + ent->fields.server->view_ofs[2], ent->fields.server->v_angle[0], ent->fields.server->v_angle[1], ent->fields.server->v_angle[2], scale);
+ else
+ Matrix4x4_CreateFromQuakeEntity(out, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2], -ent->fields.server->angles[0], ent->fields.server->angles[1], ent->fields.server->angles[2], scale * 0.333);
+}
+
+int SV_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
+{
+ int modelindex;
+ int frame;
+ model_t *model;
+ if (tagindex >= 0
+ && (modelindex = ent->fields.server->modelindex) >= 1 && modelindex < MAX_MODELS
+ && (model = sv.models[(int)ent->fields.server->modelindex])
+ && model->animscenes)
+ {
+ // if model has wrong frame, engine automatically switches to model first frame
+ frame = (int)ent->fields.server->frame;
+ if (frame < 0 || frame >= model->numframes)
+ frame = 0;
+ return Mod_Alias_GetTagMatrix(model, model->animscenes[frame].firstframe, tagindex, out);
+ }
+ Matrix4x4_CreateIdentity(out);
+ return 0;
+}
+
// Warnings/errors code:
// 0 - normal (everything all-right)
// 1 - world entity
extern cvar_t cl_bobup;
int SV_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
{
+ int ret;
prvm_eval_t *val;
- int modelindex, reqframe, attachloop;
+ int modelindex, attachloop;
matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
prvm_edict_t *attachent;
model_t *model;
model = sv.models[modelindex];
- if (ent->fields.server->frame >= 0 && ent->fields.server->frame < model->numframes && model->animscenes)
- reqframe = model->animscenes[(int)ent->fields.server->frame].firstframe;
- else
- reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
-
// get initial tag matrix
- if (tagindex)
- {
- int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
- if (ret)
- return ret;
- }
- else
- Matrix4x4_CreateIdentity(&tagmatrix);
+ ret = SV_GetEntityLocalTagMatrix(ent, tagindex - 1, &tagmatrix);
+ if (ret)
+ return ret;
- if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)) && val->edict)
- { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
- attachloop = 0;
- do
- {
- attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
- val = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index);
- if (val->_float >= 1 && attachent->fields.server->modelindex >= 1 && attachent->fields.server->modelindex < MAX_MODELS && (model = sv.models[(int)attachent->fields.server->modelindex]) && model->animscenes && attachent->fields.server->frame >= 0 && attachent->fields.server->frame < model->numframes)
- Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.server->frame].firstframe, val->_float - 1, &attachmatrix);
- else
- Matrix4x4_CreateIdentity(&attachmatrix);
-
- // apply transformation by child entity matrix
- val = PRVM_GETEDICTFIELDVALUE(ent, eval_scale);
- if (val->_float == 0)
- val->_float = 1;
- Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2], -ent->fields.server->angles[0], ent->fields.server->angles[1], ent->fields.server->angles[2], val->_float);
- Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
- out->m[0][3] = entitymatrix.m[0][3] + val->_float*(entitymatrix.m[0][0]*tagmatrix.m[0][3] + entitymatrix.m[0][1]*tagmatrix.m[1][3] + entitymatrix.m[0][2]*tagmatrix.m[2][3]);
- out->m[1][3] = entitymatrix.m[1][3] + val->_float*(entitymatrix.m[1][0]*tagmatrix.m[0][3] + entitymatrix.m[1][1]*tagmatrix.m[1][3] + entitymatrix.m[1][2]*tagmatrix.m[2][3]);
- out->m[2][3] = entitymatrix.m[2][3] + val->_float*(entitymatrix.m[2][0]*tagmatrix.m[0][3] + entitymatrix.m[2][1]*tagmatrix.m[1][3] + entitymatrix.m[2][2]*tagmatrix.m[2][3]);
- Matrix4x4_Copy(&tagmatrix, out);
-
- // finally transformate by matrix of tag on parent entity
- Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
- out->m[0][3] = attachmatrix.m[0][3] + attachmatrix.m[0][0]*tagmatrix.m[0][3] + attachmatrix.m[0][1]*tagmatrix.m[1][3] + attachmatrix.m[0][2]*tagmatrix.m[2][3];
- out->m[1][3] = attachmatrix.m[1][3] + attachmatrix.m[1][0]*tagmatrix.m[0][3] + attachmatrix.m[1][1]*tagmatrix.m[1][3] + attachmatrix.m[1][2]*tagmatrix.m[2][3];
- out->m[2][3] = attachmatrix.m[2][3] + attachmatrix.m[2][0]*tagmatrix.m[0][3] + attachmatrix.m[2][1]*tagmatrix.m[1][3] + attachmatrix.m[2][2]*tagmatrix.m[2][3];
- Matrix4x4_Copy(&tagmatrix, out);
-
- ent = attachent;
- attachloop += 1;
- if (attachloop > 255) // prevent runaway looping
- return 5;
- }
- while ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)) && val->edict);
+ // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
+ attachloop = 0;
+ while ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)) && val->edict)
+ {
+ if (attachloop >= 256) // prevent runaway looping
+ return 5;
+ attachloop++;
+ // to this entity our entity is attached
+ attachent = PRVM_EDICT_NUM(val->edict);
+ // apply transformation by child entity matrix and then by tag on parent entity
+ SV_GetEntityMatrix(attachent, &entitymatrix, false);
+ Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
+ SV_GetEntityLocalTagMatrix(ent, PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float - 1, &attachmatrix);
+ Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
+ // next iteration we process the parent entity
+ ent = attachent;
}
// normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
- val = PRVM_GETEDICTFIELDVALUE(ent, eval_scale);
- if (val->_float == 0)
- val->_float = 1;
- // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
- Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2], -ent->fields.server->angles[0], ent->fields.server->angles[1], ent->fields.server->angles[2], val->_float);
+ SV_GetEntityMatrix(ent, &entitymatrix, false);
Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
- out->m[0][3] = entitymatrix.m[0][3] + val->_float*(entitymatrix.m[0][0]*tagmatrix.m[0][3] + entitymatrix.m[0][1]*tagmatrix.m[1][3] + entitymatrix.m[0][2]*tagmatrix.m[2][3]);
- out->m[1][3] = entitymatrix.m[1][3] + val->_float*(entitymatrix.m[1][0]*tagmatrix.m[0][3] + entitymatrix.m[1][1]*tagmatrix.m[1][3] + entitymatrix.m[1][2]*tagmatrix.m[2][3]);
- out->m[2][3] = entitymatrix.m[2][3] + val->_float*(entitymatrix.m[2][0]*tagmatrix.m[0][3] + entitymatrix.m[2][1]*tagmatrix.m[1][3] + entitymatrix.m[2][2]*tagmatrix.m[2][3]);
+ // RENDER_VIEWMODEL magic
if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
- {// RENDER_VIEWMODEL magic
+ {
Matrix4x4_Copy(&tagmatrix, out);
ent = PRVM_EDICT_NUM(val->edict);
- val = PRVM_GETEDICTFIELDVALUE(ent, eval_scale);
- if (val->_float == 0)
- val->_float = 1;
-
- Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2] + ent->fields.server->view_ofs[2], ent->fields.server->v_angle[0], ent->fields.server->v_angle[1], ent->fields.server->v_angle[2], val->_float);
+ SV_GetEntityMatrix(ent, &entitymatrix, true);
Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
- out->m[0][3] = entitymatrix.m[0][3] + val->_float*(entitymatrix.m[0][0]*tagmatrix.m[0][3] + entitymatrix.m[0][1]*tagmatrix.m[1][3] + entitymatrix.m[0][2]*tagmatrix.m[2][3]);
- out->m[1][3] = entitymatrix.m[1][3] + val->_float*(entitymatrix.m[1][0]*tagmatrix.m[0][3] + entitymatrix.m[1][1]*tagmatrix.m[1][3] + entitymatrix.m[1][2]*tagmatrix.m[2][3]);
- out->m[2][3] = entitymatrix.m[2][3] + val->_float*(entitymatrix.m[2][0]*tagmatrix.m[0][3] + entitymatrix.m[2][1]*tagmatrix.m[1][3] + entitymatrix.m[2][2]*tagmatrix.m[2][3]);
/*
// Cl_bob, ported from rendering code