--- /dev/null
+//------------------------------------------------------------------------------\r
+// Shaders for the CyberParcour map project by sev\r
+// All editor images are placed in textures/cyberparcour01_shaders/\r
+//------------------------------------------------------------------------------\r
+\r
+textures/cyberparcour01_shaders/celshader\r
+{\r
+ qer_editorimage textures/cyberparcour01_shaders/celshader.tga\r
+\r
+ q3map_notjunc\r
+ q3map_nonplanar\r
+ q3map_bounce 0.0\r
+ q3map_shadeangle 120\r
+ q3map_texturesize 1 1\r
+ q3map_invert\r
+ q3map_offset -2.0\r
+\r
+ surfaceparm nolightmap\r
+ surfaceparm trans\r
+ surfaceparm nonsolid\r
+ surfaceparm nomarks\r
+\r
+ {\r
+ map textures/cyberparcour01_textures/black.tga\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/cyberparcour01_shaders/sky\r
+{\r
+ qer_editorimage textures/cyberparcour01_shaders/sky.tga\r
+\r
+ surfaceparm sky\r
+ surfaceparm noimpact\r
+ surfaceparm nolightmap\r
+ surfaceparm nodlight\r
+ surfaceparm nomarks\r
+\r
+ nopicmip\r
+ nomipmaps\r
+\r
+ skyparms env/desert/desert - -\r
+ q3map_sunExt 1 0.975 0.95 300 315 50 0 16\r
+}\r