CSQCMODEL_ENDIF \
CSQCMODEL_IF(!isplayer) \
CSQCMODEL_PROPERTY(2048, float, ReadByte, WriteByte, monsterid) \
- CSQCMODEL_PROPERTY(4096, float, ReadByte, WriteByte, scale) \
- CSQCMODEL_ENDIF
+ CSQCMODEL_ENDIF \
+ CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 254, -1, 254)
// TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
// add hook function calls here