git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1571
d7cf8633-e32d-0410-b094-
e92efae38249
// now we try to load everything else until a cache allocation fails
//
- Mem_CheckSentinelsGlobal();
-
for (i=1 ; i<nummodels ; i++)
{
// LordHavoc: i == 1 means the first model is the world model
CL_KeepaliveMessage ();
}
- Mem_CheckSentinelsGlobal();
-
S_BeginPrecaching ();
for (i=1 ; i<numsounds ; i++)
{
R_NewMap ();
- Mem_CheckSentinelsGlobal();
-
CL_CGVM_Start();
Mem_CheckSentinelsGlobal();
}
// make sure nothing got trashed
- Mem_CheckSentinelsGlobal();
+ //Mem_CheckSentinelsGlobal();
// allocate a new model
loadmodel = mod;
Mem_Free(buf);
// make sure nothing got trashed
- Mem_CheckSentinelsGlobal();
+ //Mem_CheckSentinelsGlobal();
return mod;
}