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Allow transparent surfaces on misc_models to be made solid when clipmodel bitflag...
author
jal <germangar@gmail.com>
Wed, 21 Apr 2010 17:11:50 +0000
(19:11 +0200)
committer
jal <germangar@gmail.com>
Wed, 21 Apr 2010 17:11:50 +0000
(19:11 +0200)
tools/quake3/q3map2/model.c
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diff --git
a/tools/quake3/q3map2/model.c
b/tools/quake3/q3map2/model.c
index 083e795ff398e51199a9daf0de187102312c943b..2e391379018633703d071708290f8439fd63f36e 100644
(file)
--- a/
tools/quake3/q3map2/model.c
+++ b/
tools/quake3/q3map2/model.c
@@
-429,8
+429,7
@@
void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shade
/* temp hack */
- if( !si->clipModel &&
- ((si->compileFlags & C_TRANSLUCENT) || !(si->compileFlags & C_SOLID)) )
+ if( !si->clipModel && !(si->compileFlags & C_SOLID) )
\r
continue;
/* walk triangle list */