}
else
{ // we can't just remove (this) here, because this is a touch function
- // called wheil C code is looping through area links...
+ // called while C code is looping through area links...
settouch(this, func_null);
}
}
// handle normal trigger features
multi_touch(this, toucher);
- delete(this);
+ // we can't just remove (this) here, because this is a touch function
+ // called while C code is looping through area links...
+ //delete(this);
}
/*QUAKED trigger_secret (.5 .5 .5) ?
this.delay = 0;
// convert this trigger to trigger_once
- this.classname = "trigger_once";
+ //this.classname = "trigger_once";
spawnfunc_trigger_once(this);
// take over the touch() function, so we can mark secret as found