moveframetime is already checked a few lines above and already returns
if it's less than 0.0005, making the redundant return unreachable.
From bones_was_here
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13098
d7cf8633-e32d-0410-b094-
e92efae38249
// with this approach, and if they don't send input for a while they
// start moving anyway, so the longest 'lagaport' possible is
// determined by the sv_clmovement_inputtimeout cvar)
- if (moveframetime <= 0)
- continue;
oldframetime = PRVM_serverglobalfloat(frametime);
oldframetime2 = sv.frametime;
// update ping time for qc to see while executing this move