]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Refactor weapon filenames included sounds and skins, still model materials and other...
authorLegendaryGuard <rootuser999@gmail.com>
Tue, 27 Dec 2022 18:49:13 +0000 (19:49 +0100)
committerLegendaryGuard <rootuser999@gmail.com>
Tue, 27 Dec 2022 18:49:13 +0000 (19:49 +0100)
240 files changed:
gfx/crosshair_ring_nexgun.tga [deleted file]
gfx/crosshair_ring_vortex.tga [new file with mode: 0644]
gfx/crosshairblaster.tga [new file with mode: 0644]
gfx/crosshairdevastator.tga [new file with mode: 0644]
gfx/crosshairgrenadelauncher.tga [deleted file]
gfx/crosshairlaser.tga [deleted file]
gfx/crosshairmachinegun.tga [new file with mode: 0644]
gfx/crosshairminstanex.tga [deleted file]
gfx/crosshairmortar.tga [new file with mode: 0644]
gfx/crosshairnex.tga [deleted file]
gfx/crosshairrocketlauncher.tga [deleted file]
gfx/crosshairuzi.tga [deleted file]
gfx/crosshairvaporizer.tga [new file with mode: 0644]
gfx/crosshairvortex.tga [new file with mode: 0644]
gfx/reticle_nex.tga [deleted file]
gfx/reticle_vortex.tga [new file with mode: 0644]
models/weapons/g_blaster.md3 [new file with mode: 0644]
models/weapons/g_blaster_luma.iqm [new file with mode: 0644]
models/weapons/g_blaster_luma.iqm_0.skin [new file with mode: 0644]
models/weapons/g_blaster_luma.tga [new file with mode: 0644]
models/weapons/g_blaster_simple.iqm [new file with mode: 0644]
models/weapons/g_blaster_simple.iqm_0.skin [new file with mode: 0644]
models/weapons/g_blaster_simple.tga [new file with mode: 0644]
models/weapons/g_campingrifle.md3 [deleted file]
models/weapons/g_campingrifle_luma.iqm [deleted file]
models/weapons/g_campingrifle_luma.iqm_0.skin [deleted file]
models/weapons/g_campingrifle_luma.tga [deleted file]
models/weapons/g_campingrifle_simple.iqm [deleted file]
models/weapons/g_campingrifle_simple.iqm_0.skin [deleted file]
models/weapons/g_campingrifle_simple.tga [deleted file]
models/weapons/g_devastator.md3 [new file with mode: 0644]
models/weapons/g_devastator_luma.iqm [new file with mode: 0644]
models/weapons/g_devastator_luma.iqm_0.skin [new file with mode: 0644]
models/weapons/g_devastator_luma.tga [new file with mode: 0644]
models/weapons/g_devastator_simple.iqm [new file with mode: 0644]
models/weapons/g_devastator_simple.iqm_0.skin [new file with mode: 0644]
models/weapons/g_devastator_simple.tga [new file with mode: 0644]
models/weapons/g_gl.md3 [deleted file]
models/weapons/g_gl_luma.iqm [deleted file]
models/weapons/g_gl_luma.iqm_0.skin [deleted file]
models/weapons/g_gl_luma.tga [deleted file]
models/weapons/g_gl_simple.iqm [deleted file]
models/weapons/g_gl_simple.iqm_0.skin [deleted file]
models/weapons/g_gl_simple.tga [deleted file]
models/weapons/g_hook.md3 [new file with mode: 0644]
models/weapons/g_hook_luma.iqm [new file with mode: 0644]
models/weapons/g_hook_luma.iqm_0.skin [new file with mode: 0644]
models/weapons/g_hook_luma.tga [new file with mode: 0644]
models/weapons/g_hook_simple.iqm [new file with mode: 0644]
models/weapons/g_hook_simple.iqm_0.skin [new file with mode: 0644]
models/weapons/g_hook_simple.tga [new file with mode: 0644]
models/weapons/g_hookgun.md3 [deleted file]
models/weapons/g_hookgun_luma.iqm [deleted file]
models/weapons/g_hookgun_luma.iqm_0.skin [deleted file]
models/weapons/g_hookgun_luma.tga [deleted file]
models/weapons/g_hookgun_simple.iqm [deleted file]
models/weapons/g_hookgun_simple.iqm_0.skin [deleted file]
models/weapons/g_hookgun_simple.tga [deleted file]
models/weapons/g_laser.md3 [deleted file]
models/weapons/g_laser_luma.iqm [deleted file]
models/weapons/g_laser_luma.iqm_0.skin [deleted file]
models/weapons/g_laser_luma.tga [deleted file]
models/weapons/g_laser_simple.iqm [deleted file]
models/weapons/g_laser_simple.iqm_0.skin [deleted file]
models/weapons/g_laser_simple.tga [deleted file]
models/weapons/g_machinegun.md3 [new file with mode: 0644]
models/weapons/g_machinegun_luma.iqm [new file with mode: 0644]
models/weapons/g_machinegun_luma.iqm_0.skin [new file with mode: 0644]
models/weapons/g_machinegun_luma.tga [new file with mode: 0644]
models/weapons/g_machinegun_simple.iqm [new file with mode: 0644]
models/weapons/g_machinegun_simple.iqm_0.skin [new file with mode: 0644]
models/weapons/g_machinegun_simple.tga [new file with mode: 0644]
models/weapons/g_minstanex.md3 [deleted file]
models/weapons/g_minstanex_luma.iqm [deleted file]
models/weapons/g_minstanex_luma.iqm_0.skin [deleted file]
models/weapons/g_minstanex_luma.tga [deleted file]
models/weapons/g_minstanex_simple.iqm [deleted file]
models/weapons/g_minstanex_simple.iqm_0.skin [deleted file]
models/weapons/g_minstanex_simple.tga [deleted file]
models/weapons/g_mortar.md3 [new file with mode: 0644]
models/weapons/g_mortar_luma.iqm [new file with mode: 0644]
models/weapons/g_mortar_luma.iqm_0.skin [new file with mode: 0644]
models/weapons/g_mortar_luma.tga [new file with mode: 0644]
models/weapons/g_mortar_simple.iqm [new file with mode: 0644]
models/weapons/g_mortar_simple.iqm_0.skin [new file with mode: 0644]
models/weapons/g_mortar_simple.tga [new file with mode: 0644]
models/weapons/g_nex.md3 [deleted file]
models/weapons/g_nex_luma.iqm [deleted file]
models/weapons/g_nex_luma.iqm_0.skin [deleted file]
models/weapons/g_nex_luma.tga [deleted file]
models/weapons/g_nex_simple.iqm [deleted file]
models/weapons/g_nex_simple.iqm_0.skin [deleted file]
models/weapons/g_nex_simple.tga [deleted file]
models/weapons/g_ok_nex.md3 [new file with mode: 0644]
models/weapons/g_ok_rl.md3 [deleted file]
models/weapons/g_ok_rl_luma.iqm [deleted file]
models/weapons/g_ok_rl_luma.iqm_0.skin [deleted file]
models/weapons/g_ok_rl_luma.tga [deleted file]
models/weapons/g_ok_rl_simple.iqm [deleted file]
models/weapons/g_ok_rl_simple.iqm_0.skin [deleted file]
models/weapons/g_ok_rl_simple.tga [deleted file]
models/weapons/g_ok_rpc.md3 [new file with mode: 0644]
models/weapons/g_ok_rpc_luma.iqm [new file with mode: 0644]
models/weapons/g_ok_rpc_luma.iqm_0.skin [new file with mode: 0644]
models/weapons/g_ok_rpc_luma.tga [new file with mode: 0644]
models/weapons/g_ok_rpc_simple.iqm [new file with mode: 0644]
models/weapons/g_ok_rpc_simple.iqm_0.skin [new file with mode: 0644]
models/weapons/g_ok_rpc_simple.tga [new file with mode: 0644]
models/weapons/g_ok_sniper.md3 [deleted file]
models/weapons/g_rifle.md3 [new file with mode: 0644]
models/weapons/g_rifle_luma.iqm [new file with mode: 0644]
models/weapons/g_rifle_luma.iqm_0.skin [new file with mode: 0644]
models/weapons/g_rifle_luma.tga [new file with mode: 0644]
models/weapons/g_rifle_simple.iqm [new file with mode: 0644]
models/weapons/g_rifle_simple.iqm_0.skin [new file with mode: 0644]
models/weapons/g_rifle_simple.tga [new file with mode: 0644]
models/weapons/g_rl.md3 [deleted file]
models/weapons/g_rl_luma.iqm [deleted file]
models/weapons/g_rl_luma.iqm_0.skin [deleted file]
models/weapons/g_rl_luma.tga [deleted file]
models/weapons/g_rl_simple.iqm [deleted file]
models/weapons/g_rl_simple.iqm_0.skin [deleted file]
models/weapons/g_rl_simple.tga [deleted file]
models/weapons/g_uzi.md3 [deleted file]
models/weapons/g_uzi_luma.iqm [deleted file]
models/weapons/g_uzi_luma.iqm_0.skin [deleted file]
models/weapons/g_uzi_luma.tga [deleted file]
models/weapons/g_uzi_simple.iqm [deleted file]
models/weapons/g_uzi_simple.iqm_0.skin [deleted file]
models/weapons/g_uzi_simple.tga [deleted file]
models/weapons/g_vaporizer.md3 [new file with mode: 0644]
models/weapons/g_vaporizer_luma.iqm [new file with mode: 0644]
models/weapons/g_vaporizer_luma.iqm_0.skin [new file with mode: 0644]
models/weapons/g_vaporizer_luma.tga [new file with mode: 0644]
models/weapons/g_vaporizer_simple.iqm [new file with mode: 0644]
models/weapons/g_vaporizer_simple.iqm_0.skin [new file with mode: 0644]
models/weapons/g_vaporizer_simple.tga [new file with mode: 0644]
models/weapons/g_vortex.md3 [new file with mode: 0644]
models/weapons/g_vortex_luma.iqm [new file with mode: 0644]
models/weapons/g_vortex_luma.iqm_0.skin [new file with mode: 0644]
models/weapons/g_vortex_luma.tga [new file with mode: 0644]
models/weapons/g_vortex_simple.iqm [new file with mode: 0644]
models/weapons/g_vortex_simple.iqm_0.skin [new file with mode: 0644]
models/weapons/g_vortex_simple.tga [new file with mode: 0644]
models/weapons/h_blaster.iqm [new file with mode: 0644]
models/weapons/h_blaster.iqm.framegroups [new file with mode: 0644]
models/weapons/h_campingrifle.iqm [deleted file]
models/weapons/h_campingrifle.iqm.framegroups [deleted file]
models/weapons/h_devastator.iqm [new file with mode: 0644]
models/weapons/h_devastator.iqm.framegroups [new file with mode: 0644]
models/weapons/h_gl.iqm [deleted file]
models/weapons/h_gl.iqm.framegroups [deleted file]
models/weapons/h_hook.iqm [new file with mode: 0644]
models/weapons/h_hook.iqm.framegroups [new file with mode: 0644]
models/weapons/h_hookgun.iqm [deleted file]
models/weapons/h_hookgun.iqm.framegroups [deleted file]
models/weapons/h_laser.iqm [deleted file]
models/weapons/h_laser.iqm.framegroups [deleted file]
models/weapons/h_machinegun.iqm [new file with mode: 0644]
models/weapons/h_machinegun.iqm.framegroups [new file with mode: 0644]
models/weapons/h_minstanex.iqm [deleted file]
models/weapons/h_minstanex.iqm.framegroups [deleted file]
models/weapons/h_mortar.iqm [new file with mode: 0644]
models/weapons/h_mortar.iqm.framegroups [new file with mode: 0644]
models/weapons/h_nex.iqm [deleted file]
models/weapons/h_nex.iqm.framegroups [deleted file]
models/weapons/h_ok_nex.iqm [new file with mode: 0644]
models/weapons/h_ok_nex.iqm.framegroups [new file with mode: 0644]
models/weapons/h_ok_rl.iqm [deleted file]
models/weapons/h_ok_rl.iqm.framegroups [deleted file]
models/weapons/h_ok_rpc.iqm [new file with mode: 0644]
models/weapons/h_ok_rpc.iqm.framegroups [new file with mode: 0644]
models/weapons/h_ok_sniper.iqm [deleted file]
models/weapons/h_ok_sniper.iqm.framegroups [deleted file]
models/weapons/h_rifle.iqm [new file with mode: 0644]
models/weapons/h_rifle.iqm.framegroups [new file with mode: 0644]
models/weapons/h_rl.iqm [deleted file]
models/weapons/h_rl.iqm.framegroups [deleted file]
models/weapons/h_uzi.iqm [deleted file]
models/weapons/h_uzi.iqm.framegroups [deleted file]
models/weapons/h_vaporizer.iqm [new file with mode: 0644]
models/weapons/h_vaporizer.iqm.framegroups [new file with mode: 0644]
models/weapons/h_vortex.iqm [new file with mode: 0644]
models/weapons/h_vortex.iqm.framegroups [new file with mode: 0644]
models/weapons/make-sprites.sh
models/weapons/v_blaster.md3 [new file with mode: 0644]
models/weapons/v_campingrifle.md3 [deleted file]
models/weapons/v_devastator.md3 [new file with mode: 0644]
models/weapons/v_gl.md3 [deleted file]
models/weapons/v_hook.md3 [new file with mode: 0644]
models/weapons/v_hookgun.md3 [deleted file]
models/weapons/v_laser.md3 [deleted file]
models/weapons/v_machinegun.md3 [new file with mode: 0644]
models/weapons/v_minstanex.md3 [deleted file]
models/weapons/v_mortar.md3 [new file with mode: 0644]
models/weapons/v_nex.md3 [deleted file]
models/weapons/v_ok_nex.md3 [new file with mode: 0644]
models/weapons/v_ok_rl.md3 [deleted file]
models/weapons/v_ok_rpc.md3 [new file with mode: 0644]
models/weapons/v_ok_sniper.md3 [deleted file]
models/weapons/v_rifle.md3 [new file with mode: 0644]
models/weapons/v_rl.md3 [deleted file]
models/weapons/v_uzi.md3 [deleted file]
models/weapons/v_vaporizer.md3 [new file with mode: 0644]
models/weapons/v_vortex.md3 [new file with mode: 0644]
qcsrc/common/models/all.inc
qcsrc/common/mutators/mutator/overkill/okhmg.qc
qcsrc/common/mutators/mutator/overkill/okmachinegun.qc
qcsrc/common/mutators/mutator/overkill/oknex.qc
qcsrc/common/mutators/mutator/overkill/oknex.qh
qcsrc/common/sounds/all.inc
qcsrc/common/turrets/turret/phaser_weapon.qc
qcsrc/common/turrets/turret/walker_weapon.qc
qcsrc/common/vehicles/vehicle/spiderbot.qc
qcsrc/common/weapons/weapon/blaster.qh
qcsrc/common/weapons/weapon/devastator.qh
qcsrc/common/weapons/weapon/hook.qh
qcsrc/common/weapons/weapon/machinegun.qc
qcsrc/common/weapons/weapon/machinegun.qh
qcsrc/common/weapons/weapon/mortar.qh
qcsrc/common/weapons/weapon/rifle.qc
qcsrc/common/weapons/weapon/rifle.qh
qcsrc/common/weapons/weapon/vaporizer.qc
qcsrc/common/weapons/weapon/vaporizer.qh
qcsrc/common/weapons/weapon/vortex.qc
qcsrc/common/weapons/weapon/vortex.qh
sound/weapons/campingrifle_fire.ogg [deleted file]
sound/weapons/campingrifle_fire2.ogg [deleted file]
sound/weapons/machinegun_fire.ogg [new file with mode: 0644]
sound/weapons/minstanexfire.ogg [deleted file]
sound/weapons/nexcharge.ogg [deleted file]
sound/weapons/nexfire.ogg [deleted file]
sound/weapons/neximpact.ogg [deleted file]
sound/weapons/rifle_fire.ogg [new file with mode: 0644]
sound/weapons/rifle_fire2.ogg [new file with mode: 0644]
sound/weapons/uzi_fire.ogg [deleted file]
sound/weapons/vaporizer_fire.ogg [new file with mode: 0644]
sound/weapons/vortex_charge.ogg [new file with mode: 0644]
sound/weapons/vortex_fire.ogg [new file with mode: 0644]
sound/weapons/vortex_impact.ogg [new file with mode: 0644]

diff --git a/gfx/crosshair_ring_nexgun.tga b/gfx/crosshair_ring_nexgun.tga
deleted file mode 100644 (file)
index 6100096..0000000
Binary files a/gfx/crosshair_ring_nexgun.tga and /dev/null differ
diff --git a/gfx/crosshair_ring_vortex.tga b/gfx/crosshair_ring_vortex.tga
new file mode 100644 (file)
index 0000000..6100096
Binary files /dev/null and b/gfx/crosshair_ring_vortex.tga differ
diff --git a/gfx/crosshairblaster.tga b/gfx/crosshairblaster.tga
new file mode 100644 (file)
index 0000000..30e9bf3
Binary files /dev/null and b/gfx/crosshairblaster.tga differ
diff --git a/gfx/crosshairdevastator.tga b/gfx/crosshairdevastator.tga
new file mode 100644 (file)
index 0000000..e77996d
Binary files /dev/null and b/gfx/crosshairdevastator.tga differ
diff --git a/gfx/crosshairgrenadelauncher.tga b/gfx/crosshairgrenadelauncher.tga
deleted file mode 100644 (file)
index 3b93b76..0000000
Binary files a/gfx/crosshairgrenadelauncher.tga and /dev/null differ
diff --git a/gfx/crosshairlaser.tga b/gfx/crosshairlaser.tga
deleted file mode 100644 (file)
index 30e9bf3..0000000
Binary files a/gfx/crosshairlaser.tga and /dev/null differ
diff --git a/gfx/crosshairmachinegun.tga b/gfx/crosshairmachinegun.tga
new file mode 100644 (file)
index 0000000..1f7e969
Binary files /dev/null and b/gfx/crosshairmachinegun.tga differ
diff --git a/gfx/crosshairminstanex.tga b/gfx/crosshairminstanex.tga
deleted file mode 100644 (file)
index f2810cc..0000000
Binary files a/gfx/crosshairminstanex.tga and /dev/null differ
diff --git a/gfx/crosshairmortar.tga b/gfx/crosshairmortar.tga
new file mode 100644 (file)
index 0000000..3b93b76
Binary files /dev/null and b/gfx/crosshairmortar.tga differ
diff --git a/gfx/crosshairnex.tga b/gfx/crosshairnex.tga
deleted file mode 100644 (file)
index c304046..0000000
Binary files a/gfx/crosshairnex.tga and /dev/null differ
diff --git a/gfx/crosshairrocketlauncher.tga b/gfx/crosshairrocketlauncher.tga
deleted file mode 100644 (file)
index e77996d..0000000
Binary files a/gfx/crosshairrocketlauncher.tga and /dev/null differ
diff --git a/gfx/crosshairuzi.tga b/gfx/crosshairuzi.tga
deleted file mode 100644 (file)
index 1f7e969..0000000
Binary files a/gfx/crosshairuzi.tga and /dev/null differ
diff --git a/gfx/crosshairvaporizer.tga b/gfx/crosshairvaporizer.tga
new file mode 100644 (file)
index 0000000..f2810cc
Binary files /dev/null and b/gfx/crosshairvaporizer.tga differ
diff --git a/gfx/crosshairvortex.tga b/gfx/crosshairvortex.tga
new file mode 100644 (file)
index 0000000..c304046
Binary files /dev/null and b/gfx/crosshairvortex.tga differ
diff --git a/gfx/reticle_nex.tga b/gfx/reticle_nex.tga
deleted file mode 100644 (file)
index 3e0c142..0000000
Binary files a/gfx/reticle_nex.tga and /dev/null differ
diff --git a/gfx/reticle_vortex.tga b/gfx/reticle_vortex.tga
new file mode 100644 (file)
index 0000000..3e0c142
Binary files /dev/null and b/gfx/reticle_vortex.tga differ
diff --git a/models/weapons/g_blaster.md3 b/models/weapons/g_blaster.md3
new file mode 100644 (file)
index 0000000..fd3f1e7
Binary files /dev/null and b/models/weapons/g_blaster.md3 differ
diff --git a/models/weapons/g_blaster_luma.iqm b/models/weapons/g_blaster_luma.iqm
new file mode 100644 (file)
index 0000000..a5cc3e6
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diff --git a/models/weapons/g_blaster_luma.iqm_0.skin b/models/weapons/g_blaster_luma.iqm_0.skin
new file mode 100644 (file)
index 0000000..10fcd00
--- /dev/null
@@ -0,0 +1 @@
+Plane,g_blaster_luma
diff --git a/models/weapons/g_blaster_luma.tga b/models/weapons/g_blaster_luma.tga
new file mode 100644 (file)
index 0000000..6c9d426
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diff --git a/models/weapons/g_blaster_simple.iqm b/models/weapons/g_blaster_simple.iqm
new file mode 100644 (file)
index 0000000..a5cc3e6
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diff --git a/models/weapons/g_blaster_simple.iqm_0.skin b/models/weapons/g_blaster_simple.iqm_0.skin
new file mode 100644 (file)
index 0000000..96698d1
--- /dev/null
@@ -0,0 +1 @@
+Plane,g_blaster_simple
\ No newline at end of file
diff --git a/models/weapons/g_blaster_simple.tga b/models/weapons/g_blaster_simple.tga
new file mode 100644 (file)
index 0000000..66223a3
Binary files /dev/null and b/models/weapons/g_blaster_simple.tga differ
diff --git a/models/weapons/g_campingrifle.md3 b/models/weapons/g_campingrifle.md3
deleted file mode 100644 (file)
index fd82983..0000000
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diff --git a/models/weapons/g_campingrifle_luma.iqm b/models/weapons/g_campingrifle_luma.iqm
deleted file mode 100644 (file)
index a5cc3e6..0000000
Binary files a/models/weapons/g_campingrifle_luma.iqm and /dev/null differ
diff --git a/models/weapons/g_campingrifle_luma.iqm_0.skin b/models/weapons/g_campingrifle_luma.iqm_0.skin
deleted file mode 100644 (file)
index 3900fba..0000000
+++ /dev/null
@@ -1 +0,0 @@
-Plane,g_campingrifle_luma
diff --git a/models/weapons/g_campingrifle_luma.tga b/models/weapons/g_campingrifle_luma.tga
deleted file mode 100644 (file)
index 5f8e135..0000000
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diff --git a/models/weapons/g_campingrifle_simple.iqm b/models/weapons/g_campingrifle_simple.iqm
deleted file mode 100644 (file)
index a5cc3e6..0000000
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diff --git a/models/weapons/g_campingrifle_simple.iqm_0.skin b/models/weapons/g_campingrifle_simple.iqm_0.skin
deleted file mode 100644 (file)
index 6b2726f..0000000
+++ /dev/null
@@ -1 +0,0 @@
-Plane,g_campingrifle_simple
\ No newline at end of file
diff --git a/models/weapons/g_campingrifle_simple.tga b/models/weapons/g_campingrifle_simple.tga
deleted file mode 100644 (file)
index 2a9c449..0000000
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diff --git a/models/weapons/g_devastator.md3 b/models/weapons/g_devastator.md3
new file mode 100644 (file)
index 0000000..b158d1b
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+Plane,g_devastator_luma
diff --git a/models/weapons/g_devastator_luma.tga b/models/weapons/g_devastator_luma.tga
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+Plane,g_devastator_simple
\ No newline at end of file
diff --git a/models/weapons/g_devastator_simple.tga b/models/weapons/g_devastator_simple.tga
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-Plane,g_gl_luma
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-Plane,g_gl_simple
\ No newline at end of file
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diff --git a/models/weapons/g_hook.md3 b/models/weapons/g_hook.md3
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new file mode 100644 (file)
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+Plane,g_hook_luma
diff --git a/models/weapons/g_hook_luma.tga b/models/weapons/g_hook_luma.tga
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+Plane,g_hook_simple
\ No newline at end of file
diff --git a/models/weapons/g_hook_simple.tga b/models/weapons/g_hook_simple.tga
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diff --git a/models/weapons/g_hookgun.md3 b/models/weapons/g_hookgun.md3
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-Plane,g_hookgun_luma
diff --git a/models/weapons/g_hookgun_luma.tga b/models/weapons/g_hookgun_luma.tga
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-Plane,g_hookgun_simple
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diff --git a/models/weapons/g_hookgun_simple.tga b/models/weapons/g_hookgun_simple.tga
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diff --git a/models/weapons/g_laser.md3 b/models/weapons/g_laser.md3
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-Plane,g_laser_luma
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-Plane,g_laser_simple
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diff --git a/models/weapons/g_machinegun.md3 b/models/weapons/g_machinegun.md3
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+Plane,g_machinegun_luma
diff --git a/models/weapons/g_machinegun_luma.tga b/models/weapons/g_machinegun_luma.tga
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+Plane,g_machinegun_simple
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diff --git a/models/weapons/g_machinegun_simple.tga b/models/weapons/g_machinegun_simple.tga
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diff --git a/models/weapons/g_minstanex.md3 b/models/weapons/g_minstanex.md3
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-Plane,g_minstanex_luma
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-Plane,g_minstanex_simple
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diff --git a/models/weapons/g_minstanex_simple.tga b/models/weapons/g_minstanex_simple.tga
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diff --git a/models/weapons/g_mortar.md3 b/models/weapons/g_mortar.md3
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new file mode 100644 (file)
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--- /dev/null
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+Plane,g_mortar_luma
diff --git a/models/weapons/g_mortar_luma.tga b/models/weapons/g_mortar_luma.tga
new file mode 100644 (file)
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+Plane,g_mortar_simple
\ No newline at end of file
diff --git a/models/weapons/g_mortar_simple.tga b/models/weapons/g_mortar_simple.tga
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-Plane,g_nex_luma
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-Plane,g_nex_simple
\ No newline at end of file
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index a254e96..0000000
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diff --git a/models/weapons/g_ok_nex.md3 b/models/weapons/g_ok_nex.md3
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-Plane,g_ok_rl_luma
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-Plane,g_ok_rl_simple
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+Plane,g_ok_rpc_luma
diff --git a/models/weapons/g_ok_rpc_luma.tga b/models/weapons/g_ok_rpc_luma.tga
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+Plane,g_ok_rpc_simple
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diff --git a/models/weapons/g_rifle.md3 b/models/weapons/g_rifle.md3
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new file mode 100644 (file)
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--- /dev/null
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+Plane,g_rifle_luma
diff --git a/models/weapons/g_rifle_luma.tga b/models/weapons/g_rifle_luma.tga
new file mode 100644 (file)
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+Plane,g_rifle_simple
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diff --git a/models/weapons/g_rl.md3 b/models/weapons/g_rl.md3
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-Plane,g_rl_luma
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index bcb054e..0000000
+++ /dev/null
@@ -1 +0,0 @@
-Plane,g_rl_simple
\ No newline at end of file
diff --git a/models/weapons/g_rl_simple.tga b/models/weapons/g_rl_simple.tga
deleted file mode 100644 (file)
index 2ac19c8..0000000
Binary files a/models/weapons/g_rl_simple.tga and /dev/null differ
diff --git a/models/weapons/g_uzi.md3 b/models/weapons/g_uzi.md3
deleted file mode 100644 (file)
index 76062c6..0000000
Binary files a/models/weapons/g_uzi.md3 and /dev/null differ
diff --git a/models/weapons/g_uzi_luma.iqm b/models/weapons/g_uzi_luma.iqm
deleted file mode 100644 (file)
index a5cc3e6..0000000
Binary files a/models/weapons/g_uzi_luma.iqm and /dev/null differ
diff --git a/models/weapons/g_uzi_luma.iqm_0.skin b/models/weapons/g_uzi_luma.iqm_0.skin
deleted file mode 100644 (file)
index fb808bd..0000000
+++ /dev/null
@@ -1 +0,0 @@
-Plane,g_uzi_luma
diff --git a/models/weapons/g_uzi_luma.tga b/models/weapons/g_uzi_luma.tga
deleted file mode 100644 (file)
index 8a05499..0000000
Binary files a/models/weapons/g_uzi_luma.tga and /dev/null differ
diff --git a/models/weapons/g_uzi_simple.iqm b/models/weapons/g_uzi_simple.iqm
deleted file mode 100644 (file)
index a5cc3e6..0000000
Binary files a/models/weapons/g_uzi_simple.iqm and /dev/null differ
diff --git a/models/weapons/g_uzi_simple.iqm_0.skin b/models/weapons/g_uzi_simple.iqm_0.skin
deleted file mode 100644 (file)
index 043974b..0000000
+++ /dev/null
@@ -1 +0,0 @@
-Plane,g_uzi_simple
\ No newline at end of file
diff --git a/models/weapons/g_uzi_simple.tga b/models/weapons/g_uzi_simple.tga
deleted file mode 100644 (file)
index 55d68cd..0000000
Binary files a/models/weapons/g_uzi_simple.tga and /dev/null differ
diff --git a/models/weapons/g_vaporizer.md3 b/models/weapons/g_vaporizer.md3
new file mode 100644 (file)
index 0000000..847e314
Binary files /dev/null and b/models/weapons/g_vaporizer.md3 differ
diff --git a/models/weapons/g_vaporizer_luma.iqm b/models/weapons/g_vaporizer_luma.iqm
new file mode 100644 (file)
index 0000000..a5cc3e6
Binary files /dev/null and b/models/weapons/g_vaporizer_luma.iqm differ
diff --git a/models/weapons/g_vaporizer_luma.iqm_0.skin b/models/weapons/g_vaporizer_luma.iqm_0.skin
new file mode 100644 (file)
index 0000000..491df11
--- /dev/null
@@ -0,0 +1 @@
+Plane,g_vaporizer_luma
diff --git a/models/weapons/g_vaporizer_luma.tga b/models/weapons/g_vaporizer_luma.tga
new file mode 100644 (file)
index 0000000..3134a16
Binary files /dev/null and b/models/weapons/g_vaporizer_luma.tga differ
diff --git a/models/weapons/g_vaporizer_simple.iqm b/models/weapons/g_vaporizer_simple.iqm
new file mode 100644 (file)
index 0000000..a5cc3e6
Binary files /dev/null and b/models/weapons/g_vaporizer_simple.iqm differ
diff --git a/models/weapons/g_vaporizer_simple.iqm_0.skin b/models/weapons/g_vaporizer_simple.iqm_0.skin
new file mode 100644 (file)
index 0000000..709f387
--- /dev/null
@@ -0,0 +1 @@
+Plane,g_vaporizer_simple
\ No newline at end of file
diff --git a/models/weapons/g_vaporizer_simple.tga b/models/weapons/g_vaporizer_simple.tga
new file mode 100644 (file)
index 0000000..68bf311
Binary files /dev/null and b/models/weapons/g_vaporizer_simple.tga differ
diff --git a/models/weapons/g_vortex.md3 b/models/weapons/g_vortex.md3
new file mode 100644 (file)
index 0000000..6ecb0aa
Binary files /dev/null and b/models/weapons/g_vortex.md3 differ
diff --git a/models/weapons/g_vortex_luma.iqm b/models/weapons/g_vortex_luma.iqm
new file mode 100644 (file)
index 0000000..a5cc3e6
Binary files /dev/null and b/models/weapons/g_vortex_luma.iqm differ
diff --git a/models/weapons/g_vortex_luma.iqm_0.skin b/models/weapons/g_vortex_luma.iqm_0.skin
new file mode 100644 (file)
index 0000000..8645bbf
--- /dev/null
@@ -0,0 +1 @@
+Plane,g_vortex_luma
diff --git a/models/weapons/g_vortex_luma.tga b/models/weapons/g_vortex_luma.tga
new file mode 100644 (file)
index 0000000..a116aaa
Binary files /dev/null and b/models/weapons/g_vortex_luma.tga differ
diff --git a/models/weapons/g_vortex_simple.iqm b/models/weapons/g_vortex_simple.iqm
new file mode 100644 (file)
index 0000000..a5cc3e6
Binary files /dev/null and b/models/weapons/g_vortex_simple.iqm differ
diff --git a/models/weapons/g_vortex_simple.iqm_0.skin b/models/weapons/g_vortex_simple.iqm_0.skin
new file mode 100644 (file)
index 0000000..399e66b
--- /dev/null
@@ -0,0 +1 @@
+Plane,g_vortex_simple
\ No newline at end of file
diff --git a/models/weapons/g_vortex_simple.tga b/models/weapons/g_vortex_simple.tga
new file mode 100644 (file)
index 0000000..a254e96
Binary files /dev/null and b/models/weapons/g_vortex_simple.tga differ
diff --git a/models/weapons/h_blaster.iqm b/models/weapons/h_blaster.iqm
new file mode 100644 (file)
index 0000000..25fefca
Binary files /dev/null and b/models/weapons/h_blaster.iqm differ
diff --git a/models/weapons/h_blaster.iqm.framegroups b/models/weapons/h_blaster.iqm.framegroups
new file mode 100644 (file)
index 0000000..0a59625
--- /dev/null
@@ -0,0 +1,4 @@
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
diff --git a/models/weapons/h_campingrifle.iqm b/models/weapons/h_campingrifle.iqm
deleted file mode 100644 (file)
index 6ab7548..0000000
Binary files a/models/weapons/h_campingrifle.iqm and /dev/null differ
diff --git a/models/weapons/h_campingrifle.iqm.framegroups b/models/weapons/h_campingrifle.iqm.framegroups
deleted file mode 100644 (file)
index 474f093..0000000
+++ /dev/null
@@ -1,4 +0,0 @@
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 39 20 0 // reload
diff --git a/models/weapons/h_devastator.iqm b/models/weapons/h_devastator.iqm
new file mode 100644 (file)
index 0000000..1868b2c
Binary files /dev/null and b/models/weapons/h_devastator.iqm differ
diff --git a/models/weapons/h_devastator.iqm.framegroups b/models/weapons/h_devastator.iqm.framegroups
new file mode 100644 (file)
index 0000000..f418b6a
--- /dev/null
@@ -0,0 +1,9 @@
+/*
+Generated framegroups file for h_devastator
+Used by DarkPlaces to simulate frame groups in DPM models.
+*/
+
+1 31 30 0 // h_devastator fire
+32 31 30 0 // h_devastator fire
+63 101 3 1 // h_devastator idle
+164 101 3 1 // h_devastator idle
diff --git a/models/weapons/h_gl.iqm b/models/weapons/h_gl.iqm
deleted file mode 100644 (file)
index 63f514b..0000000
Binary files a/models/weapons/h_gl.iqm and /dev/null differ
diff --git a/models/weapons/h_gl.iqm.framegroups b/models/weapons/h_gl.iqm.framegroups
deleted file mode 100644 (file)
index c7e79a9..0000000
+++ /dev/null
@@ -1,9 +0,0 @@
-/*
-Generated framegroups file for h_gl
-Used by DarkPlaces to simulate frame groups in DPM models.
-*/
-
-1 25 30 0 // h_gl fire
-26 25 30 0 // h_gl fire
-51 101 3 1 // h_gl idle
-152 101 3 1 // h_gl idle
diff --git a/models/weapons/h_hook.iqm b/models/weapons/h_hook.iqm
new file mode 100644 (file)
index 0000000..003ebad
Binary files /dev/null and b/models/weapons/h_hook.iqm differ
diff --git a/models/weapons/h_hook.iqm.framegroups b/models/weapons/h_hook.iqm.framegroups
new file mode 100644 (file)
index 0000000..0a59625
--- /dev/null
@@ -0,0 +1,4 @@
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
diff --git a/models/weapons/h_hookgun.iqm b/models/weapons/h_hookgun.iqm
deleted file mode 100644 (file)
index 003ebad..0000000
Binary files a/models/weapons/h_hookgun.iqm and /dev/null differ
diff --git a/models/weapons/h_hookgun.iqm.framegroups b/models/weapons/h_hookgun.iqm.framegroups
deleted file mode 100644 (file)
index 0a59625..0000000
+++ /dev/null
@@ -1,4 +0,0 @@
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
diff --git a/models/weapons/h_laser.iqm b/models/weapons/h_laser.iqm
deleted file mode 100644 (file)
index 25fefca..0000000
Binary files a/models/weapons/h_laser.iqm and /dev/null differ
diff --git a/models/weapons/h_laser.iqm.framegroups b/models/weapons/h_laser.iqm.framegroups
deleted file mode 100644 (file)
index 0a59625..0000000
+++ /dev/null
@@ -1,4 +0,0 @@
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
diff --git a/models/weapons/h_machinegun.iqm b/models/weapons/h_machinegun.iqm
new file mode 100644 (file)
index 0000000..523ef99
Binary files /dev/null and b/models/weapons/h_machinegun.iqm differ
diff --git a/models/weapons/h_machinegun.iqm.framegroups b/models/weapons/h_machinegun.iqm.framegroups
new file mode 100644 (file)
index 0000000..0a59625
--- /dev/null
@@ -0,0 +1,4 @@
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
diff --git a/models/weapons/h_minstanex.iqm b/models/weapons/h_minstanex.iqm
deleted file mode 100644 (file)
index 61fed13..0000000
Binary files a/models/weapons/h_minstanex.iqm and /dev/null differ
diff --git a/models/weapons/h_minstanex.iqm.framegroups b/models/weapons/h_minstanex.iqm.framegroups
deleted file mode 100644 (file)
index ba97a6d..0000000
+++ /dev/null
@@ -1,9 +0,0 @@
-/*
-Generated framegroups file for h_minstanex
-Used by DarkPlaces to simulate frame groups in DPM models.
-*/
-
-1 21 20 0 // h_minstanex fire
-22 21 20 0 // h_minstanex fire
-43 101 6 1 // h_minstanex idle
-144 101 30 0 // h_minstanex reload
diff --git a/models/weapons/h_mortar.iqm b/models/weapons/h_mortar.iqm
new file mode 100644 (file)
index 0000000..63f514b
Binary files /dev/null and b/models/weapons/h_mortar.iqm differ
diff --git a/models/weapons/h_mortar.iqm.framegroups b/models/weapons/h_mortar.iqm.framegroups
new file mode 100644 (file)
index 0000000..446fce6
--- /dev/null
@@ -0,0 +1,9 @@
+/*
+Generated framegroups file for h_mortar
+Used by DarkPlaces to simulate frame groups in DPM models.
+*/
+
+1 25 30 0 // h_mortar fire
+26 25 30 0 // h_mortar fire
+51 101 3 1 // h_mortar idle
+152 101 3 1 // h_mortar idle
diff --git a/models/weapons/h_nex.iqm b/models/weapons/h_nex.iqm
deleted file mode 100644 (file)
index 39857cf..0000000
Binary files a/models/weapons/h_nex.iqm and /dev/null differ
diff --git a/models/weapons/h_nex.iqm.framegroups b/models/weapons/h_nex.iqm.framegroups
deleted file mode 100644 (file)
index 0a59625..0000000
+++ /dev/null
@@ -1,4 +0,0 @@
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
diff --git a/models/weapons/h_ok_nex.iqm b/models/weapons/h_ok_nex.iqm
new file mode 100644 (file)
index 0000000..abc34f4
Binary files /dev/null and b/models/weapons/h_ok_nex.iqm differ
diff --git a/models/weapons/h_ok_nex.iqm.framegroups b/models/weapons/h_ok_nex.iqm.framegroups
new file mode 100644 (file)
index 0000000..38b7f87
--- /dev/null
@@ -0,0 +1,9 @@
+/*
+Generated framegroups file for h_ok_sniper
+Used by DarkPlaces to simulate frame groups in DPM models.
+*/
+
+1 31 30 0 // h_ok_sniper fire
+32 31 30 0 // h_ok_sniper fire
+63 121 5 1 // h_ok_sniper idle
+184 31 30 0 // h_ok_sniper reload
diff --git a/models/weapons/h_ok_rl.iqm b/models/weapons/h_ok_rl.iqm
deleted file mode 100644 (file)
index 2870b04..0000000
Binary files a/models/weapons/h_ok_rl.iqm and /dev/null differ
diff --git a/models/weapons/h_ok_rl.iqm.framegroups b/models/weapons/h_ok_rl.iqm.framegroups
deleted file mode 100644 (file)
index fae30c9..0000000
+++ /dev/null
@@ -1,10 +0,0 @@
-/*
-Generated framegroups file for h_uzi
-Used by DarkPlaces to simulate frame groups in DPM models.
-*/
-
-1 61 30 0 // h_uzi mgafire
-62 61 30 0 // h_uzi mgafire
-123 101 3 1 // h_uzi mgaidle
-224 61 30 0 // h_uzi mgafire
-285 61 30 0 // h_uzi mgafire
diff --git a/models/weapons/h_ok_rpc.iqm b/models/weapons/h_ok_rpc.iqm
new file mode 100644 (file)
index 0000000..2870b04
Binary files /dev/null and b/models/weapons/h_ok_rpc.iqm differ
diff --git a/models/weapons/h_ok_rpc.iqm.framegroups b/models/weapons/h_ok_rpc.iqm.framegroups
new file mode 100644 (file)
index 0000000..fae30c9
--- /dev/null
@@ -0,0 +1,10 @@
+/*
+Generated framegroups file for h_uzi
+Used by DarkPlaces to simulate frame groups in DPM models.
+*/
+
+1 61 30 0 // h_uzi mgafire
+62 61 30 0 // h_uzi mgafire
+123 101 3 1 // h_uzi mgaidle
+224 61 30 0 // h_uzi mgafire
+285 61 30 0 // h_uzi mgafire
diff --git a/models/weapons/h_ok_sniper.iqm b/models/weapons/h_ok_sniper.iqm
deleted file mode 100644 (file)
index abc34f4..0000000
Binary files a/models/weapons/h_ok_sniper.iqm and /dev/null differ
diff --git a/models/weapons/h_ok_sniper.iqm.framegroups b/models/weapons/h_ok_sniper.iqm.framegroups
deleted file mode 100644 (file)
index 38b7f87..0000000
+++ /dev/null
@@ -1,9 +0,0 @@
-/*
-Generated framegroups file for h_ok_sniper
-Used by DarkPlaces to simulate frame groups in DPM models.
-*/
-
-1 31 30 0 // h_ok_sniper fire
-32 31 30 0 // h_ok_sniper fire
-63 121 5 1 // h_ok_sniper idle
-184 31 30 0 // h_ok_sniper reload
diff --git a/models/weapons/h_rifle.iqm b/models/weapons/h_rifle.iqm
new file mode 100644 (file)
index 0000000..6ab7548
Binary files /dev/null and b/models/weapons/h_rifle.iqm differ
diff --git a/models/weapons/h_rifle.iqm.framegroups b/models/weapons/h_rifle.iqm.framegroups
new file mode 100644 (file)
index 0000000..474f093
--- /dev/null
@@ -0,0 +1,4 @@
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 39 20 0 // reload
diff --git a/models/weapons/h_rl.iqm b/models/weapons/h_rl.iqm
deleted file mode 100644 (file)
index 1868b2c..0000000
Binary files a/models/weapons/h_rl.iqm and /dev/null differ
diff --git a/models/weapons/h_rl.iqm.framegroups b/models/weapons/h_rl.iqm.framegroups
deleted file mode 100644 (file)
index c4f4127..0000000
+++ /dev/null
@@ -1,9 +0,0 @@
-/*
-Generated framegroups file for h_rl
-Used by DarkPlaces to simulate frame groups in DPM models.
-*/
-
-1 31 30 0 // h_rl fire
-32 31 30 0 // h_rl fire
-63 101 3 1 // h_rl idle
-164 101 3 1 // h_rl idle
diff --git a/models/weapons/h_uzi.iqm b/models/weapons/h_uzi.iqm
deleted file mode 100644 (file)
index 523ef99..0000000
Binary files a/models/weapons/h_uzi.iqm and /dev/null differ
diff --git a/models/weapons/h_uzi.iqm.framegroups b/models/weapons/h_uzi.iqm.framegroups
deleted file mode 100644 (file)
index 0a59625..0000000
+++ /dev/null
@@ -1,4 +0,0 @@
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
diff --git a/models/weapons/h_vaporizer.iqm b/models/weapons/h_vaporizer.iqm
new file mode 100644 (file)
index 0000000..61fed13
Binary files /dev/null and b/models/weapons/h_vaporizer.iqm differ
diff --git a/models/weapons/h_vaporizer.iqm.framegroups b/models/weapons/h_vaporizer.iqm.framegroups
new file mode 100644 (file)
index 0000000..f54ebcb
--- /dev/null
@@ -0,0 +1,9 @@
+/*
+Generated framegroups file for h_vaporizer
+Used by DarkPlaces to simulate frame groups in DPM models.
+*/
+
+1 21 20 0 // h_vaporizer fire
+22 21 20 0 // h_vaporizer fire
+43 101 6 1 // h_vaporizer idle
+144 101 30 0 // h_vaporizer reload
diff --git a/models/weapons/h_vortex.iqm b/models/weapons/h_vortex.iqm
new file mode 100644 (file)
index 0000000..39857cf
Binary files /dev/null and b/models/weapons/h_vortex.iqm differ
diff --git a/models/weapons/h_vortex.iqm.framegroups b/models/weapons/h_vortex.iqm.framegroups
new file mode 100644 (file)
index 0000000..0a59625
--- /dev/null
@@ -0,0 +1,4 @@
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
index 3b8c437211993706720d03d9e4a718c393b4a9d8..b169eb6b33d179dee924b8f131a99878acd2b17e 100755 (executable)
@@ -61,22 +61,22 @@ sprite()
 # grep '* color' ../../qcsrc/common/weapons/w_*.qc | awk '{ print $1 "  \t" $4 " " $5 " " $6 }'
 # def h(r,g,b): return '#{:02x}{:02x}{:02x}'.format(int(round(r*255)),int(round(g*255)),int(round(b*255)))
 sprite arc                     "Arc"                           ffffff # White
-sprite laser           "Blaster"                       ff8080 # Vivid Tangerine
+sprite blaster         "Blaster"                       ff8080 # Vivid Tangerine
 sprite crylink         "Crylink"                       ff80ff # Blush Pink
-sprite rl                      "Devastator"            ffff00 # Yellow
+sprite devastator      "Devastator"            ffff00 # Yellow
 sprite electro         "Electro"                       0080ff # Azure Radiance
 sprite fireball                "Fireball"                      ff8000 # Flush Orange
 sprite hagar           "Hagar"                         ffff80 # Dolly
 sprite hlac                    "HLAC"                          00ff00 # Green
-sprite hookgun         "Grappling\nHook"       008000 # Japanese Laurel
-sprite uzi                     "Machine\nGun"          ffff00 # Yellow
+sprite hook                    "Grappling\nHook"       008000 # Japanese Laurel
+sprite machinegun      "Machine\nGun"          ffff00 # Yellow
 sprite minelayer       "Mine\nLayer"           bfff00 # Lime
-sprite gl                      "Mortar"                        ff0000 # Red
+sprite mortar          "Mortar"                        ff0000 # Red
 sprite porto           "Port-O-Launch"         808080 # Gray
-sprite campingrifle    "Rifle"                         80ff00 # Chartreuse
+sprite rifle           "Rifle"                         80ff00 # Chartreuse
 sprite seeker          "T.A.G.\nSeeker"        80ff00 # Chartreuse
 #sprite shockwave      "Shockwave"                     804000 # Cinnamon
 sprite shotgun         "Shotgun"                       804000 # Cinnamon
 sprite tuba                    "Tuba"                          00ff00 # Green
-sprite minstanex       "Vaporizer"                     80ffff # Anakiwa
-sprite nex                     "Vortex"                        80ffff # Anakiwa
+sprite vaporizer       "Vaporizer"                     80ffff # Anakiwa
+sprite vortex          "Vortex"                        80ffff # Anakiwa
diff --git a/models/weapons/v_blaster.md3 b/models/weapons/v_blaster.md3
new file mode 100644 (file)
index 0000000..18b8023
Binary files /dev/null and b/models/weapons/v_blaster.md3 differ
diff --git a/models/weapons/v_campingrifle.md3 b/models/weapons/v_campingrifle.md3
deleted file mode 100644 (file)
index 6497b9a..0000000
Binary files a/models/weapons/v_campingrifle.md3 and /dev/null differ
diff --git a/models/weapons/v_devastator.md3 b/models/weapons/v_devastator.md3
new file mode 100644 (file)
index 0000000..534e616
Binary files /dev/null and b/models/weapons/v_devastator.md3 differ
diff --git a/models/weapons/v_gl.md3 b/models/weapons/v_gl.md3
deleted file mode 100644 (file)
index 970ca86..0000000
Binary files a/models/weapons/v_gl.md3 and /dev/null differ
diff --git a/models/weapons/v_hook.md3 b/models/weapons/v_hook.md3
new file mode 100644 (file)
index 0000000..8b96df0
Binary files /dev/null and b/models/weapons/v_hook.md3 differ
diff --git a/models/weapons/v_hookgun.md3 b/models/weapons/v_hookgun.md3
deleted file mode 100644 (file)
index 8b96df0..0000000
Binary files a/models/weapons/v_hookgun.md3 and /dev/null differ
diff --git a/models/weapons/v_laser.md3 b/models/weapons/v_laser.md3
deleted file mode 100644 (file)
index 18b8023..0000000
Binary files a/models/weapons/v_laser.md3 and /dev/null differ
diff --git a/models/weapons/v_machinegun.md3 b/models/weapons/v_machinegun.md3
new file mode 100644 (file)
index 0000000..53b27c6
Binary files /dev/null and b/models/weapons/v_machinegun.md3 differ
diff --git a/models/weapons/v_minstanex.md3 b/models/weapons/v_minstanex.md3
deleted file mode 100644 (file)
index d08b8fe..0000000
Binary files a/models/weapons/v_minstanex.md3 and /dev/null differ
diff --git a/models/weapons/v_mortar.md3 b/models/weapons/v_mortar.md3
new file mode 100644 (file)
index 0000000..970ca86
Binary files /dev/null and b/models/weapons/v_mortar.md3 differ
diff --git a/models/weapons/v_nex.md3 b/models/weapons/v_nex.md3
deleted file mode 100644 (file)
index 4cafdd1..0000000
Binary files a/models/weapons/v_nex.md3 and /dev/null differ
diff --git a/models/weapons/v_ok_nex.md3 b/models/weapons/v_ok_nex.md3
new file mode 100644 (file)
index 0000000..511f3a3
Binary files /dev/null and b/models/weapons/v_ok_nex.md3 differ
diff --git a/models/weapons/v_ok_rl.md3 b/models/weapons/v_ok_rl.md3
deleted file mode 100644 (file)
index e43158e..0000000
Binary files a/models/weapons/v_ok_rl.md3 and /dev/null differ
diff --git a/models/weapons/v_ok_rpc.md3 b/models/weapons/v_ok_rpc.md3
new file mode 100644 (file)
index 0000000..e43158e
Binary files /dev/null and b/models/weapons/v_ok_rpc.md3 differ
diff --git a/models/weapons/v_ok_sniper.md3 b/models/weapons/v_ok_sniper.md3
deleted file mode 100644 (file)
index 511f3a3..0000000
Binary files a/models/weapons/v_ok_sniper.md3 and /dev/null differ
diff --git a/models/weapons/v_rifle.md3 b/models/weapons/v_rifle.md3
new file mode 100644 (file)
index 0000000..6497b9a
Binary files /dev/null and b/models/weapons/v_rifle.md3 differ
diff --git a/models/weapons/v_rl.md3 b/models/weapons/v_rl.md3
deleted file mode 100644 (file)
index 534e616..0000000
Binary files a/models/weapons/v_rl.md3 and /dev/null differ
diff --git a/models/weapons/v_uzi.md3 b/models/weapons/v_uzi.md3
deleted file mode 100644 (file)
index 53b27c6..0000000
Binary files a/models/weapons/v_uzi.md3 and /dev/null differ
diff --git a/models/weapons/v_vaporizer.md3 b/models/weapons/v_vaporizer.md3
new file mode 100644 (file)
index 0000000..d08b8fe
Binary files /dev/null and b/models/weapons/v_vaporizer.md3 differ
diff --git a/models/weapons/v_vortex.md3 b/models/weapons/v_vortex.md3
new file mode 100644 (file)
index 0000000..4cafdd1
Binary files /dev/null and b/models/weapons/v_vortex.md3 differ
index b8fc08f388144d328b101b1c60e5557a92027187..02691f00a925701f35d9cd685e1f79a37b0afba6 100644 (file)
@@ -22,7 +22,7 @@ MODEL(KH_KEY_CARRIED,                   "models/keyhunt/key-carried.md3");
 
 MODEL(OK_HMG,                           W_Model("g_ok_hmg.md3"));
 
-MODEL(OK_RPC,                           W_Model("g_ok_rl.md3"));
+MODEL(OK_RPC,                           W_Model("g_ok_rpc.md3"));
 
 MODEL(OK_MG_VIEW,                       W_Model("h_ok_mg.iqm"));
 MODEL(OK_MG_WORLD,                      W_Model("v_ok_mg.md3"));
@@ -32,9 +32,9 @@ MODEL(OK_SHOTGUN_VIEW,                  W_Model("h_ok_shotgun.iqm"));
 MODEL(OK_SHOTGUN_WORLD,                 W_Model("v_ok_shotgun.md3"));
 MODEL(OK_SHOTGUN_ITEM,                  W_Model("g_ok_shotgun.md3"));
 
-MODEL(OK_SNIPER_VIEW,                   W_Model("h_ok_sniper.iqm"));
-MODEL(OK_SNIPER_WORLD,                  W_Model("v_ok_sniper.md3"));
-MODEL(OK_SNIPER_ITEM,                   W_Model("g_ok_sniper.md3"));
+MODEL(OK_NEX_VIEW,                      W_Model("h_ok_nex.iqm"));
+MODEL(OK_NEX_WORLD,                     W_Model("v_ok_nex.md3"));
+MODEL(OK_NEX_ITEM,                      W_Model("g_ok_nex.md3"));
 
 MODEL(ONS_CP,                           "models/onslaught/controlpoint_icon.md3");
 MODEL(ONS_CP_SHIELD,                    "models/onslaught/controlpoint_shield.md3");
@@ -155,9 +155,9 @@ MODEL(CASING_BULLET,                    "models/casing_bronze.iqm");
 
 MODEL(BUFF,                             "models/relics/relic.md3");
 
-MODEL(BLASTER_VIEW,                     W_Model("h_laser.iqm"));
-MODEL(BLASTER_WORLD,                    W_Model("v_laser.md3"));
-MODEL(BLASTER_ITEM,                     W_Model("g_laser.md3"));
+MODEL(BLASTER_VIEW,                     W_Model("h_blaster.iqm"));
+MODEL(BLASTER_WORLD,                    W_Model("v_blaster.md3"));
+MODEL(BLASTER_ITEM,                     W_Model("g_blaster.md3"));
 
 MODEL(SHOTGUN_MUZZLEFLASH,              "models/uziflash.md3");
 MODEL(SHOTGUN_VIEW,                     W_Model("h_shotgun.iqm"));
@@ -165,13 +165,13 @@ MODEL(SHOTGUN_WORLD,                    W_Model("v_shotgun.md3"));
 MODEL(SHOTGUN_ITEM,                     W_Model("g_shotgun.md3"));
 
 MODEL(MACHINEGUN_MUZZLEFLASH,           "models/uziflash.md3");
-MODEL(MACHINEGUN_VIEW,                  W_Model("h_uzi.iqm"));
-MODEL(MACHINEGUN_WORLD,                 W_Model("v_uzi.md3"));
-MODEL(MACHINEGUN_ITEM,                  W_Model("g_uzi.md3"));
+MODEL(MACHINEGUN_VIEW,                  W_Model("h_machinegun.iqm"));
+MODEL(MACHINEGUN_WORLD,                 W_Model("v_machinegun.md3"));
+MODEL(MACHINEGUN_ITEM,                  W_Model("g_machinegun.md3"));
 
-MODEL(MORTAR_VIEW,                      W_Model("h_gl.iqm"));
-MODEL(MORTAR_WORLD,                     W_Model("v_gl.md3"));
-MODEL(MORTAR_ITEM,                      W_Model("g_gl.md3"));
+MODEL(MORTAR_VIEW,                      W_Model("h_mortar.iqm"));
+MODEL(MORTAR_WORLD,                     W_Model("v_mortar.md3"));
+MODEL(MORTAR_ITEM,                      W_Model("g_mortar.md3"));
 
 MODEL(MINELAYER_MUZZLEFLASH,            "models/flash.md3");
 MODEL(MINELAYER_MINE,                   "models/mine.md3");
@@ -188,18 +188,18 @@ MODEL(CRYLINK_WORLD,                    W_Model("v_crylink.md3"));
 MODEL(CRYLINK_ITEM,                     W_Model("g_crylink.md3"));
 
 MODEL(VORTEX_MUZZLEFLASH,               "models/nexflash.md3");
-MODEL(VORTEX_VIEW,                      W_Model("h_nex.iqm"));
-MODEL(VORTEX_WORLD,                     W_Model("v_nex.md3"));
-MODEL(VORTEX_ITEM,                      W_Model("g_nex.md3"));
+MODEL(VORTEX_VIEW,                      W_Model("h_vortex.iqm"));
+MODEL(VORTEX_WORLD,                     W_Model("v_vortex.md3"));
+MODEL(VORTEX_ITEM,                      W_Model("g_vortex.md3"));
 
 MODEL(HAGAR_VIEW,                       W_Model("h_hagar.iqm"));
 MODEL(HAGAR_WORLD,                      W_Model("v_hagar.md3"));
 MODEL(HAGAR_ITEM,                       W_Model("g_hagar.md3"));
 
 MODEL(DEVASTATOR_MUZZLEFLASH,           "models/flash.md3");
-MODEL(DEVASTATOR_VIEW,                  W_Model("h_rl.iqm"));
-MODEL(DEVASTATOR_WORLD,                 W_Model("v_rl.md3"));
-MODEL(DEVASTATOR_ITEM,                  W_Model("g_rl.md3"));
+MODEL(DEVASTATOR_VIEW,                  W_Model("h_devastator.iqm"));
+MODEL(DEVASTATOR_WORLD,                 W_Model("v_devastator.md3"));
+MODEL(DEVASTATOR_ITEM,                  W_Model("g_devastator.md3"));
 
 MODEL(PORTAL,                           "models/portal.md3");
 MODEL(PORTO_VIEW,                       W_Model("h_porto.iqm"));
@@ -207,14 +207,14 @@ MODEL(PORTO_WORLD,                      W_Model("v_porto.md3"));
 MODEL(PORTO_ITEM,                       W_Model("g_porto.md3"));
 
 MODEL(VAPORIZER_MUZZLEFLASH,            "models/nexflash.md3");
-MODEL(VAPORIZER_VIEW,                   W_Model("h_minstanex.iqm"));
-MODEL(VAPORIZER_WORLD,                  W_Model("v_minstanex.md3"));
-MODEL(VAPORIZER_ITEM,                   W_Model("g_minstanex.md3"));
+MODEL(VAPORIZER_VIEW,                   W_Model("h_vaporizer.iqm"));
+MODEL(VAPORIZER_WORLD,                  W_Model("v_vaporizer.md3"));
+MODEL(VAPORIZER_ITEM,                   W_Model("g_vaporizer.md3"));
 
 MODEL(HOOK,                             "models/hook.md3");
-MODEL(HOOK_VIEW,                        W_Model("h_hookgun.iqm"));
-MODEL(HOOK_WORLD,                       W_Model("v_hookgun.md3"));
-MODEL(HOOK_ITEM,                        W_Model("g_hookgun.md3"));
+MODEL(HOOK_VIEW,                        W_Model("h_hook.iqm"));
+MODEL(HOOK_WORLD,                       W_Model("v_hook.md3"));
+MODEL(HOOK_ITEM,                        W_Model("g_hook.md3"));
 
 MODEL(HLAC_VIEW,                        W_Model("h_hlac.iqm"));
 MODEL(HLAC_WORLD,                       W_Model("v_hlac.md3"));
@@ -228,9 +228,9 @@ MODEL(ACCORDION_WORLD,                  W_Model("v_akordeon.md3"));
 MODEL(KLEINBOTTLE_VIEW,                 W_Model("h_kleinbottle.iqm"));
 MODEL(KLEINBOTTLE_WORLD,                W_Model("v_kleinbottle.md3"));
 
-MODEL(RIFLE_VIEW,                       W_Model("h_campingrifle.iqm"));
-MODEL(RIFLE_WORLD,                      W_Model("v_campingrifle.md3"));
-MODEL(RIFLE_ITEM,                       W_Model("g_campingrifle.md3"));
+MODEL(RIFLE_VIEW,                       W_Model("h_rifle.iqm"));
+MODEL(RIFLE_WORLD,                      W_Model("v_rifle.md3"));
+MODEL(RIFLE_ITEM,                       W_Model("g_rifle.md3"));
 
 MODEL(FIREBALL_SPHERE,                  "models/sphere/sphere.md3");
 MODEL(FIREBALL_VIEW,                    W_Model("h_fireball.iqm"));
@@ -257,9 +257,9 @@ MODEL(HMG_WORLD,                        W_Model("v_ok_hmg.md3"));
 MODEL(HMG_ITEM,                         W_Model("g_ok_hmg.md3"));
 
 MODEL(RPC_MUZZLEFLASH,                  "models/flash.md3");
-MODEL(RPC_VIEW,                         W_Model("h_ok_rl.iqm"));
-MODEL(RPC_WORLD,                        W_Model("v_ok_rl.md3"));
-MODEL(RPC_ITEM,                         W_Model("g_ok_rl.md3"));
+MODEL(RPC_VIEW,                         W_Model("h_ok_rpc.iqm"));
+MODEL(RPC_WORLD,                        W_Model("v_ok_rpc.md3"));
+MODEL(RPC_ITEM,                         W_Model("g_ok_rpc.md3"));
 
 MODEL(TUR_GIB_BASE1,                    "models/turrets/base-gib1.md3");
 MODEL(TUR_GIB_BASE2,                    "models/turrets/base-gib2.md3");
index d5a2ba2e32f53142357695adbc8834dcab63c1dc..a1530b2b783c204dc4d6c0496f7370893a3a2acc 100644 (file)
@@ -27,7 +27,7 @@ void W_OverkillHeavyMachineGun_Attack_Auto(Weapon thiswep, entity actor, .entity
 
        W_DecreaseAmmo(WEP_OVERKILL_HMG, actor, WEP_CVAR_PRI(okhmg, ammo), weaponentity);
 
-       W_SetupShot(actor, weaponentity, true, 0, SND_UZI_FIRE, CH_WEAPON_A, WEP_CVAR_PRI(okhmg, damage), WEP_OVERKILL_HMG.m_id);
+       W_SetupShot(actor, weaponentity, true, 0, SND_MACHINEGUN_FIRE, CH_WEAPON_A, WEP_CVAR_PRI(okhmg, damage), WEP_OVERKILL_HMG.m_id);
 
        if(!autocvar_g_norecoil)
        {
index 20db8d961863b3a37d6235eee7b38fb891ddad55..1fa77911f4749a47ab7c26942450cee08d22ce76 100644 (file)
@@ -22,7 +22,7 @@ void W_OverkillMachineGun_Attack_Auto(Weapon thiswep, entity actor, .entity weap
 
        W_DecreaseAmmo(WEP_OVERKILL_MACHINEGUN, actor, WEP_CVAR_PRI(okmachinegun, ammo), weaponentity);
 
-       W_SetupShot(actor, weaponentity, true, 0, SND_UZI_FIRE, CH_WEAPON_A, WEP_CVAR_PRI(okmachinegun, damage), WEP_OVERKILL_MACHINEGUN.m_id);
+       W_SetupShot(actor, weaponentity, true, 0, SND_MACHINEGUN_FIRE, CH_WEAPON_A, WEP_CVAR_PRI(okmachinegun, damage), WEP_OVERKILL_MACHINEGUN.m_id);
        if(!autocvar_g_norecoil)
        {
                actor.punchangle_x = random() - 0.5;
index 85f33714054e1560f40c0ccf28a12a83b1b0c048..ded9d70a3706ad70c6494bd360f876a2eac4ae94 100644 (file)
@@ -83,10 +83,10 @@ void W_OverkillNex_Attack(Weapon thiswep, entity actor, .entity weaponentity, fl
        mydmg *= charge;
        myforce *= charge;
 
-       W_SetupShot(actor, weaponentity, true, 5, SND_NEXFIRE, CH_WEAPON_A, mydmg, thiswep.m_id);
+       W_SetupShot(actor, weaponentity, true, 5, SND_VORTEX_FIRE, CH_WEAPON_A, mydmg, thiswep.m_id);
        if(charge > WEP_CVAR(oknex, charge_animlimit) && WEP_CVAR(oknex, charge_animlimit)) // if the OverkillNex is overcharged, we play an extra sound
        {
-               sound(actor, CH_WEAPON_B, SND_NEXCHARGE, VOL_BASE * (charge - 0.5 * WEP_CVAR(oknex, charge_animlimit)) / (1 - 0.5 * WEP_CVAR(oknex, charge_animlimit)), ATTN_NORM);
+               sound(actor, CH_WEAPON_B, SND_VORTEX_CHARGE, VOL_BASE * (charge - 0.5 * WEP_CVAR(oknex, charge_animlimit)) / (1 - 0.5 * WEP_CVAR(oknex, charge_animlimit)), ATTN_NORM);
        }
 
        yoda = 0;
@@ -327,14 +327,14 @@ METHOD(OverkillNex, wr_impacteffect, void(entity thiswep, entity actor))
        vector org2 = w_org + w_backoff * 6;
        pointparticles(EFFECT_VORTEX_IMPACT, org2, '0 0 0', 1);
        if(!w_issilent)
-               sound(this, CH_SHOTS, SND_NEXIMPACT, VOL_BASE, ATTN_NORM);
+               sound(this, CH_SHOTS, SND_VORTEX_IMPACT, VOL_BASE, ATTN_NORM);
 }
 
 METHOD(OverkillNex, wr_init, void(entity thiswep))
 {
        if(autocvar_cl_reticle && autocvar_cl_reticle_weapon)
        {
-               precache_pic("gfx/reticle_nex");
+               precache_pic("gfx/reticle_vortex");
        }
 }
 
index 21bbfaa2f9f069d46554cd196b574b1eb884651a..3f8d9a9a1a1424ecd389c15770dc75f99b1beb54 100644 (file)
@@ -7,13 +7,13 @@ CLASS(OverkillNex, Weapon)
 /* flags     */ ATTRIB(OverkillNex, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED);
 /* rating    */ ATTRIB(OverkillNex, bot_pickupbasevalue, float, 8000);
 /* color     */ ATTRIB(OverkillNex, wpcolor, vector, '0.5 1 1');
-/* modelname */ ATTRIB(OverkillNex, mdl, string, "ok_sniper");
+/* modelname */ ATTRIB(OverkillNex, mdl, string, "ok_nex");
 #ifdef GAMEQC
-/* model     */ ATTRIB(OverkillNex, m_model, Model, MDL_OK_SNIPER_ITEM);
+/* model     */ ATTRIB(OverkillNex, m_model, Model, MDL_OK_NEX_ITEM);
 #endif
-/* crosshair */ ATTRIB(OverkillNex, w_crosshair, string, "gfx/crosshairnex");
+/* crosshair */ ATTRIB(OverkillNex, w_crosshair, string, "gfx/crosshairvortex");
 /* crosshair */ ATTRIB(OverkillNex, w_crosshair_size, float, 0.65);
-/* reticle   */ ATTRIB(OverkillNex, w_reticle, string, "gfx/reticle_nex");
+/* reticle   */ ATTRIB(OverkillNex, w_reticle, string, "gfx/reticle_vortex");
 /* wepimg    */ ATTRIB(OverkillNex, model2, string, "ok_weapon_rail");
 /* refname   */ ATTRIB(OverkillNex, netname, string, "oknex");
 /* wepname   */ ATTRIB(OverkillNex, m_name, string, _("Overkill Nex"));
index d8d60c4a129a987cd297caaa549dab804318d1ec..60e0b91a662a2787ea98d118afbe9e546bced9d6 100644 (file)
@@ -11,8 +11,6 @@ SOUND(ARC_FIRE, W_Sound("arc_fire"));
 SOUND(ARC_LOOP, W_Sound("arc_loop"));
 SOUND(ARC_LOOP_OVERHEAT, W_Sound("arc_loop_overheat"));
 SOUND(ARC_STOP, W_Sound("arc_stop"));
-SOUND(CAMPINGRIFLE_FIRE2, W_Sound("campingrifle_fire2"));
-SOUND(CAMPINGRIFLE_FIRE, W_Sound("campingrifle_fire"));
 SOUND(CRYLINK_FIRE2, W_Sound("crylink_fire2"));
 SOUND(CRYLINK_FIRE, W_Sound("crylink_fire"));
 SOUND(CRYLINK_IMPACT2, W_Sound("crylink_impact2"));
@@ -61,15 +59,18 @@ SOUND(HOOK_IMPACT, W_Sound("hook_impact"));
 SOUND(LASERGUN_FIRE, W_Sound("lasergun_fire"));
 SOUND(LASERIMPACT, W_Sound("laserimpact"));
 SOUND(LGBEAM_FLY, W_Sound("lgbeam_fly"));
+SOUND(MACHINEGUN_FIRE, W_Sound("machinegun_fire"));
 SOUND(MINE_DET, W_Sound("mine_det"));
 SOUND(MINE_EXP, W_Sound("mine_exp"));
 SOUND(MINE_FIRE, W_Sound("mine_fire"));
 SOUND(MINE_STICK, W_Sound("mine_stick"));
 SOUND(MINE_TRIGGER, W_Sound("mine_trigger"));
-SOUND(MINSTANEXFIRE, W_Sound("minstanexfire"));
-SOUND(NEXCHARGE, W_Sound("nexcharge"));
-SOUND(NEXFIRE, W_Sound("nexfire"));
-SOUND(NEXIMPACT, W_Sound("neximpact"));
+SOUND(RIFLE_FIRE2, W_Sound("rifle_fire2"));
+SOUND(RIFLE_FIRE, W_Sound("rifle_fire"));
+SOUND(VAPORIZER_FIRE, W_Sound("vaporizer_fire"));
+SOUND(VORTEX_CHARGE, W_Sound("vortex_charge"));
+SOUND(VORTEX_FIRE, W_Sound("vortex_fire"));
+SOUND(VORTEX_IMPACT, W_Sound("vortex_impact"));
 SOUND(NEXWHOOSH1, W_Sound("nexwhoosh1"));
 SOUND(NEXWHOOSH2, W_Sound("nexwhoosh2"));
 SOUND(NEXWHOOSH3, W_Sound("nexwhoosh3"));
@@ -104,7 +105,6 @@ SOUND(TAG_FIRE, W_Sound("tag_fire"));
 SOUND(TAG_IMPACT, W_Sound("tag_impact"));
 SOUND(TAG_ROCKET_FLY, W_Sound("tag_rocket_fly"));
 SOUND(UNAVAILABLE, W_Sound("unavailable"));
-SOUND(UZI_FIRE, W_Sound("uzi_fire"));
 SOUND(WEAPONPICKUP, W_Sound("weaponpickup"));
 SOUND(WEAPONPICKUP_NEW_TOYS, W_Sound("weaponpickup_new_toys"));
 SOUND(WEAPON_SWITCH, W_Sound("weapon_switch"));
index e4d09d193f7981338fa3f71429cf1a9bc529d768..296fd75a4bf9d6efb58be4f8442b1356370bae77 100644 (file)
@@ -44,7 +44,7 @@ METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity
 
         setattachment(beam, actor.tur_head, "tag_fire");
 
-        soundat (actor, trace_endpos, CH_SHOTS, SND(NEXIMPACT), VOL_BASE, ATTEN_NORM);
+        soundat (actor, trace_endpos, CH_SHOTS, SND(VORTEX_IMPACT), VOL_BASE, ATTEN_NORM);
         if (!isPlayer)
         if (actor.tur_head.frame == 0)
             actor.tur_head.frame = 1;
index c16d130142056cf0da5e8ec9cec6c8b0d2cc6435..89c79b9b1c78aa4f6e001dd7e82d5aa740127cdc 100644 (file)
@@ -15,7 +15,7 @@ METHOD(WalkerTurretAttack, wr_think, void(entity thiswep, entity actor, .entity
             actor.tur_head = actor;
             weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
         }
-        sound (actor, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
+        sound (actor, CH_WEAPON_A, SND_MACHINEGUN_FIRE, VOL_BASE, ATTEN_NORM);
         fireBullet(actor, weaponentity, actor.tur_shotorg, actor.tur_shotdir_updated, actor.shot_spread, 0, actor.shot_dmg, 0, actor.shot_force, DEATH_TURRET_WALK_GUN.m_id, EFFECT_BULLET);
         Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1);
     }
index d6a371b7652767b703c0493e3c87e31f4db7a5dc..9d1122b5dc12ad1b3df28051968cd1ed0ab30969 100644 (file)
@@ -272,7 +272,7 @@ bool spiderbot_frame(entity this, float dt)
                        fireBullet(this, weaponentity, v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
                                autocvar_g_vehicle_spiderbot_minigun_damage, 0, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, EFFECT_BULLET);
 
-                       sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
+                       sound (gun, CH_WEAPON_A, SND_MACHINEGUN_FIRE, VOL_BASE, ATTEN_NORM);
                        //trailparticles(this, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
                        Send_Effect(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH, v, v_forward * 2500, 1);
 
index d768abfafe46ada390d6f4dfea6c4b3558c3c961..9f07959d66b8928f69dc4e288c51380e4df389eb 100644 (file)
@@ -7,15 +7,15 @@ CLASS(Blaster, Weapon)
 /* flags     */ ATTRIB(Blaster, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
 /* rating    */ ATTRIB(Blaster, bot_pickupbasevalue, float, 0);
 /* color     */ ATTRIB(Blaster, wpcolor, vector, '1 0.5 0.5');
-/* modelname */ ATTRIB(Blaster, mdl, string, "laser");
+/* modelname */ ATTRIB(Blaster, mdl, string, "blaster");
 #ifdef GAMEQC
 /* model     */ ATTRIB(Blaster, m_model, Model, MDL_BLASTER_ITEM);
 /* flash mdl */ ATTRIB(Blaster, m_muzzlemodel, Model, MDL_Null);
 /* flash eff */ ATTRIB(Blaster, m_muzzleeffect, entity, EFFECT_BLASTER_MUZZLEFLASH);
 #endif
-/* crosshair */ ATTRIB(Blaster, w_crosshair, string, "gfx/crosshairlaser");
+/* crosshair */ ATTRIB(Blaster, w_crosshair, string, "gfx/crosshairblaster");
 /* crosshair */ ATTRIB(Blaster, w_crosshair_size, float, 0.5);
-/* wepimg    */ ATTRIB(Blaster, model2, string, "weaponlaser");
+/* wepimg    */ ATTRIB(Blaster, model2, string, "weaponblaster");
 /* refname   */ ATTRIB(Blaster, netname, string, "blaster");
 /* wepname   */ ATTRIB(Blaster, m_name, string, _("Blaster"));
 
index 70c72f52cba160dbcad5ab19e82e476f102f090c..bb3418aa051a826643391f84eac71e8d958c52f3 100644 (file)
@@ -7,15 +7,15 @@ CLASS(Devastator, Weapon)
 /* flags     */ ATTRIB(Devastator, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
 /* rating    */ ATTRIB(Devastator, bot_pickupbasevalue, float, 8000);
 /* color     */ ATTRIB(Devastator, wpcolor, vector, '1 1 0');
-/* modelname */ ATTRIB(Devastator, mdl, string, "rl");
+/* modelname */ ATTRIB(Devastator, mdl, string, "devastator");
 #ifdef GAMEQC
 /* model     */ ATTRIB(Devastator, m_model, Model, MDL_DEVASTATOR_ITEM);
 /* flash mdl */ ATTRIB(Devastator, m_muzzlemodel, Model, MDL_DEVASTATOR_MUZZLEFLASH);
 /* flash eff */ ATTRIB(Devastator, m_muzzleeffect, entity, EFFECT_ROCKET_MUZZLEFLASH);
 #endif
-/* crosshair */ ATTRIB(Devastator, w_crosshair, string, "gfx/crosshairrocketlauncher");
+/* crosshair */ ATTRIB(Devastator, w_crosshair, string, "gfx/crosshairdevastator");
 /* crosshair */ ATTRIB(Devastator, w_crosshair_size, float, 0.7);
-/* wepimg    */ ATTRIB(Devastator, model2, string, "weaponrocketlauncher");
+/* wepimg    */ ATTRIB(Devastator, model2, string, "weapondevastator");
 /* refname   */ ATTRIB(Devastator, netname, string, "devastator");
 /* wepname   */ ATTRIB(Devastator, m_name, string, _("Devastator"));
 
index 25b1be5073aa14542acc2e85802320597615c259..ca1f9ee50d0c2ecab4430df137ea47bebe3cfa7d 100644 (file)
@@ -7,7 +7,7 @@ CLASS(Hook, Weapon)
 /* flags     */ ATTRIB(Hook, spawnflags, int, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH | WEP_FLAG_NOTRUEAIM);
 /* rating    */ ATTRIB(Hook, bot_pickupbasevalue, float, 0);
 /* color     */ ATTRIB(Hook, wpcolor, vector, '0 0.5 0');
-/* modelname */ ATTRIB(Hook, mdl, string, "hookgun");
+/* modelname */ ATTRIB(Hook, mdl, string, "hook");
 #ifdef GAMEQC
 /* model     */ ATTRIB(Hook, m_model, Model, MDL_HOOK_ITEM);
 /* flash mdl */ ATTRIB(Hook, m_muzzlemodel, Model, MDL_Null);
index 15a4d6a3c180f809cd9ade5fd6de424c00e972a2..9b9cbf9f500a17416b684de8b601ba2492917473 100644 (file)
@@ -4,7 +4,7 @@
 
 void W_MachineGun_Attack(Weapon thiswep, int deathtype, entity actor, .entity weaponentity)
 {
-       W_SetupShot(actor, weaponentity, true, 0, SND_UZI_FIRE, CH_WEAPON_A, ((actor.(weaponentity).misc_bulletcounter == 1) ? WEP_CVAR(machinegun, first_damage) : WEP_CVAR(machinegun, sustained_damage)), deathtype);
+       W_SetupShot(actor, weaponentity, true, 0, SND_MACHINEGUN_FIRE, CH_WEAPON_A, ((actor.(weaponentity).misc_bulletcounter == 1) ? WEP_CVAR(machinegun, first_damage) : WEP_CVAR(machinegun, sustained_damage)), deathtype);
        if(!autocvar_g_norecoil)
        {
                actor.punchangle_x = random() - 0.5;
@@ -79,7 +79,7 @@ void W_MachineGun_Attack_Auto(Weapon thiswep, entity actor, .entity weaponentity
 
        W_DecreaseAmmo(thiswep, actor, WEP_CVAR(machinegun, sustained_ammo), weaponentity);
 
-       W_SetupShot(actor, weaponentity, true, 0, SND_UZI_FIRE, CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage), thiswep.m_id);
+       W_SetupShot(actor, weaponentity, true, 0, SND_MACHINEGUN_FIRE, CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage), thiswep.m_id);
        if(!autocvar_g_norecoil)
        {
                actor.punchangle_x = random() - 0.5;
@@ -105,7 +105,7 @@ void W_MachineGun_Attack_Auto(Weapon thiswep, entity actor, .entity weaponentity
 
 void W_MachineGun_Attack_Burst(Weapon thiswep, entity actor, .entity weaponentity, int fire)
 {
-       W_SetupShot(actor, weaponentity, true, 0, SND_UZI_FIRE, CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage), thiswep.m_id);
+       W_SetupShot(actor, weaponentity, true, 0, SND_MACHINEGUN_FIRE, CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage), thiswep.m_id);
        if(!autocvar_g_norecoil)
        {
                actor.punchangle_x = random() - 0.5;
index 9a2adf46c94d42d17dfda956578c249857e09181..0139e209d9ea78e3167bd70837093440fdfd9547 100644 (file)
@@ -7,15 +7,15 @@ CLASS(MachineGun, Weapon)
 /* flags     */ ATTRIB(MachineGun, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_BLEED);
 /* rating    */ ATTRIB(MachineGun, bot_pickupbasevalue, float, 7000);
 /* color     */ ATTRIB(MachineGun, wpcolor, vector, '1 1 0');
-/* modelname */ ATTRIB(MachineGun, mdl, string, "uzi");
+/* modelname */ ATTRIB(MachineGun, mdl, string, "machinegun");
 #ifdef GAMEQC
 /* model     */ ATTRIB(MachineGun, m_model, Model, MDL_MACHINEGUN_ITEM);
 /* flash mdl */ ATTRIB(MachineGun, m_muzzlemodel, Model, MDL_MACHINEGUN_MUZZLEFLASH);
 /* flash eff */ ATTRIB(MachineGun, m_muzzleeffect, entity, EFFECT_MACHINEGUN_MUZZLEFLASH);
 #endif
-/* crosshair */ ATTRIB(MachineGun, w_crosshair, string, "gfx/crosshairuzi");
+/* crosshair */ ATTRIB(MachineGun, w_crosshair, string, "gfx/crosshairmachinegun");
 /* crosshair */ ATTRIB(MachineGun, w_crosshair_size, float, 0.6);
-/* wepimg    */ ATTRIB(MachineGun, model2, string, "weaponuzi");
+/* wepimg    */ ATTRIB(MachineGun, model2, string, "weaponmachinegun");
 /* refname   */ ATTRIB(MachineGun, netname, string, "machinegun");
 /* wepname   */ ATTRIB(MachineGun, m_name, string, _("MachineGun"));
 
index 118e5c5f0010ee03ce619f2f4b915d8895db3db0..d3c397ea8e0e4d576ff58a7fa068777620122fca 100644 (file)
@@ -7,15 +7,15 @@ CLASS(Mortar, Weapon)
 /* flags     */ ATTRIB(Mortar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH | WEP_FLAG_NOTRUEAIM);
 /* rating    */ ATTRIB(Mortar, bot_pickupbasevalue, float, 7000);
 /* color     */ ATTRIB(Mortar, wpcolor, vector, '1 0 0');
-/* modelname */ ATTRIB(Mortar, mdl, string, "gl");
+/* modelname */ ATTRIB(Mortar, mdl, string, "mortar");
 #ifdef GAMEQC
 /* model     */ ATTRIB(Mortar, m_model, Model, MDL_MORTAR_ITEM);
 /* flash mdl */ ATTRIB(Mortar, m_muzzlemodel, Model, MDL_Null);
 /* flash eff */ ATTRIB(Mortar, m_muzzleeffect, entity, EFFECT_GRENADE_MUZZLEFLASH);
 #endif
-/* crosshair */ ATTRIB(Mortar, w_crosshair, string, "gfx/crosshairgrenadelauncher");
+/* crosshair */ ATTRIB(Mortar, w_crosshair, string, "gfx/crosshairmortar");
 /* crosshair */ ATTRIB(Mortar, w_crosshair_size, float, 0.7);
-/* wepimg    */ ATTRIB(Mortar, model2, string, "weapongrenadelauncher");
+/* wepimg    */ ATTRIB(Mortar, model2, string, "weaponmortar");
 /* refname   */ ATTRIB(Mortar, netname, string, "mortar");
 /* wepname   */ ATTRIB(Mortar, m_name, string, _("Mortar"));
 
index 803930cc0cfc6880a01df26f36109f5efe794169..0b7f0e43378da33d498b48db79fc65518ab79ba9 100644 (file)
@@ -30,12 +30,12 @@ void W_Rifle_FireBullet(Weapon thiswep, .entity weaponentity, float pSpread, flo
 
 void W_Rifle_Attack(Weapon thiswep, entity actor, .entity weaponentity)
 {
-       W_Rifle_FireBullet(thiswep, weaponentity, WEP_CVAR_PRI(rifle, spread), WEP_CVAR_PRI(rifle, damage), WEP_CVAR_PRI(rifle, headshot_multiplier), WEP_CVAR_PRI(rifle, force), WEP_CVAR_PRI(rifle, solidpenetration), WEP_CVAR_PRI(rifle, ammo), thiswep.m_id, WEP_CVAR_PRI(rifle, tracer), WEP_CVAR_PRI(rifle, shots), SND_CAMPINGRIFLE_FIRE, actor);
+       W_Rifle_FireBullet(thiswep, weaponentity, WEP_CVAR_PRI(rifle, spread), WEP_CVAR_PRI(rifle, damage), WEP_CVAR_PRI(rifle, headshot_multiplier), WEP_CVAR_PRI(rifle, force), WEP_CVAR_PRI(rifle, solidpenetration), WEP_CVAR_PRI(rifle, ammo), thiswep.m_id, WEP_CVAR_PRI(rifle, tracer), WEP_CVAR_PRI(rifle, shots), SND_RIFLE_FIRE, actor);
 }
 
 void W_Rifle_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
 {
-       W_Rifle_FireBullet(thiswep, weaponentity, WEP_CVAR_SEC(rifle, spread), WEP_CVAR_SEC(rifle, damage), WEP_CVAR_SEC(rifle, headshot_multiplier), WEP_CVAR_SEC(rifle, force), WEP_CVAR_SEC(rifle, solidpenetration), WEP_CVAR_SEC(rifle, ammo), thiswep.m_id | HITTYPE_SECONDARY, WEP_CVAR_SEC(rifle, tracer), WEP_CVAR_SEC(rifle, shots), SND_CAMPINGRIFLE_FIRE2, actor);
+       W_Rifle_FireBullet(thiswep, weaponentity, WEP_CVAR_SEC(rifle, spread), WEP_CVAR_SEC(rifle, damage), WEP_CVAR_SEC(rifle, headshot_multiplier), WEP_CVAR_SEC(rifle, force), WEP_CVAR_SEC(rifle, solidpenetration), WEP_CVAR_SEC(rifle, ammo), thiswep.m_id | HITTYPE_SECONDARY, WEP_CVAR_SEC(rifle, tracer), WEP_CVAR_SEC(rifle, shots), SND_RIFLE_FIRE2, actor);
 }
 
 .void(Weapon thiswep, entity actor, .entity weaponentity) rifle_bullethail_attackfunc;
@@ -211,7 +211,7 @@ METHOD(Rifle, wr_init, void(entity thiswep))
 {
     if(autocvar_cl_reticle && autocvar_cl_reticle_weapon)
     {
-        precache_pic("gfx/reticle_nex");
+        precache_pic("gfx/reticle_vortex");
     }
 }
 METHOD(Rifle, wr_zoom, bool(entity thiswep, entity actor))
index e5a2cde2b0b3956f3081c0889e5aa98d11b56390..d5c18f377cb81a551adf70a5cc5be24598c8b86e 100644 (file)
@@ -7,7 +7,7 @@ CLASS(Rifle, Weapon)
 /* flags     */ ATTRIB(Rifle, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS);
 /* rating    */ ATTRIB(Rifle, bot_pickupbasevalue, float, 7000);
 /* color     */ ATTRIB(Rifle, wpcolor, vector, '0.5 1 0');
-/* modelname */ ATTRIB(Rifle, mdl, string, "campingrifle");
+/* modelname */ ATTRIB(Rifle, mdl, string, "rifle");
 #ifdef GAMEQC
 /* model     */ ATTRIB(Rifle, m_model, Model, MDL_RIFLE_ITEM);
 /* flash mdl */ ATTRIB(Rifle, m_muzzlemodel, Model, MDL_Null);
@@ -15,7 +15,7 @@ CLASS(Rifle, Weapon)
 #endif
 /* crosshair */ ATTRIB(Rifle, w_crosshair, string, "gfx/crosshairrifle");
 /* crosshair */ ATTRIB(Rifle, w_crosshair_size, float, 0.6);
-/* reticle   */ ATTRIB(Rifle, w_reticle, string, "gfx/reticle_nex");
+/* reticle   */ ATTRIB(Rifle, w_reticle, string, "gfx/reticle_vortex");
 /* wepimg    */ ATTRIB(Rifle, model2, string, "weaponrifle");
 /* refname   */ ATTRIB(Rifle, netname, string, "rifle");
 /* wepname   */ ATTRIB(Rifle, m_name, string, _("Rifle"));
index 25aa1b6658c62367fe0f9787f7230f2be7678a4c..e0172d027da33bf1b780ea6ae606082161924375 100644 (file)
@@ -120,7 +120,7 @@ void W_Vaporizer_Attack(Weapon thiswep, entity actor, .entity weaponentity)
        W_SetupShot(actor, weaponentity, true, 0, SND_Null, CH_WEAPON_A, vaporizer_damage, thiswep.m_id);
        // handle sound separately so we can change the volume
        // added bonus: no longer plays the strength sound (strength gives no bonus to instakill anyway)
-       sound (actor, CH_WEAPON_A, SND_MINSTANEXFIRE, VOL_BASE * 0.8, ATTEN_NORM);
+       sound (actor, CH_WEAPON_A, SND_VAPORIZER_FIRE, VOL_BASE * 0.8, ATTEN_NORM);
 
        yoda = 0;
        impressive_hits = 0;
@@ -363,14 +363,14 @@ METHOD(Vaporizer, wr_impacteffect, void(entity thiswep, entity actor))
     else
     {
         pointparticles(EFFECT_VORTEX_IMPACT, org2, '0 0 0', 1);
-        if(!w_issilent) { sound(actor, CH_SHOTS, SND_NEXIMPACT, VOL_BASE, ATTN_NORM); }
+        if(!w_issilent) { sound(actor, CH_SHOTS, SND_VORTEX_IMPACT, VOL_BASE, ATTN_NORM); }
     }
 }
 METHOD(Vaporizer, wr_init, void(entity thiswep))
 {
     if(autocvar_cl_reticle && autocvar_cl_reticle_weapon)
     {
-        precache_pic("gfx/reticle_nex");
+        precache_pic("gfx/reticle_vortex");
     }
 }
 METHOD(Vaporizer, wr_zoom, bool(entity thiswep, entity actor))
index 277557e9cf290554a8fad90596758eabef26f42c..bc900206869673ca323c681f7da3139f18f203db 100644 (file)
@@ -7,16 +7,16 @@ CLASS(Vaporizer, Weapon)
 /* flags     */ ATTRIB(Vaporizer, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN | WEP_FLAG_NODUAL);
 /* rating    */ ATTRIB(Vaporizer, bot_pickupbasevalue, float, 10000);
 /* color     */ ATTRIB(Vaporizer, wpcolor, vector, '0.5 1 1');
-/* modelname */ ATTRIB(Vaporizer, mdl, string, "minstanex");
+/* modelname */ ATTRIB(Vaporizer, mdl, string, "vaporizer");
 #ifdef GAMEQC
 /* model     */ ATTRIB(Vaporizer, m_model, Model, MDL_VAPORIZER_ITEM);
 /* flash mdl */ ATTRIB(Vaporizer, m_muzzlemodel, Model, MDL_Null);
 /* flash eff */ ATTRIB(Vaporizer, m_muzzleeffect, entity, EFFECT_VORTEX_MUZZLEFLASH);
 #endif
-/* crosshair */ ATTRIB(Vaporizer, w_crosshair, string, "gfx/crosshairminstanex");
+/* crosshair */ ATTRIB(Vaporizer, w_crosshair, string, "gfx/crosshairvaporizer");
 /* crosshair */ ATTRIB(Vaporizer, w_crosshair_size, float, 0.6);
-/* reticle   */ ATTRIB(Vaporizer, w_reticle, string, "gfx/reticle_nex");
-/* wepimg    */ ATTRIB(Vaporizer, model2, string, "weaponminstanex");
+/* reticle   */ ATTRIB(Vaporizer, w_reticle, string, "gfx/reticle_vortex");
+/* wepimg    */ ATTRIB(Vaporizer, model2, string, "weaponvaporizer");
 /* refname   */ ATTRIB(Vaporizer, netname, string, "vaporizer");
 /* wepname   */ ATTRIB(Vaporizer, m_name, string, _("Vaporizer"));
 
index 5c9ae23a1806d6b4b04801b61a16f8c8ea0c1534..2bc84b2b8bdf8807f662d916eaaaebf05a3550b8 100644 (file)
@@ -119,10 +119,10 @@ void W_Vortex_Attack(Weapon thiswep, entity actor, .entity weaponentity, float i
        mydmg *= charge;
        myforce *= charge;
 
-       W_SetupShot(actor, weaponentity, true, 5, SND_NEXFIRE, CH_WEAPON_A, mydmg, dtype);
+       W_SetupShot(actor, weaponentity, true, 5, SND_VORTEX_FIRE, CH_WEAPON_A, mydmg, dtype);
        if(charge > WEP_CVAR(vortex, charge_animlimit) && WEP_CVAR(vortex, charge_animlimit)) // if the Vortex is overcharged, we play an extra sound
        {
-               sound(actor, CH_WEAPON_B, SND_NEXCHARGE, VOL_BASE * (charge - 0.5 * WEP_CVAR(vortex, charge_animlimit)) / (1 - 0.5 * WEP_CVAR(vortex, charge_animlimit)), ATTN_NORM);
+               sound(actor, CH_WEAPON_B, SND_VORTEX_CHARGE, VOL_BASE * (charge - 0.5 * WEP_CVAR(vortex, charge_animlimit)) / (1 - 0.5 * WEP_CVAR(vortex, charge_animlimit)), ATTN_NORM);
        }
 
        yoda = 0;
@@ -324,13 +324,13 @@ METHOD(Vortex, wr_impacteffect, void(entity thiswep, entity actor))
        vector org2 = w_org + w_backoff * 6;
        pointparticles(EFFECT_VORTEX_IMPACT, org2, '0 0 0', 1);
        if(!w_issilent)
-               sound(this, CH_SHOTS, SND_NEXIMPACT, VOL_BASE, ATTN_NORM);
+               sound(this, CH_SHOTS, SND_VORTEX_IMPACT, VOL_BASE, ATTN_NORM);
 }
 METHOD(Vortex, wr_init, void(entity thiswep))
 {
        if(autocvar_cl_reticle && autocvar_cl_reticle_weapon)
        {
-               precache_pic("gfx/reticle_nex");
+               precache_pic("gfx/reticle_vortex");
        }
 }
 METHOD(Vortex, wr_zoom, bool(entity thiswep, entity actor))
index babbfe51bb0f25a8a0777ce78cbfc3da08470ce7..f2b2953fb20103fb03e76f1922b2b77eefd7a36e 100644 (file)
@@ -7,16 +7,16 @@ CLASS(Vortex, Weapon)
 /* flags     */ ATTRIB(Vortex, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN);
 /* rating    */ ATTRIB(Vortex, bot_pickupbasevalue, float, 8000);
 /* color     */ ATTRIB(Vortex, wpcolor, vector, '0.5 1 1');
-/* modelname */ ATTRIB(Vortex, mdl, string, "nex");
+/* modelname */ ATTRIB(Vortex, mdl, string, "vortex");
 #ifdef GAMEQC
 /* model     */ ATTRIB(Vortex, m_model, Model, MDL_VORTEX_ITEM);
 /* flash mdl */ ATTRIB(Vortex, m_muzzlemodel, Model, MDL_Null);
 /* flash eff */ ATTRIB(Vortex, m_muzzleeffect, entity, EFFECT_VORTEX_MUZZLEFLASH);
 #endif
-/* crosshair */ ATTRIB(Vortex, w_crosshair, string, "gfx/crosshairnex");
+/* crosshair */ ATTRIB(Vortex, w_crosshair, string, "gfx/crosshairvortex");
 /* crosshair */ ATTRIB(Vortex, w_crosshair_size, float, 0.65);
-/* reticle   */ ATTRIB(Vortex, w_reticle, string, "gfx/reticle_nex");
-/* wepimg    */ ATTRIB(Vortex, model2, string, "weaponnex");
+/* reticle   */ ATTRIB(Vortex, w_reticle, string, "gfx/reticle_vortex");
+/* wepimg    */ ATTRIB(Vortex, model2, string, "weaponvortex");
 /* refname   */ ATTRIB(Vortex, netname, string, "vortex");
 /* wepname   */ ATTRIB(Vortex, m_name, string, _("Vortex"));
 
diff --git a/sound/weapons/campingrifle_fire.ogg b/sound/weapons/campingrifle_fire.ogg
deleted file mode 100644 (file)
index d20a65e..0000000
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diff --git a/sound/weapons/campingrifle_fire2.ogg b/sound/weapons/campingrifle_fire2.ogg
deleted file mode 100644 (file)
index 721b37b..0000000
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diff --git a/sound/weapons/machinegun_fire.ogg b/sound/weapons/machinegun_fire.ogg
new file mode 100644 (file)
index 0000000..9dc3899
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diff --git a/sound/weapons/minstanexfire.ogg b/sound/weapons/minstanexfire.ogg
deleted file mode 100644 (file)
index 1dec6ff..0000000
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diff --git a/sound/weapons/nexcharge.ogg b/sound/weapons/nexcharge.ogg
deleted file mode 100644 (file)
index 6fa152d..0000000
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diff --git a/sound/weapons/nexfire.ogg b/sound/weapons/nexfire.ogg
deleted file mode 100644 (file)
index c576c0a..0000000
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diff --git a/sound/weapons/neximpact.ogg b/sound/weapons/neximpact.ogg
deleted file mode 100644 (file)
index b6476d8..0000000
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diff --git a/sound/weapons/rifle_fire.ogg b/sound/weapons/rifle_fire.ogg
new file mode 100644 (file)
index 0000000..d20a65e
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diff --git a/sound/weapons/rifle_fire2.ogg b/sound/weapons/rifle_fire2.ogg
new file mode 100644 (file)
index 0000000..721b37b
Binary files /dev/null and b/sound/weapons/rifle_fire2.ogg differ
diff --git a/sound/weapons/uzi_fire.ogg b/sound/weapons/uzi_fire.ogg
deleted file mode 100644 (file)
index 9dc3899..0000000
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diff --git a/sound/weapons/vaporizer_fire.ogg b/sound/weapons/vaporizer_fire.ogg
new file mode 100644 (file)
index 0000000..1dec6ff
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diff --git a/sound/weapons/vortex_charge.ogg b/sound/weapons/vortex_charge.ogg
new file mode 100644 (file)
index 0000000..6fa152d
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diff --git a/sound/weapons/vortex_fire.ogg b/sound/weapons/vortex_fire.ogg
new file mode 100644 (file)
index 0000000..c576c0a
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diff --git a/sound/weapons/vortex_impact.ogg b/sound/weapons/vortex_impact.ogg
new file mode 100644 (file)
index 0000000..b6476d8
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