else
view_quality = 1;
+ // this needs to be updated manually now due to the destruction of engine physics stats
+ if(autocvar_slowmo != STAT(MOVEVARS_TIMESCALE))
+ cvar_set("slowmo", ftos(STAT(MOVEVARS_TIMESCALE)));
+
button_attack2 = PHYS_INPUT_BUTTON_ATCK2(this);
button_zoom = PHYS_INPUT_BUTTON_ZOOM(this);
if (this.PlayerPhysplug)
if (this.PlayerPhysplug(this))
return;
-#elif defined(CSQC)
- if(autocvar_slowmo != STAT(MOVEVARS_TIMESCALE))
- cvar_set("slowmo", ftos(STAT(MOVEVARS_TIMESCALE)));
#endif
#ifdef SVQC