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draw weapons on sbar at full opacity like they are in mission packs
author
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 23 Jun 2011 07:21:55 +0000
(07:21 +0000)
committer
Rudolf Polzer <divVerent@xonotic.org>
Sun, 26 Jun 2011 05:49:31 +0000
(07:49 +0200)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11212
d7cf8633
-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
8b5a5ec0447c1e5062781142501e1b818fad5eb9
sbar.c
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diff --git
a/sbar.c
b/sbar.c
index 28d7f604e48b936b2f33eb290e31c78580eeb3a8..80c6330fa3019202a7d89d9fa23b0dcb2a449ebc 100644
(file)
--- a/
sbar.c
+++ b/
sbar.c
@@
-812,7
+812,7
@@
void Sbar_DrawInventory (void)
else
flashon = (flashon%5) + 2;
- Sbar_Draw
AlphaPic (i*24, -16, sb_weapons[flashon][i], sbar_alpha_bg.value
);
+ Sbar_Draw
Pic (i*24, -16, sb_weapons[flashon][i]
);
}
}