ACCUMULATE_FUNCTION(RegisterDeathtypes, RegisterDeathtype_##name)
#define DEATHTYPES \
- DEATHTYPE(DEATH_FALL, DEATH_SELF_FALL, NO_MSG, DEATH_SPECIAL_START) \
+ DEATHTYPE(DEATH_FALL, DEATH_SELF_FALL, DEATH_MURDER_FALL, DEATH_SPECIAL_START) \
DEATHTYPE(DEATH_TELEFRAG, NO_MSG, DEATH_MURDER_TELEFRAG, NORMAL_POS) \
- DEATHTYPE(DEATH_DROWN, DEATH_SELF_DROWN, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_HURTTRIGGER, DEATH_SELF_CUSTOM, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_LAVA, DEATH_SELF_LAVA, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_SLIME, DEATH_SELF_SLIME, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_DROWN, DEATH_SELF_DROWN, DEATH_MURDER_DROWN, NORMAL_POS) \
+ DEATHTYPE(DEATH_HURTTRIGGER, DEATH_SELF_VOID, DEATH_MURDER_VOID, NORMAL_POS) \
+ DEATHTYPE(DEATH_LAVA, DEATH_SELF_LAVA, DEATH_MURDER_LAVA, NORMAL_POS) \
+ DEATHTYPE(DEATH_SLIME, DEATH_SELF_SLIME, DEATH_MURDER_SLIME, NORMAL_POS) \
DEATHTYPE(DEATH_KILL, DEATH_SELF_SUICIDE, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_NOAMMO, DEATH_SELF_NOAMMO, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_SWAMP, DEATH_SELF_SWAMP, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_SWAMP, DEATH_SELF_SWAMP, DEATH_MURDER_SWAMP, NORMAL_POS) \
DEATHTYPE(DEATH_TEAMCHANGE, DEATH_SELF_TEAMCHANGE, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_AUTOTEAMCHANGE, DEATH_SELF_AUTOTEAMCHANGE, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_CAMP, DEATH_SELF_CAMP, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_SHOOTING_STAR, DEATH_SELF_SHOOTING_STAR, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_SHOOTING_STAR, DEATH_SELF_SHOOTING_STAR, DEATH_MURDER_SHOOTING_STAR, NORMAL_POS) \
DEATHTYPE(DEATH_ROT, DEATH_SELF_ROT, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_MIRRORDAMAGE, DEATH_SELF_BETRAYAL, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_TOUCHEXPLODE, DEATH_SELF_TOUCHEXPLODE, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_CHEAT, DEATH_SELF_CHEAT, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_TOUCHEXPLODE, DEATH_SELF_TOUCHEXPLODE, DEATH_MURDER_TOUCHEXPLODE, NORMAL_POS) \
+ DEATHTYPE(DEATH_CHEAT, DEATH_SELF_CHEAT, DEATH_MURDER_CHEAT, NORMAL_POS) \
DEATHTYPE(DEATH_FIRE, DEATH_SELF_FIRE, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_VHCRUSH, NO_MSG, NO_MSG, DEATH_VHFIRST) \
DEATHTYPE(DEATH_SBMINIGUN, NO_MSG, NO_MSG, NORMAL_POS) \
MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPND2("", ""), "", _("^F1%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "notify_void", _("^F1%s^K1 %s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 0, s1, XPND2(s1, ""), "notify_void", _("^F1%s^K1 was in the wrong place\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SELFKILL, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^F1%s^K1 died\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^F1%s^K1 died\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 0, s1, XPND2(s1, ""), "notify_void", _("^F1%s^K1 was in the wrong place\n"), "") \
MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^F1%s^K1 couldn't take it anymore\n"), "") \
MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 0, s1, XPND2(s1, ""), "notify_outofammo", _("^F1%s^K1 died. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo\n")) \
MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^F1%s^K1 rotted away\n"), "") \
MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_shootingstar", _("^F1%s^K1 was shot into space by ^BG%s\n"), "") \
MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_slime", _("^F1%s^K1 was preserved by ^BG%s\n"), "") \
MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_void", _("^F1%s^K1 was thrown into a world of hurt by ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_death", _("^F1%s^K1 died in an accident with ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_death", _("^F1%s^K1 was unfairly eliminated by ^BG%s\n"), "") \
MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
MSG_INFO_NOTIF(INFO_WEAPON_MARBLES_LOST, 2, 1, XPND3(s1, s2, WEAPON_NAME), XPND2("", ""), "", _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "")
MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPND2(0, 0), _("^K1You were %s"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Watch your step!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SELFKILL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Watch your step!"), "") \
MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \
MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You died in an accident!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TELEFRAG, 2, 0, s2, NO_CPID, XPND2(0, 0), _("^K1You were telefragged by ^BG%s"), _("^K1You tried to occupy ^BG%s^K1's teleport destination space")) \
MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG) \
MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
- MSG_DEATH_NOTIF(DEATH_SELF_SELFKILL, INFO_DEATH_SELF_SELFKILL, CENTER_DEATH_SELF_SELFKILL) \
+ MSG_DEATH_NOTIF(DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
MSG_DEATH_NOTIF(DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
MSG_DEATH_NOTIF(DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, CENTER_DEATH_MURDER_TELEFRAG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \