on 1.4, as it's just not performant on these chips and sometimes buggy
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11176
d7cf8633-e32d-0410-b094-
e92efae38249
{
if (!GL_CheckExtension("glbase", opengl110funcs, NULL, false))
Sys_Error("OpenGL 1.1.0 functions not found");
- vid.support.gl20shaders = GL_CheckExtension("GL_ARB_fragment_shader", gl20shaderfuncs, "-noshaders", true);
+ vid.support.gl20shaders = GL_CheckExtension("2.0", gl20shaderfuncs, "-noshaders", true);
CHECKGLERROR