me.TD(me, 1, me.columns - 5.5, me.startButton = e = makeXonoticButton("Play", '0 0 0'));
me.startButton.onClick = MapList_LoadMap;
me.startButton.onClickEntity = NULL; // filled later
- me.TDempty(me, 0.5);
}
#endif
me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "crosshair_hittest", "1.25", "Enemies"));
me.TR(me);
me.TDempty(me, 0.4);
- me.TD(me, 1, 2.2, e = makeXonoticButton("Waypoints Setup", '0 0 0'));
+ me.TD(me, 1, 2.2, e = makeXonoticButton("Waypoints setup...", '0 0 0'));
e.onClick = DialogOpenButton_Click;
e.onClickEntity = main.waypointDialog;
me.TDempty(me, 0.5);
e.addValue(e, "Lots", "0");
e.configureXonoticTextSliderValues(e);
setDependent(e, "cl_gentle", 0, 0);
- me.TR(me);
me.gotoRC(me, me.rows - 1, 0);
me.TD(me, 1, me.columns, makeXonoticCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromxonotic;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
if(sl.value != e.savedValue)
e.savedValue = 0.65; // default
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticTextLabel(0.1, "Frequency:"));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Frequency:"));
me.TD(me, 1, 2, sl);
me.TR(me);
me.TR(me);
me.TD(me, 1, 2, e = makeXonoticButton("Advanced settings...", '0 0 0'));
e.onClick = DialogOpenButton_Click;
e.onClickEntity = main.cvarsDialog;
- me.TDempty(me, 0.5);
}
#endif