// Cvars declared in snd_main.h (shared with other snd_*.c files)
cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.15", "how much sound to mix ahead of time"};
+cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"};
cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
extern cvar_t v_flipped;
cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
Cvar_RegisterVariable(&nosound);
Cvar_RegisterVariable(&snd_precache);
Cvar_RegisterVariable(&snd_initialized);
+ Cvar_RegisterVariable(&snd_streaming);
Cvar_RegisterVariable(&ambient_level);
Cvar_RegisterVariable(&ambient_fade);
Cvar_RegisterVariable(&snd_noextraupdate);
#include "quakedef.h"
#include "snd_main.h"
#include "snd_ogg.h"
+#include "snd_wav.h"
/*
fs_offset_t filesize;
ov_decode_t ov_decode;
OggVorbis_File vf;
- ogg_stream_persfx_t* per_sfx;
vorbis_info *vi;
vorbis_comment *vc;
- ogg_int64_t len;
+ ogg_int64_t len, buff_len;
double peak, gaindb;
if (!vf_dll)
len = qov_pcm_total (&vf, -1) * vi->channels * 2; // 16 bits => "* 2"
- if (developer_loading.integer >= 2)
- Con_Printf ("Ogg sound file \"%s\" will be streamed\n", filename);
- per_sfx = (ogg_stream_persfx_t *)Mem_Alloc (snd_mempool, sizeof (*per_sfx));
- strlcpy(per_sfx->name, sfx->name, sizeof(per_sfx->name));
- sfx->memsize += sizeof (*per_sfx);
- per_sfx->file = data;
- per_sfx->filesize = filesize;
- sfx->memsize += filesize;
-
- per_sfx->format.speed = vi->rate;
- per_sfx->format.width = 2; // We always work with 16 bits samples
- per_sfx->format.channels = vi->channels;
-
- sfx->fetcher_data = per_sfx;
- sfx->fetcher = &ogg_fetcher;
- sfx->flags |= SFXFLAG_STREAMED;
- sfx->total_length = (int)((size_t)len / (per_sfx->format.channels * 2) * ((double)snd_renderbuffer->format.speed / per_sfx->format.speed));
- vc = qov_comment(&vf, -1);
- OGG_DecodeTags(vc, &sfx->loopstart, &sfx->total_length, (double)snd_renderbuffer->format.speed / (double)per_sfx->format.speed, sfx->total_length, &peak, &gaindb);
- per_sfx->total_length = sfx->total_length;
- qov_clear (&vf);
+ // Decide if we go for a stream or a simple PCM cache
+ buff_len = (int)ceil (STREAM_BUFFER_DURATION * snd_renderbuffer->format.speed) * 2 * vi->channels;
+ if (snd_streaming.integer && (len > (ogg_int64_t)filesize + 3 * buff_len || snd_streaming.integer >= 2))
+ {
+ ogg_stream_persfx_t* per_sfx;
+
+ if (developer_loading.integer >= 2)
+ Con_Printf ("Ogg sound file \"%s\" will be streamed\n", filename);
+ per_sfx = (ogg_stream_persfx_t *)Mem_Alloc (snd_mempool, sizeof (*per_sfx));
+ strlcpy(per_sfx->name, sfx->name, sizeof(per_sfx->name));
+ sfx->memsize += sizeof (*per_sfx);
+ per_sfx->file = data;
+ per_sfx->filesize = filesize;
+ sfx->memsize += filesize;
+
+ per_sfx->format.speed = vi->rate;
+ per_sfx->format.width = 2; // We always work with 16 bits samples
+ per_sfx->format.channels = vi->channels;
+
+ sfx->fetcher_data = per_sfx;
+ sfx->fetcher = &ogg_fetcher;
+ sfx->flags |= SFXFLAG_STREAMED;
+ sfx->total_length = (int)((size_t)len / (per_sfx->format.channels * 2) * ((double)snd_renderbuffer->format.speed / per_sfx->format.speed));
+ vc = qov_comment(&vf, -1);
+ OGG_DecodeTags(vc, &sfx->loopstart, &sfx->total_length, (double)snd_renderbuffer->format.speed / (double)per_sfx->format.speed, sfx->total_length, &peak, &gaindb);
+ per_sfx->total_length = sfx->total_length;
+ qov_clear (&vf);
+ }
+ else
+ {
+ char *buff;
+ ogg_int64_t done;
+ int bs;
+ long ret;
+ snd_buffer_t *sb;
+ snd_format_t ogg_format;
+
+ if (developer_loading.integer >= 2)
+ Con_Printf ("Ogg sound file \"%s\" will be cached\n", filename);
+
+ // Decode it
+ buff = (char *)Mem_Alloc (snd_mempool, (int)len);
+ done = 0;
+ bs = 0;
+ while ((ret = qov_read (&vf, &buff[done], (int)(len - done), mem_bigendian, 2, 1, &bs)) > 0)
+ done += ret;
+
+ // Build the sound buffer
+ ogg_format.speed = vi->rate;
+ ogg_format.channels = vi->channels;
+ ogg_format.width = 2; // We always work with 16 bits samples
+ sb = Snd_CreateSndBuffer ((unsigned char *)buff, (size_t)done / (vi->channels * 2), &ogg_format, snd_renderbuffer->format.speed);
+ if (sb == NULL)
+ {
+ qov_clear (&vf);
+ Mem_Free (data);
+ Mem_Free (buff);
+ return false;
+ }
+
+ sfx->fetcher = &wav_fetcher;
+ sfx->fetcher_data = sb;
+
+ sfx->total_length = sb->nbframes;
+ sfx->memsize += sb->maxframes * sb->format.channels * sb->format.width + sizeof (*sb) - sizeof (sb->samples);
+
+ sfx->flags &= ~SFXFLAG_STREAMED;
+ vc = qov_comment(&vf, -1);
+ OGG_DecodeTags(vc, &sfx->loopstart, &sfx->total_length, (double)snd_renderbuffer->format.speed / (double)sb->format.speed, sfx->total_length, &peak, &gaindb);
+ sb->nbframes = sfx->total_length;
+ qov_clear (&vf);
+ Mem_Free (data);
+ Mem_Free (buff);
+ }
if(peak)
{