]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
Code now in its place, but still doesn't work as indented
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 12 Jul 2010 18:05:44 +0000 (18:05 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 12 Jul 2010 18:05:44 +0000 (18:05 +0000)
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10294 d7cf8633-e32d-0410-b094-e92efae38249

view.c

diff --git a/view.c b/view.c
index 35d9e3d59aabe797894469cce4ee07507467124e..087279362c8b6334875c03664128903e14b4105b 100644 (file)
--- a/view.c
+++ b/view.c
@@ -40,7 +40,7 @@ cvar_t cl_bob = {CVAR_SAVE, "cl_bob","0.02", "view bobbing amount"};
 cvar_t cl_bobcycle = {CVAR_SAVE, "cl_bobcycle","0.6", "view bobbing speed"};
 cvar_t cl_bobup = {CVAR_SAVE, "cl_bobup","0.5", "view bobbing adjustment that makes the up or down swing of the bob last longer"};
 
-cvar_t cl_bob_side = {CVAR_SAVE, "cl_bob_side","0.02", "view bobbing amount"};
+cvar_t cl_bob_side = {CVAR_SAVE, "cl_bob_side","0.002", "view bobbing amount"};
 cvar_t cl_bobcycle_side = {CVAR_SAVE, "cl_bobcycle_side","0.6", "view bobbing speed"};
 cvar_t cl_bobup_side = {CVAR_SAVE, "cl_bobup_side","0.5", "view bobbing adjustment that makes the sideways swing of the bob last longer"};
 
@@ -644,7 +644,7 @@ void V_CalcRefdef (void)
                                        VectorAdd(vieworg, gunorg, gunorg);
                                        VectorAdd(viewangles, gunangles, gunangles);
 
-                                       // view bobbing code
+                                       // vertical view bobbing code
                                        xyspeed = sqrt(cl.velocity[0]*cl.velocity[0] + cl.velocity[1]*cl.velocity[1]);
                                        if (cl_bob.value && cl_bobcycle.value)
                                        {
@@ -670,9 +670,11 @@ void V_CalcRefdef (void)
                                                gunorg[2] += bound(-7, bob, 4);
                                        }
 
-                                       // view bobbing code 2
+                                       // horizontal bobbing code
                                        if (cl_bob_side.value && cl_bobcycle_side.value)
                                        {
+                                               vec3_t bobvel;
+                                               vec3_t forward, right, up;
                                                // LordHavoc: this code is *weird*, but not replacable (I think it
                                                // should be done in QC on the server, but oh well, quake is quake)
                                                // LordHavoc: figured out bobup: the time at which the sin is at 180
@@ -687,31 +689,25 @@ void V_CalcRefdef (void)
                                                // (don't count Z, or jumping messes it up)
                                                bob = xyspeed * cl_bob_side.value;
                                                bob = bob*0.3 + bob*0.7*cycle;
-                                               //vieworg[1] += bound(-7, bob, 4);
-                                               //vieworg[0] += bound(-7, bob, 4);
+
+                                               // now we calculate the side and front of the player, between the X and Y axis
+                                               AngleVectors(viewangles, forward, right, up);
+                                               forward[0] *= bob;
+                                               forward[1] *= bob;
+                                               right[0] *= bob;
+                                               right[1] *= bob;
+                                               // we use cl.cmd.sidemove with forward and cl.cmd.forwardmove with right so the side bobbing
+                                               // goes to the side when we walk forward and to the front when we strafe
+                                               VectorMAMAM(cl.cmd.sidemove, forward, cl.cmd.forwardmove, right, cl.cmd.upmove, up, bobvel);
+                                               vieworg[0] += bobvel[0];
+                                               vieworg[1] += bobvel[1];
                                                // we also need to adjust gunorg, or this appears like pushing the gun!
                                                // In the old code, this was applied to vieworg BEFORE copying to gunorg,
                                                // but this is not viable with the new followmodel code as that would mean
                                                // that followmodel would work on the munged-by-bob vieworg and do feedback
-                                               //gunorg[1] += bound(-7, bob, 4);
-                                               //gunorg[0] += bound(-7, bob, 4);
-                                               //vieworg[0] += bound(-7, bob, 4);
+                                               gunorg[0] += bobvel[0];
+                                               gunorg[1] += bobvel[1];
                                        }
-                                       
-                                       //TEST!!!
-                                       vec3_t wishvel;
-                                       vec3_t forward, right, up;
-                                       AngleVectors(viewangles, forward, right, up);
-                                       forward[0] *= 0.1;
-                                       forward[1] *= 0.1;
-                                       right[0] *= 0.1;
-                                       right[1] *= 0.1;
-                                       // we use cl.cmd.sidemove with forward and cl.cmd.forwardmove with right so the side bobbing
-                                       // goes to the side when we walk forward and to the front when we strafe
-                                       VectorMAMAM(cl.cmd.sidemove, forward, cl.cmd.forwardmove, right, cl.cmd.upmove, up, wishvel);
-                                       vieworg[0] += wishvel[0];
-                                       vieworg[1] += wishvel[1];
-                                       //End of TEST!!!
 
                                        // view rolling code
                                        if (cl_bobroll.value && cl_bobrollcycle.value)