KEYBIND_DEF("+fire" , _("primary fire"));
KEYBIND_DEF("+fire2" , _("secondary fire"));
KEYBIND_DEF("" , "");
- KEYBIND_DEF("" , _("Weapon switching"));
+ KEYBIND_DEF("" , _("Weapons"));
KEYBIND_DEF("weapprev" , CTX(_("WEAPON^previous")));
KEYBIND_DEF("weapnext" , CTX(_("WEAPON^next")));
KEYBIND_DEF("weaplast" , CTX(_("WEAPON^previously used")));
KEYBIND_DEF("weapbest" , CTX(_("WEAPON^best")));
KEYBIND_DEF("reload" , _("reload"));
+ KEYBIND_DEF("dropweapon" , _("drop weapon / throw nade"));
int i;
KEYBIND_DEF("menu_showteamselect" , _("team menu"));
KEYBIND_DEF("menu_showsandboxtools" , _("sandbox menu"));
KEYBIND_DEF("spec" , _("enter spectator mode"));
- KEYBIND_DEF("dropweapon" , _("drop weapon"));
KEYBIND_DEF("+use" , _("drop key / drop flag"));
KEYBIND_DEF("+button8" , _("drag object"));
KEYBIND_DEF("toggle chase_active" , _("3rd person view"));