set g_healthsize_death 0.25 "Dead players are further shrunken by this amount"\r
set g_healthsize_death_min -100 "Health at which dead players stop being shrunken"\r
set g_healthsize_weight 0.75 "Size affects player gravity by this amount"\r
-set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running"\r
+set g_healthsize_movementfactor 0.75 "Amount by which player size affects jumping and running"\r
set g_healthsize_falldamagefactor 0.5 "Amount by which player size influences fall damage"\r
set g_healthsize_viewfactor 2 "The view is offset by this amount based on player size"\r
set g_healthsize_soundfactor 0.5 "The sounds players make are amplified or reduced by this amount based on their size"\r
\r
- 0.8 BUG: Stomach load appeared 101 while my health was 100\r
\r
+- 0.8: Give weapons a weight, which affects the player based on size\r
+\r
- 0.8: Make some g_healthsize cvars g_balance_healthsize, and move them to balanceVT.cfg\r
\r
- 0.8: Make player fatness depend on frags, using a trick I heard about with shaders\r