#include "tuba.qh"
#include "t_items.qh"
#include "wall.qh"
-#include "waypointsprites.qh"
#include "../common/vehicles/all.qh"
t_items.qc
view.qc
wall.qc
-waypointsprites.qc
command/all.qc
#include "noise.qh"
#include "scoreboard.qh"
#include "shownames.qh"
-#include "waypointsprites.qh"
#include "mutators/events.qh"
+++ /dev/null
-#include "waypointsprites.qh"
-#include "_all.qh"
-
-#include "hud.qh"
-#include "teamradar.qh"
-
-#include "../common/buffs.qh"
-#include "../common/constants.qh"
-#include "../common/teams.qh"
-
-#include "../common/weapons/all.qh"
-
-#include "../csqcmodellib/interpolate.qh"
-
-#include "../warpzonelib/mathlib.qh"
-
-.float alpha;
-
-void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
-{
- vector v1, v2, v3, v4;
-
- hotspot = -1 * hotspot;
-
- // hotspot-relative coordinates of the corners
- v1 = hotspot;
- v2 = hotspot + '1 0 0' * sz.x;
- v3 = hotspot + '1 0 0' * sz.x + '0 1 0' * sz.y;
- v4 = hotspot + '0 1 0' * sz.y;
-
- // rotate them, and make them absolute
- rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
- v1 = rotate(v1, rot) + org;
- v2 = rotate(v2, rot) + org;
- v3 = rotate(v3, rot) + org;
- v4 = rotate(v4, rot) + org;
-
- // draw them
- R_BeginPolygon(pic, f);
- R_PolygonVertex(v1, '0 0 0', rgb, a);
- R_PolygonVertex(v2, '1 0 0', rgb, a);
- R_PolygonVertex(v3, '1 1 0', rgb, a);
- R_PolygonVertex(v4, '0 1 0', rgb, a);
- R_EndPolygon();
-}
-
-void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
-{
- R_BeginPolygon(pic, f);
- R_PolygonVertex(o, '0 0 0', rgb, a);
- R_PolygonVertex(o + ri, '1 0 0', rgb, a);
- R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
- R_PolygonVertex(o + up, '0 1 0', rgb, a);
- R_EndPolygon();
-}
-
-void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float theheight, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
-{
- vector o, ri, up;
- float owidth; // outer width
-
- hotspot = -1 * hotspot;
-
- // hotspot-relative coordinates of the healthbar corners
- o = hotspot;
- ri = '1 0 0';
- up = '0 1 0';
-
- rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
- o = rotate(o, rot) + org;
- ri = rotate(ri, rot);
- up = rotate(up, rot);
-
- owidth = width + 2 * border;
- o = o - up * (margin + border + theheight) + ri * (sz.x - owidth) * 0.5;
-
- drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
- drawquad(o + up * theheight, ri * owidth, up * border, "", rgb, a, f);
- drawquad(o, ri * border, up * theheight, "", rgb, a, f);
- drawquad(o + ri * (owidth - border), ri * border, up * theheight, "", rgb, a, f);
- drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * theheight, "", hrgb, ha, f);
-}
-
-// returns location of sprite text
-vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
-{
- float size = 9.0 * t;
- float border = 1.5 * t;
- float margin = 4.0 * t;
-
- float borderDiag = border * 1.414;
- vector arrowX = eX * size;
- vector arrowY = eY * (size+borderDiag);
- vector borderX = eX * (size+borderDiag);
- vector borderY = eY * (size+borderDiag+border);
-
- R_BeginPolygon("", DRAWFLAG_NORMAL);
- R_PolygonVertex(o, '0 0 0', '0 0 0', a);
- R_PolygonVertex(o + rotate(arrowY - borderX, ang), '0 0 0', '0 0 0', a);
- R_PolygonVertex(o + rotate(borderY - borderX, ang), '0 0 0', '0 0 0', a);
- R_PolygonVertex(o + rotate(borderY + borderX, ang), '0 0 0', '0 0 0', a);
- R_PolygonVertex(o + rotate(arrowY + borderX, ang), '0 0 0', '0 0 0', a);
- R_EndPolygon();
-
- R_BeginPolygon("", DRAWFLAG_ADDITIVE);
- R_PolygonVertex(o + rotate(eY * borderDiag, ang), '0 0 0', rgb, a);
- R_PolygonVertex(o + rotate(arrowY - arrowX, ang), '0 0 0', rgb, a);
- R_PolygonVertex(o + rotate(arrowY + arrowX, ang), '0 0 0', rgb, a);
- R_EndPolygon();
-
- return o + rotate(eY * (borderDiag+size+margin), ang);
-}
-
-// returns location of sprite healthbar
-vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s)
-{
- float algnx, algny;
- float sw, w, h;
- float aspect, sa, ca;
-
- sw = stringwidth(s, false, fontsize);
- if(sw > minwidth)
- w = sw;
- else
- w = minwidth;
- h = fontsize.y;
-
- // how do corners work?
- aspect = vid_conwidth / vid_conheight;
- sa = sin(ang);
- ca = cos(ang) * aspect;
- if(fabs(sa) > fabs(ca))
- {
- algnx = (sa < 0);
- algny = 0.5 - 0.5 * ca / fabs(sa);
- }
- else
- {
- algnx = 0.5 - 0.5 * sa / fabs(ca);
- algny = (ca < 0);
- }
-
- // align
- o.x -= w * algnx;
- o.y -= h * algny;
-
- // we want to be onscreen
- if(o.x < 0)
- o.x = 0;
- if(o.y < 0)
- o.y = 0;
- if(o.x > vid_conwidth - w)
- o.x = vid_conwidth - w;
- if(o.y > vid_conheight - h)
- o.x = vid_conheight - h;
-
- o.x += 0.5 * (w - sw);
-
- drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
-
- o.x += 0.5 * sw;
- o.y += 0.5 * h;
-
- return o;
-}
-
-float spritelookupblinkvalue(string s)
-{
- if(substring(s, 0, 4) == "wpn-")
- if(get_weaponinfo(stof(substring(s, 4, strlen(s)))).spawnflags & WEP_FLAG_SUPERWEAPON)
- return 2;
-
- FOREACH(ITEMS, it.m_waypoint == s, LAMBDA(
- return it.m_waypointblink;
- ));
-
- switch(s)
- {
- case "ons-cp-atck": return 2;
- case "ons-cp-dfnd": return 0.5;
- case "item-invis": return 2;
- case "item-extralife": return 2;
- case "item-speed": return 2;
- case "tagged-target": return 2;
- default: return 1;
- }
-}
-vector spritelookupcolor(string s, vector def)
-{
- if(substring(s, 0, 4) == "wpn-")
- return (get_weaponinfo(stof(substring(s, 4, strlen(s)))).wpcolor);
-
- switch(s)
- {
- case "keycarrier-friend": return '0 1 0';
- default: return def;
- }
-}
-string spritelookuptext(string s)
-{
- if(substring(s, 0, 4) == "wpn-") { return (get_weaponinfo(stof(substring(s, 4, strlen(s)))).message); }
- if (substring(s, 0, 5) == "buff-")
- {
- entity buff = BUFF_NULL;
- FOREACH(BUFFS, it.m_sprite == s, LAMBDA(
- buff = it;
- break;
- ));
- return buff.m_prettyName;
- }
-
- switch(s)
- {
- case "as-push": return _("Push");
- case "as-destroy": return _("Destroy");
- case "as-defend": return _("Defend");
- case "bluebase": return _("Blue base");
- case "danger": return _("DANGER");
- case "enemyflagcarrier": return _("Enemy carrier");
- case "flagcarrier": return _("Flag carrier");
- case "flagdropped": return _("Dropped flag");
- case "helpme": return _("Help me!");
- case "here": return _("Here");
- case "key-dropped": return _("Dropped key");
- case "keycarrier-blue": return _("Key carrier");
- case "keycarrier-finish": return _("Run here");
- case "keycarrier-friend": return _("Key carrier");
- case "keycarrier-pink": return _("Key carrier");
- case "keycarrier-red": return _("Key carrier");
- case "keycarrier-yellow": return _("Key carrier");
- case "redbase": return _("Red base");
- case "yellowbase": return _("Yellow base");
- case "neutralbase": return _("White base");
- case "pinkbase": return _("Pink base");
- case "waypoint": return _("Waypoint");
- case "ons-gen": return _("Generator");
- case "ons-gen-shielded": return _("Generator");
- case "ons-cp": return _("Control point");
- case "ons-cp-atck": return _("Control point");
- case "ons-cp-dfnd": return _("Control point");
- case "race-checkpoint": return _("Checkpoint");
- case "race-finish": return _("Finish");
- case "race-start": return _("Start");
- case "race-start-finish": return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
- case "goal": return _("Goal");
- case "nb-ball": return _("Ball");
- case "ka-ball": return _("Ball");
- case "ka-ballcarrier": return _("Ball carrier");
- case "dom-neut": return _("Control point");
- case "dom-red": return _("Control point");
- case "dom-blue": return _("Control point");
- case "dom-yellow": return _("Control point");
- case "dom-pink": return _("Control point");
- case "item-invis": return _("Invisibility");
- case "item-extralife": return _("Extra life");
- case "item-speed": return _("Speed");
- case "frozen": return _("Frozen!");
- case "tagged-target": return _("Tagged");
- case "vehicle": return _("Vehicle");
- case "intruder": return _("Intruder!");
- default: return s;
- }
-}
-
-vector fixrgbexcess_move(vector rgb, vector src, vector dst)
-{
- vector yvec = '0.299 0.587 0.114';
- return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
-}
-vector fixrgbexcess(vector rgb)
-{
- if(rgb.x > 1)
- {
- rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
- if(rgb.y > 1)
- {
- rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
- if(rgb.z > 1)
- rgb.z = 1;
- }
- else if(rgb.z > 1)
- {
- rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
- if(rgb.y > 1)
- rgb.y = 1;
- }
- }
- else if(rgb.y > 1)
- {
- rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
- if(rgb.x > 1)
- {
- rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
- if(rgb.z > 1)
- rgb.z = 1;
- }
- else if(rgb.z > 1)
- {
- rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
- if(rgb.x > 1)
- rgb.x = 1;
- }
- }
- else if(rgb.z > 1)
- {
- rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
- if(rgb.x > 1)
- {
- rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
- if(rgb.y > 1)
- rgb.y = 1;
- }
- else if(rgb.y > 1)
- {
- rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
- if(rgb.x > 1)
- rgb.x = 1;
- }
- }
- return rgb;
-}
-
-void Draw_WaypointSprite()
-{
- string spriteimage;
- float t;
-
- if(self.lifetime)
- self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
- else
- self.alpha = 1;
-
- if(self.hideflags & 2)
- return; // radar only
-
- if(autocvar_cl_hidewaypoints >= 2)
- return;
-
- if(self.hideflags & 1)
- if(autocvar_cl_hidewaypoints)
- return; // fixed waypoint
-
- InterpolateOrigin_Do();
-
- t = GetPlayerColor(player_localnum) + 1;
-
- spriteimage = "";
-
- // choose the sprite
- switch(self.rule)
- {
- case SPRITERULE_SPECTATOR:
- if(!(
- (autocvar_g_waypointsprite_itemstime == 1 && t == NUM_SPECTATOR + 1)
- || (autocvar_g_waypointsprite_itemstime == 2 && (t == NUM_SPECTATOR + 1 || warmup_stage))
- ))
- return;
- spriteimage = self.netname;
- break;
- case SPRITERULE_DEFAULT:
- if(self.team)
- {
- if(self.team == t)
- spriteimage = self.netname;
- else
- spriteimage = "";
- }
- else
- spriteimage = self.netname;
- break;
- case SPRITERULE_TEAMPLAY:
- if(t == NUM_SPECTATOR + 1)
- spriteimage = self.netname3;
- else if(self.team == t)
- spriteimage = self.netname2;
- else
- spriteimage = self.netname;
- break;
- default:
- error("Invalid waypointsprite rule!");
- break;
- }
-
- if(spriteimage == "")
- return;
-
- ++waypointsprite_newcount;
-
- float dist;
- dist = vlen(self.origin - view_origin);
-
- float a;
- a = self.alpha * autocvar_hud_panel_fg_alpha;
-
- if(self.maxdistance > waypointsprite_normdistance)
- a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
- else if(self.maxdistance > 0)
- a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
-
- vector rgb;
- rgb = self.teamradar_color;
- rgb = spritelookupcolor(spriteimage, rgb);
- if(rgb == '0 0 0')
- {
- self.teamradar_color = '1 0 1';
- printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
- }
-
- if(time - floor(time) > 0.5)
- {
- if(self.helpme && time < self.helpme)
- a *= SPRITE_HELPME_BLINK;
- else if(!self.lifetime) // fading out waypoints don't blink
- a *= spritelookupblinkvalue(spriteimage);
- }
-
- if(a > 1)
- {
- rgb *= a;
- a = 1;
- }
-
- if(a <= 0.003)
- return;
-
- rgb = fixrgbexcess(rgb);
-
- vector o;
- float ang;
-
- o = project_3d_to_2d(self.origin);
- if(o.z < 0
- || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
- || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
- || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
- || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
- {
- // scale it to be just in view
- vector d;
- float f1, f2;
-
- d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
- ang = atan2(-d.x, -d.y);
- if(o.z < 0)
- ang += M_PI;
-
- f1 = d.x / vid_conwidth;
- f2 = d.y / vid_conheight;
-
- if(max(f1, -f1) > max(f2, -f2))
- {
- if(d.z * f1 > 0)
- {
- // RIGHT edge
- d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
- }
- else
- {
- // LEFT edge
- d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
- }
- }
- else
- {
- if(d.z * f2 > 0)
- {
- // BOTTOM edge
- d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
- }
- else
- {
- // TOP edge
- d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
- }
- }
-
- o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
- }
- else
- {
-#if 1
- ang = M_PI;
-#else
- vector d;
- d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
- ang = atan2(-d.x, -d.y);
-#endif
- }
- o.z = 0;
-
- float edgedistance_min, crosshairdistance;
- edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
- (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
- (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
- (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
-
- float vidscale;
- vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
-
- crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
-
- t = waypointsprite_scale * vidscale;
- a *= waypointsprite_alpha;
-
- {
- a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
- t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
- }
- if (edgedistance_min < waypointsprite_edgefadedistance) {
- a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
- t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
- }
- if(crosshairdistance < waypointsprite_crosshairfadedistance) {
- a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
- t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
- }
-
- if(self.build_finished)
- {
- if(time < self.build_finished + 0.25)
- {
- if(time < self.build_started)
- self.health = self.build_starthealth;
- else if(time < self.build_finished)
- self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
- else
- self.health = 1;
- }
- else
- self.health = -1;
- }
-
- o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
-
- string txt;
- if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
- txt = _("Spam");
- else
- txt = spritelookuptext(spriteimage);
- if(self.helpme && time < self.helpme)
- txt = sprintf(_("%s needing help!"), txt);
- if(autocvar_g_waypointsprite_uppercase)
- txt = strtoupper(txt);
-
- draw_beginBoldFont();
- if(self.health >= 0)
- {
- o = drawspritetext(o, ang, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
-
- float align, marg;
- if(self.build_finished)
- align = 0.5;
- else
- align = 0;
- if(cos(ang) > 0)
- marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * waypointsprite_fontsize;
- else
- marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize;
- drawhealthbar(
- o,
- 0,
- self.health,
- '0 0 0',
- '0 0 0',
- SPRITE_HEALTHBAR_WIDTH * t,
- SPRITE_HEALTHBAR_HEIGHT * t,
- marg,
- SPRITE_HEALTHBAR_BORDER * t,
- align,
- rgb,
- a * SPRITE_HEALTHBAR_BORDERALPHA,
- rgb,
- a * SPRITE_HEALTHBAR_HEALTHALPHA,
- DRAWFLAG_NORMAL
- );
- }
- else
- {
- o = drawspritetext(o, ang, 0, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
- }
- draw_endBoldFont();
-}
-
-void Ent_RemoveWaypointSprite()
-{
- if(self.netname)
- strunzone(self.netname);
- if(self.netname2)
- strunzone(self.netname2);
- if(self.netname3)
- strunzone(self.netname3);
-}
-
-/** flags origin [team displayrule] [spritename] [spritename2] [spritename3] [lifetime maxdistance hideable] */
-void Ent_WaypointSprite()
-{
- int sendflags, f, t;
- sendflags = ReadByte();
-
- if(!self.spawntime)
- self.spawntime = time;
-
- self.draw2d = Draw_WaypointSprite;
-
- InterpolateOrigin_Undo();
- self.iflags |= IFLAG_ORIGIN;
-
- if(sendflags & 0x80)
- {
- t = ReadByte();
- if(t < 192)
- {
- self.health = t / 191.0;
- self.build_finished = 0;
- }
- else
- {
- t = (t - 192) * 256 + ReadByte();
- self.build_started = servertime;
- if(self.build_finished)
- self.build_starthealth = bound(0, self.health, 1);
- else
- self.build_starthealth = 0;
- self.build_finished = servertime + t / 32;
- }
- }
- else
- {
- self.health = -1;
- self.build_finished = 0;
- }
-
- if(sendflags & 64)
- {
- // unfortunately, this needs to be exact (for the 3D display)
- self.origin_x = ReadCoord();
- self.origin_y = ReadCoord();
- self.origin_z = ReadCoord();
- setorigin(self, self.origin);
- }
-
- if(sendflags & 1)
- {
- self.team = ReadByte();
- self.rule = ReadByte();
- }
-
- if(sendflags & 2)
- {
- if(self.netname)
- strunzone(self.netname);
- self.netname = strzone(ReadString());
- }
-
- if(sendflags & 4)
- {
- if(self.netname2)
- strunzone(self.netname2);
- self.netname2 = strzone(ReadString());
- }
-
- if(sendflags & 8)
- {
- if(self.netname3)
- strunzone(self.netname3);
- self.netname3 = strzone(ReadString());
- }
-
- if(sendflags & 16)
- {
- self.lifetime = ReadCoord();
- self.fadetime = ReadCoord();
- self.maxdistance = ReadShort();
- self.hideflags = ReadByte();
- }
-
- if(sendflags & 32)
- {
- f = ReadByte();
- self.teamradar_icon = (f & 0x7F);
- if(f & 0x80)
- {
- self.(teamradar_times[self.teamradar_time_index]) = time;
- self.teamradar_time_index = (self.teamradar_time_index + 1) % MAX_TEAMRADAR_TIMES;
- }
- self.teamradar_color_x = ReadByte() / 255.0;
- self.teamradar_color_y = ReadByte() / 255.0;
- self.teamradar_color_z = ReadByte() / 255.0;
- self.helpme = ReadByte() * 0.1;
- if(self.helpme > 0)
- self.helpme += servertime;
- }
-
- InterpolateOrigin_Note();
-
- self.entremove = Ent_RemoveWaypointSprite;
-}
-
-void WaypointSprite_Load_Frames(string ext)
-{
- float dh, n, i, o, f;
- string s, sname, sframes;
- dh = search_begin(strcat("models/sprites/*_frame*", ext), false, false);
- if (dh < 0)
- return;
- float ext_len = strlen(ext);
- n = search_getsize(dh);
- for(i = 0; i < n; ++i)
- {
- s = search_getfilename(dh, i);
- s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
-
- o = strstrofs(s, "_frame", 0);
- sname = strcat("/spriteframes/", substring(s, 0, o));
- sframes = substring(s, o + 6, strlen(s) - o - 6);
- f = stof(sframes) + 1;
- db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
- }
- search_end(dh);
-}
-
-void WaypointSprite_Load()
-{
- waypointsprite_fadedistance = vlen(mi_scale);
- waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
- waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
- waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
- waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
- waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
- waypointsprite_scale = autocvar_g_waypointsprite_scale;
- waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
- waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
- waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
- waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
- waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
- waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
- waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
- waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
- waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
- waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
- waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
- waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
- waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
- waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
- waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
-
- if(!waypointsprite_initialized)
- {
- WaypointSprite_Load_Frames(".tga");
- WaypointSprite_Load_Frames(".jpg");
- waypointsprite_initialized = true;
- }
-
- waypointsprite_count = waypointsprite_newcount;
- waypointsprite_newcount = 0;
-}
+++ /dev/null
-#ifndef WAYPOINTSPRITES_H
-#define WAYPOINTSPRITES_H
-
-
-float waypointsprite_initialized;
-float waypointsprite_fadedistance;
-float waypointsprite_normdistance;
-float waypointsprite_minscale;
-float waypointsprite_minalpha;
-float waypointsprite_distancealphaexponent;
-float waypointsprite_timealphaexponent;
-float waypointsprite_scale;
-float waypointsprite_fontsize;
-float waypointsprite_edgefadealpha;
-float waypointsprite_edgefadescale;
-float waypointsprite_edgefadedistance;
-float waypointsprite_edgeoffset_bottom;
-float waypointsprite_edgeoffset_left;
-float waypointsprite_edgeoffset_right;
-float waypointsprite_edgeoffset_top;
-float waypointsprite_crosshairfadealpha;
-float waypointsprite_crosshairfadescale;
-float waypointsprite_crosshairfadedistance;
-float waypointsprite_distancefadealpha;
-float waypointsprite_distancefadescale;
-float waypointsprite_distancefadedistance;
-float waypointsprite_alpha;
-
-entityclass(WaypointSprite);
-class(WaypointSprite) .float helpme;
-class(WaypointSprite) .float rule;
-class(WaypointSprite) .string netname; // primary picture
-class(WaypointSprite) .string netname2; // secondary picture
-class(WaypointSprite) .string netname3; // tertiary picture
-class(WaypointSprite) .int team; // team that gets netname2
-class(WaypointSprite) .float lifetime;
-class(WaypointSprite) .float fadetime;
-class(WaypointSprite) .float maxdistance;
-class(WaypointSprite) .int hideflags;
-class(WaypointSprite) .float spawntime;
-class(WaypointSprite) .float health;
-class(WaypointSprite) .float build_started;
-class(WaypointSprite) .float build_starthealth;
-class(WaypointSprite) .float build_finished;
-
-const float SPRITE_HEALTHBAR_WIDTH = 144;
-const float SPRITE_HEALTHBAR_HEIGHT = 9;
-const float SPRITE_HEALTHBAR_MARGIN = 6;
-const float SPRITE_HEALTHBAR_BORDER = 2;
-const float SPRITE_HEALTHBAR_BORDERALPHA = 1;
-const float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
-const float SPRITE_ARROW_SCALE = 1.0;
-const float SPRITE_HELPME_BLINK = 2;
-
-float waypointsprite_count, waypointsprite_newcount;
-
-void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f);
-
-void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f);
-
-void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f);
-
-// returns location of sprite text
-vector drawspritearrow(vector o, float ang, vector rgb, float a, float t);
-
-// returns location of sprite healthbar
-vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s);
-
-float spritelookupblinkvalue(string s);
-vector spritelookupcolor(string s, vector def);
-string spritelookuptext(string s);
-
-vector fixrgbexcess_move(vector rgb, vector src, vector dst);
-vector fixrgbexcess(vector rgb);
-
-void Draw_WaypointSprite();
-
-// they are drawn using a .draw function
-
-void Ent_RemoveWaypointSprite();
-
-void Ent_WaypointSprite();
-
-void WaypointSprite_Load_Frames(string ext);
-
-void WaypointSprite_Load();
-
-#endif
+#include "waypointsprites.qh"
+
REGISTER_MUTATOR(waypointsprites, true);
+#ifdef SVQC
+/** flags origin [team displayrule] [spritename] [spritename2] [spritename3] [lifetime maxdistance hideable] */
+float WaypointSprite_SendEntity(entity to, float sendflags)
+{
+ WriteMutator(MSG_ENTITY, waypointsprites);
+
+ sendflags = sendflags & 0x7F;
+
+ if (g_nexball)
+ sendflags &= ~0x80;
+ else if (self.max_health || (self.pain_finished && (time < self.pain_finished + 0.25)))
+ sendflags |= 0x80;
+
+ WriteByte(MSG_ENTITY, sendflags);
+
+ if (sendflags & 0x80)
+ {
+ if (self.max_health)
+ {
+ WriteByte(MSG_ENTITY, (self.health / self.max_health) * 191.0);
+ }
+ else
+ {
+ float dt = self.pain_finished - time;
+ dt = bound(0, dt * 32, 16383);
+ WriteByte(MSG_ENTITY, (dt & 0xFF00) / 256 + 192);
+ WriteByte(MSG_ENTITY, (dt & 0x00FF));
+ }
+ }
+
+ if (sendflags & 64)
+ {
+ WriteCoord(MSG_ENTITY, self.origin.x);
+ WriteCoord(MSG_ENTITY, self.origin.y);
+ WriteCoord(MSG_ENTITY, self.origin.z);
+ }
+
+ if (sendflags & 1)
+ {
+ WriteByte(MSG_ENTITY, self.team);
+ WriteByte(MSG_ENTITY, self.rule);
+ }
+
+ if (sendflags & 2)
+ WriteString(MSG_ENTITY, self.model1);
+
+ if (sendflags & 4)
+ WriteString(MSG_ENTITY, self.model2);
+
+ if (sendflags & 8)
+ WriteString(MSG_ENTITY, self.model3);
+
+ if (sendflags & 16)
+ {
+ WriteCoord(MSG_ENTITY, self.fade_time);
+ WriteCoord(MSG_ENTITY, self.teleport_time);
+ WriteShort(MSG_ENTITY, self.fade_rate); // maxdist
+ float f = 0;
+ if (self.currentammo)
+ f |= 1; // hideable
+ if (self.exteriormodeltoclient == to)
+ f |= 2; // my own
+ if (g_onslaught)
+ {
+ if (self.owner.classname == "onslaught_controlpoint")
+ {
+ entity wp_owner = self.owner;
+ entity e = WaypointSprite_getviewentity(to);
+ if (SAME_TEAM(e, wp_owner) && wp_owner.goalentity.health >= wp_owner.goalentity.max_health) { f |= 2; }
+ if (!ons_ControlPoint_Attackable(wp_owner, e.team)) { f |= 2; }
+ }
+ if (self.owner.classname == "onslaught_generator")
+ {
+ entity wp_owner = self.owner;
+ if (wp_owner.isshielded && wp_owner.health >= wp_owner.max_health) { f |= 2; }
+ if (wp_owner.health <= 0) { f |= 2; }
+ }
+ }
+ WriteByte(MSG_ENTITY, f);
+ }
+
+ if (sendflags & 32)
+ {
+ WriteByte(MSG_ENTITY, self.cnt); // icon on radar
+ WriteByte(MSG_ENTITY, self.colormod.x * 255.0);
+ WriteByte(MSG_ENTITY, self.colormod.y * 255.0);
+ WriteByte(MSG_ENTITY, self.colormod.z * 255.0);
+
+ if (WaypointSprite_isteammate(self.owner, WaypointSprite_getviewentity(to)))
+ {
+ float dt = (self.waypointsprite_helpmetime - time) / 0.1;
+ if (dt < 0)
+ dt = 0;
+ if (dt > 255)
+ dt = 255;
+ WriteByte(MSG_ENTITY, dt);
+ }
+ else
+ WriteByte(MSG_ENTITY, 0);
+ }
+
+ return true;
+}
+#endif
+
#ifdef CSQC
void Ent_WaypointSprite();
MUTATOR_HOOKFUNCTION(waypointsprites, CSQC_Ent_Update) {
Ent_WaypointSprite();
return true;
}
+
+void Ent_RemoveWaypointSprite()
+{
+ if (self.netname) strunzone(self.netname);
+ if (self.netname2) strunzone(self.netname2);
+ if (self.netname3) strunzone(self.netname3);
+}
+
+/** flags origin [team displayrule] [spritename] [spritename2] [spritename3] [lifetime maxdistance hideable] */
+void Ent_WaypointSprite()
+{
+ int sendflags = ReadByte();
+
+ if (!self.spawntime)
+ self.spawntime = time;
+
+ self.draw2d = Draw_WaypointSprite;
+
+ InterpolateOrigin_Undo();
+ self.iflags |= IFLAG_ORIGIN;
+
+ if (sendflags & 0x80)
+ {
+ int t = ReadByte();
+ if (t < 192)
+ {
+ self.health = t / 191.0;
+ self.build_finished = 0;
+ }
+ else
+ {
+ t = (t - 192) * 256 + ReadByte();
+ self.build_started = servertime;
+ if (self.build_finished)
+ self.build_starthealth = bound(0, self.health, 1);
+ else
+ self.build_starthealth = 0;
+ self.build_finished = servertime + t / 32;
+ }
+ }
+ else
+ {
+ self.health = -1;
+ self.build_finished = 0;
+ }
+
+ if (sendflags & 64)
+ {
+ // unfortunately, this needs to be exact (for the 3D display)
+ self.origin_x = ReadCoord();
+ self.origin_y = ReadCoord();
+ self.origin_z = ReadCoord();
+ setorigin(self, self.origin);
+ }
+
+ if (sendflags & 1)
+ {
+ self.team = ReadByte();
+ self.rule = ReadByte();
+ }
+
+ if (sendflags & 2)
+ {
+ if (self.netname)
+ strunzone(self.netname);
+ self.netname = strzone(ReadString());
+ }
+
+ if (sendflags & 4)
+ {
+ if (self.netname2)
+ strunzone(self.netname2);
+ self.netname2 = strzone(ReadString());
+ }
+
+ if (sendflags & 8)
+ {
+ if (self.netname3)
+ strunzone(self.netname3);
+ self.netname3 = strzone(ReadString());
+ }
+
+ if (sendflags & 16)
+ {
+ self.lifetime = ReadCoord();
+ self.fadetime = ReadCoord();
+ self.maxdistance = ReadShort();
+ self.hideflags = ReadByte();
+ }
+
+ if (sendflags & 32)
+ {
+ int f = ReadByte();
+ self.teamradar_icon = (f & 0x7F);
+ if (f & 0x80)
+ {
+ self.(teamradar_times[self.teamradar_time_index]) = time;
+ self.teamradar_time_index = (self.teamradar_time_index + 1) % MAX_TEAMRADAR_TIMES;
+ }
+ self.teamradar_color_x = ReadByte() / 255.0;
+ self.teamradar_color_y = ReadByte() / 255.0;
+ self.teamradar_color_z = ReadByte() / 255.0;
+ self.helpme = ReadByte() * 0.1;
+ if (self.helpme > 0)
+ self.helpme += servertime;
+ }
+
+ InterpolateOrigin_Note();
+
+ self.entremove = Ent_RemoveWaypointSprite;
+}
+#endif
+
+#ifdef CSQC
+float spritelookupblinkvalue(string s)
+{
+ if (substring(s, 0, 4) == "wpn-")
+ if (get_weaponinfo(stof(substring(s, 4, strlen(s)))).spawnflags & WEP_FLAG_SUPERWEAPON)
+ return 2;
+
+ FOREACH(ITEMS, it.m_waypoint == s, LAMBDA(
+ return it.m_waypointblink;
+ ));
+
+ switch (s)
+ {
+ case "ons-cp-atck": return 2;
+ case "ons-cp-dfnd": return 0.5;
+ case "item-invis": return 2;
+ case "item-extralife": return 2;
+ case "item-speed": return 2;
+ case "tagged-target": return 2;
+ default: return 1;
+ }
+}
+
+vector spritelookupcolor(string s, vector def)
+{
+ if (substring(s, 0, 4) == "wpn-")
+ return (get_weaponinfo(stof(substring(s, 4, strlen(s)))).wpcolor);
+
+ switch (s)
+ {
+ case "keycarrier-friend": return '0 1 0';
+ default: return def;
+ }
+}
+
+string spritelookuptext(string s)
+{
+ if (substring(s, 0, 4) == "wpn-") { return (get_weaponinfo(stof(substring(s, 4, strlen(s)))).message); }
+ if (substring(s, 0, 5) == "buff-")
+ {
+ entity buff = BUFF_NULL;
+ FOREACH(BUFFS, it.m_sprite == s, LAMBDA(
+ buff = it;
+ break;
+ ));
+ return buff.m_prettyName;
+ }
+
+ switch (s)
+ {
+ case "as-push": return _("Push");
+ case "as-destroy": return _("Destroy");
+ case "as-defend": return _("Defend");
+ case "bluebase": return _("Blue base");
+ case "danger": return _("DANGER");
+ case "enemyflagcarrier": return _("Enemy carrier");
+ case "flagcarrier": return _("Flag carrier");
+ case "flagdropped": return _("Dropped flag");
+ case "helpme": return _("Help me!");
+ case "here": return _("Here");
+ case "key-dropped": return _("Dropped key");
+ case "keycarrier-blue": return _("Key carrier");
+ case "keycarrier-finish": return _("Run here");
+ case "keycarrier-friend": return _("Key carrier");
+ case "keycarrier-pink": return _("Key carrier");
+ case "keycarrier-red": return _("Key carrier");
+ case "keycarrier-yellow": return _("Key carrier");
+ case "redbase": return _("Red base");
+ case "yellowbase": return _("Yellow base");
+ case "neutralbase": return _("White base");
+ case "pinkbase": return _("Pink base");
+ case "waypoint": return _("Waypoint");
+ case "ons-gen": return _("Generator");
+ case "ons-gen-shielded": return _("Generator");
+ case "ons-cp": return _("Control point");
+ case "ons-cp-atck": return _("Control point");
+ case "ons-cp-dfnd": return _("Control point");
+ case "race-checkpoint": return _("Checkpoint");
+ case "race-finish": return _("Finish");
+ case "race-start": return _("Start");
+ case "race-start-finish": return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
+ case "goal": return _("Goal");
+ case "nb-ball": return _("Ball");
+ case "ka-ball": return _("Ball");
+ case "ka-ballcarrier": return _("Ball carrier");
+ case "dom-neut": return _("Control point");
+ case "dom-red": return _("Control point");
+ case "dom-blue": return _("Control point");
+ case "dom-yellow": return _("Control point");
+ case "dom-pink": return _("Control point");
+ case "item-invis": return _("Invisibility");
+ case "item-extralife": return _("Extra life");
+ case "item-speed": return _("Speed");
+ case "frozen": return _("Frozen!");
+ case "tagged-target": return _("Tagged");
+ case "vehicle": return _("Vehicle");
+ case "intruder": return _("Intruder!");
+ default: return s;
+ }
+}
+#endif
+
+#ifdef CSQC
+void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
+{
+ vector v1, v2, v3, v4;
+
+ hotspot = -1 * hotspot;
+
+ // hotspot-relative coordinates of the corners
+ v1 = hotspot;
+ v2 = hotspot + '1 0 0' * sz.x;
+ v3 = hotspot + '1 0 0' * sz.x + '0 1 0' * sz.y;
+ v4 = hotspot + '0 1 0' * sz.y;
+
+ // rotate them, and make them absolute
+ rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
+ v1 = rotate(v1, rot) + org;
+ v2 = rotate(v2, rot) + org;
+ v3 = rotate(v3, rot) + org;
+ v4 = rotate(v4, rot) + org;
+
+ // draw them
+ R_BeginPolygon(pic, f);
+ R_PolygonVertex(v1, '0 0 0', rgb, a);
+ R_PolygonVertex(v2, '1 0 0', rgb, a);
+ R_PolygonVertex(v3, '1 1 0', rgb, a);
+ R_PolygonVertex(v4, '0 1 0', rgb, a);
+ R_EndPolygon();
+}
+
+void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
+{
+ R_BeginPolygon(pic, f);
+ R_PolygonVertex(o, '0 0 0', rgb, a);
+ R_PolygonVertex(o + ri, '1 0 0', rgb, a);
+ R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
+ R_PolygonVertex(o + up, '0 1 0', rgb, a);
+ R_EndPolygon();
+}
+
+void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float theheight, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
+{
+ vector o, ri, up;
+ float owidth; // outer width
+
+ hotspot = -1 * hotspot;
+
+ // hotspot-relative coordinates of the healthbar corners
+ o = hotspot;
+ ri = '1 0 0';
+ up = '0 1 0';
+
+ rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
+ o = rotate(o, rot) + org;
+ ri = rotate(ri, rot);
+ up = rotate(up, rot);
+
+ owidth = width + 2 * border;
+ o = o - up * (margin + border + theheight) + ri * (sz.x - owidth) * 0.5;
+
+ drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
+ drawquad(o + up * theheight, ri * owidth, up * border, "", rgb, a, f);
+ drawquad(o, ri * border, up * theheight, "", rgb, a, f);
+ drawquad(o + ri * (owidth - border), ri * border, up * theheight, "", rgb, a, f);
+ drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * theheight, "", hrgb, ha, f);
+}
+
+// returns location of sprite text
+vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
+{
+ float size = 9.0 * t;
+ float border = 1.5 * t;
+ float margin = 4.0 * t;
+
+ float borderDiag = border * 1.414;
+ vector arrowX = eX * size;
+ vector arrowY = eY * (size+borderDiag);
+ vector borderX = eX * (size+borderDiag);
+ vector borderY = eY * (size+borderDiag+border);
+
+ R_BeginPolygon("", DRAWFLAG_NORMAL);
+ R_PolygonVertex(o, '0 0 0', '0 0 0', a);
+ R_PolygonVertex(o + rotate(arrowY - borderX, ang), '0 0 0', '0 0 0', a);
+ R_PolygonVertex(o + rotate(borderY - borderX, ang), '0 0 0', '0 0 0', a);
+ R_PolygonVertex(o + rotate(borderY + borderX, ang), '0 0 0', '0 0 0', a);
+ R_PolygonVertex(o + rotate(arrowY + borderX, ang), '0 0 0', '0 0 0', a);
+ R_EndPolygon();
+
+ R_BeginPolygon("", DRAWFLAG_ADDITIVE);
+ R_PolygonVertex(o + rotate(eY * borderDiag, ang), '0 0 0', rgb, a);
+ R_PolygonVertex(o + rotate(arrowY - arrowX, ang), '0 0 0', rgb, a);
+ R_PolygonVertex(o + rotate(arrowY + arrowX, ang), '0 0 0', rgb, a);
+ R_EndPolygon();
+
+ return o + rotate(eY * (borderDiag+size+margin), ang);
+}
+
+// returns location of sprite healthbar
+vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s)
+{
+ float algnx, algny;
+ float sw, w, h;
+ float aspect, sa, ca;
+
+ sw = stringwidth(s, false, fontsize);
+ if (sw > minwidth)
+ w = sw;
+ else
+ w = minwidth;
+ h = fontsize.y;
+
+ // how do corners work?
+ aspect = vid_conwidth / vid_conheight;
+ sa = sin(ang);
+ ca = cos(ang) * aspect;
+ if (fabs(sa) > fabs(ca))
+ {
+ algnx = (sa < 0);
+ algny = 0.5 - 0.5 * ca / fabs(sa);
+ }
+ else
+ {
+ algnx = 0.5 - 0.5 * sa / fabs(ca);
+ algny = (ca < 0);
+ }
+
+ // align
+ o.x -= w * algnx;
+ o.y -= h * algny;
+
+ // we want to be onscreen
+ if (o.x < 0)
+ o.x = 0;
+ if (o.y < 0)
+ o.y = 0;
+ if (o.x > vid_conwidth - w)
+ o.x = vid_conwidth - w;
+ if (o.y > vid_conheight - h)
+ o.x = vid_conheight - h;
+
+ o.x += 0.5 * (w - sw);
+
+ drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
+
+ o.x += 0.5 * sw;
+ o.y += 0.5 * h;
+
+ return o;
+}
+
+vector fixrgbexcess_move(vector rgb, vector src, vector dst)
+{
+ vector yvec = '0.299 0.587 0.114';
+ return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
+}
+
+vector fixrgbexcess(vector rgb)
+{
+ if (rgb.x > 1) {
+ rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
+ if (rgb.y > 1) {
+ rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
+ if (rgb.z > 1) rgb.z = 1;
+ } else if (rgb.z > 1) {
+ rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
+ if (rgb.y > 1) rgb.y = 1;
+ }
+ } else if (rgb.y > 1) {
+ rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
+ if (rgb.x > 1) {
+ rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
+ if (rgb.z > 1) rgb.z = 1;
+ } else if (rgb.z > 1) {
+ rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
+ if (rgb.x > 1) rgb.x = 1;
+ }
+ } else if (rgb.z > 1) {
+ rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
+ if (rgb.x > 1) {
+ rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
+ if (rgb.y > 1) rgb.y = 1;
+ } else if (rgb.y > 1) {
+ rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
+ if (rgb.x > 1) rgb.x = 1;
+ }
+ }
+ return rgb;
+}
+
+void Draw_WaypointSprite()
+{
+ if (self.lifetime)
+ self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
+ else
+ self.alpha = 1;
+
+ if (self.hideflags & 2)
+ return; // radar only
+
+ if (autocvar_cl_hidewaypoints >= 2)
+ return;
+
+ if (self.hideflags & 1)
+ if (autocvar_cl_hidewaypoints)
+ return; // fixed waypoint
+
+ InterpolateOrigin_Do();
+
+ float t = GetPlayerColor(player_localnum) + 1;
+
+ string spriteimage = "";
+
+ // choose the sprite
+ switch (self.rule)
+ {
+ case SPRITERULE_SPECTATOR:
+ if (!(
+ (autocvar_g_waypointsprite_itemstime == 1 && t == NUM_SPECTATOR + 1)
+ || (autocvar_g_waypointsprite_itemstime == 2 && (t == NUM_SPECTATOR + 1 || warmup_stage))
+ ))
+ return;
+ spriteimage = self.netname;
+ break;
+ case SPRITERULE_DEFAULT:
+ if (self.team)
+ {
+ if (self.team == t)
+ spriteimage = self.netname;
+ else
+ spriteimage = "";
+ }
+ else
+ spriteimage = self.netname;
+ break;
+ case SPRITERULE_TEAMPLAY:
+ if (t == NUM_SPECTATOR + 1)
+ spriteimage = self.netname3;
+ else if (self.team == t)
+ spriteimage = self.netname2;
+ else
+ spriteimage = self.netname;
+ break;
+ default:
+ error("Invalid waypointsprite rule!");
+ break;
+ }
+
+ if (spriteimage == "")
+ return;
+
+ ++waypointsprite_newcount;
+
+ float dist;
+ dist = vlen(self.origin - view_origin);
+
+ float a;
+ a = self.alpha * autocvar_hud_panel_fg_alpha;
+
+ if (self.maxdistance > waypointsprite_normdistance)
+ a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
+ else if (self.maxdistance > 0)
+ a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
+
+ vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
+ if (rgb == '0 0 0')
+ {
+ self.teamradar_color = '1 0 1';
+ printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
+ }
+
+ if (time - floor(time) > 0.5)
+ {
+ if (self.helpme && time < self.helpme)
+ a *= SPRITE_HELPME_BLINK;
+ else if (!self.lifetime) // fading out waypoints don't blink
+ a *= spritelookupblinkvalue(spriteimage);
+ }
+
+ if (a > 1)
+ {
+ rgb *= a;
+ a = 1;
+ }
+
+ if (a <= 0.003)
+ return;
+
+ rgb = fixrgbexcess(rgb);
+
+ vector o;
+ float ang;
+
+ o = project_3d_to_2d(self.origin);
+ if (o.z < 0
+ || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
+ || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
+ || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
+ || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
+ {
+ // scale it to be just in view
+ vector d;
+ float f1, f2;
+
+ d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
+ ang = atan2(-d.x, -d.y);
+ if (o.z < 0)
+ ang += M_PI;
+
+ f1 = d.x / vid_conwidth;
+ f2 = d.y / vid_conheight;
+
+ if (max(f1, -f1) > max(f2, -f2)) {
+ if (d.z * f1 > 0) {
+ // RIGHT edge
+ d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
+ } else {
+ // LEFT edge
+ d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
+ }
+ } else {
+ if (d.z * f2 > 0) {
+ // BOTTOM edge
+ d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
+ } else {
+ // TOP edge
+ d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
+ }
+ }
+
+ o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
+ }
+ else
+ {
+#if 1
+ ang = M_PI;
+#else
+ vector d;
+ d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
+ ang = atan2(-d.x, -d.y);
+#endif
+ }
+ o.z = 0;
+
+ float edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
+ (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
+ (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
+ (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
+
+ float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
+
+ float crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
+
+ t = waypointsprite_scale * vidscale;
+ a *= waypointsprite_alpha;
+
+ {
+ a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
+ t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
+ }
+ if (edgedistance_min < waypointsprite_edgefadedistance) {
+ a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
+ t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
+ }
+ if (crosshairdistance < waypointsprite_crosshairfadedistance) {
+ a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
+ t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
+ }
+
+ if (self.build_finished)
+ {
+ if (time < self.build_finished + 0.25)
+ {
+ if (time < self.build_started)
+ self.health = self.build_starthealth;
+ else if (time < self.build_finished)
+ self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
+ else
+ self.health = 1;
+ }
+ else
+ self.health = -1;
+ }
+
+ o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
+
+ string txt;
+ if (autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
+ txt = _("Spam");
+ else
+ txt = spritelookuptext(spriteimage);
+ if (self.helpme && time < self.helpme)
+ txt = sprintf(_("%s needing help!"), txt);
+ if (autocvar_g_waypointsprite_uppercase)
+ txt = strtoupper(txt);
+
+ draw_beginBoldFont();
+ if (self.health >= 0)
+ {
+ o = drawspritetext(o, ang, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
+
+ float align, marg;
+ if (self.build_finished)
+ align = 0.5;
+ else
+ align = 0;
+ if (cos(ang) > 0)
+ marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * waypointsprite_fontsize;
+ else
+ marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize;
+ drawhealthbar(
+ o,
+ 0,
+ self.health,
+ '0 0 0',
+ '0 0 0',
+ SPRITE_HEALTHBAR_WIDTH * t,
+ SPRITE_HEALTHBAR_HEIGHT * t,
+ marg,
+ SPRITE_HEALTHBAR_BORDER * t,
+ align,
+ rgb,
+ a * SPRITE_HEALTHBAR_BORDERALPHA,
+ rgb,
+ a * SPRITE_HEALTHBAR_HEALTHALPHA,
+ DRAWFLAG_NORMAL
+ );
+ }
+ else
+ {
+ o = drawspritetext(o, ang, 0, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
+ }
+ draw_endBoldFont();
+}
+
+void WaypointSprite_Load_Frames(string ext)
+{
+ int dh = search_begin(strcat("models/sprites/*_frame*", ext), false, false);
+ if (dh < 0) return;
+ int ext_len = strlen(ext);
+ int n = search_getsize(dh);
+ for (int i = 0; i < n; ++i)
+ {
+ string s = search_getfilename(dh, i);
+ s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
+
+ int o = strstrofs(s, "_frame", 0);
+ string sname = strcat("/spriteframes/", substring(s, 0, o));
+ string sframes = substring(s, o + 6, strlen(s) - o - 6);
+ int f = stof(sframes) + 1;
+ db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
+ }
+ search_end(dh);
+}
+
+void WaypointSprite_Load()
+{
+ waypointsprite_fadedistance = vlen(mi_scale);
+ waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
+ waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
+ waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
+ waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
+ waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
+ waypointsprite_scale = autocvar_g_waypointsprite_scale;
+ waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
+ waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
+ waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
+ waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
+ waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
+ waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
+ waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
+ waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
+ waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
+ waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
+ waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
+ waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
+ waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
+ waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
+ waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
+
+ if (!waypointsprite_initialized)
+ {
+ WaypointSprite_Load_Frames(".tga");
+ WaypointSprite_Load_Frames(".jpg");
+ waypointsprite_initialized = true;
+ }
+
+ waypointsprite_count = waypointsprite_newcount;
+ waypointsprite_newcount = 0;
+}
+#endif
+
+#ifdef SVQC
+void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3)
+{
+ if (m1 != e.model1)
+ {
+ e.model1 = m1;
+ e.SendFlags |= 2;
+ }
+ if (m2 != e.model2)
+ {
+ e.model2 = m2;
+ e.SendFlags |= 4;
+ }
+ if (m3 != e.model3)
+ {
+ e.model3 = m3;
+ e.SendFlags |= 8;
+ }
+}
+
+void WaypointSprite_UpdateHealth(entity e, float f)
+{
+ f = bound(0, f, e.max_health);
+ if (f != e.health || e.pain_finished)
+ {
+ e.health = f;
+ e.pain_finished = 0;
+ e.SendFlags |= 0x80;
+ }
+}
+
+void WaypointSprite_UpdateMaxHealth(entity e, float f)
+{
+ if (f != e.max_health || e.pain_finished)
+ {
+ e.max_health = f;
+ e.pain_finished = 0;
+ e.SendFlags |= 0x80;
+ }
+}
+
+void WaypointSprite_UpdateBuildFinished(entity e, float f)
+{
+ if (f != e.pain_finished || e.max_health)
+ {
+ e.max_health = 0;
+ e.pain_finished = f;
+ e.SendFlags |= 0x80;
+ }
+}
+
+void WaypointSprite_UpdateOrigin(entity e, vector o)
+{
+ if (o != e.origin)
+ {
+ setorigin(e, o);
+ e.SendFlags |= 64;
+ }
+}
+
+void WaypointSprite_UpdateRule(entity e, float t, float r)
+{
+ // no check, as this is never called without doing an actual change (usually only once)
+ e.rule = r;
+ e.team = t;
+ e.SendFlags |= 1;
+}
+
+void WaypointSprite_UpdateTeamRadar(entity e, float icon, vector col)
+{
+ // no check, as this is never called without doing an actual change (usually only once)
+ e.cnt = (icon & 0x7F) | (e.cnt & 0x80);
+ e.colormod = col;
+ e.SendFlags |= 32;
+}
+
+void WaypointSprite_Ping(entity e)
+{
+ // anti spam
+ if (time < e.waypointsprite_pingtime) return;
+ e.waypointsprite_pingtime = time + 0.3;
+ // ALWAYS sends (this causes a radar circle), thus no check
+ e.cnt |= 0x80;
+ e.SendFlags |= 32;
+}
+
+void WaypointSprite_HelpMePing(entity e)
+{
+ WaypointSprite_Ping(e);
+ e.waypointsprite_helpmetime = time + waypointsprite_deployed_lifetime;
+ e.SendFlags |= 32;
+}
+
+void WaypointSprite_FadeOutIn(entity e, float t)
+{
+ if (!e.fade_time)
+ {
+ e.fade_time = t;
+ e.teleport_time = time + t;
+ }
+ else if (t < (e.teleport_time - time))
+ {
+ // accelerate the waypoint's dying
+ // ensure:
+ // (e.teleport_time - time) / wp.fade_time stays
+ // e.teleport_time = time + fadetime
+ float current_fadetime;
+ current_fadetime = e.teleport_time - time;
+ e.teleport_time = time + t;
+ e.fade_time = e.fade_time * t / current_fadetime;
+ }
+
+ e.SendFlags |= 16;
+}
+
+void WaypointSprite_Init()
+{
+ waypointsprite_limitedrange = autocvar_sv_waypointsprite_limitedrange;
+ waypointsprite_deployed_lifetime = autocvar_sv_waypointsprite_deployed_lifetime;
+ waypointsprite_deadlifetime = autocvar_sv_waypointsprite_deadlifetime;
+}
+
+void WaypointSprite_InitClient(entity e)
+{
+}
+
+void WaypointSprite_Kill(entity wp)
+{
+ if (!wp) return;
+ if (wp.owner) wp.owner.(wp.owned_by_field) = world;
+ remove(wp);
+}
+
+void WaypointSprite_Disown(entity wp, float fadetime)
+{
+ if (!wp) return;
+ if (wp.classname != "sprite_waypoint")
+ {
+ backtrace("Trying to disown a non-waypointsprite");
+ return;
+ }
+ if (wp.owner)
+ {
+ if (wp.exteriormodeltoclient == wp.owner)
+ wp.exteriormodeltoclient = world;
+ wp.owner.(wp.owned_by_field) = world;
+ wp.owner = world;
+
+ WaypointSprite_FadeOutIn(wp, fadetime);
+ }
+}
+
+void WaypointSprite_Think()
+{
+ bool doremove = false;
+
+ if (self.fade_time && time >= self.teleport_time)
+ {
+ doremove = true;
+ }
+
+ if (self.exteriormodeltoclient)
+ WaypointSprite_UpdateOrigin(self, self.exteriormodeltoclient.origin + self.view_ofs);
+
+ if (doremove)
+ WaypointSprite_Kill(self);
+ else
+ self.nextthink = time; // WHY?!?
+}
+
+float WaypointSprite_visible_for_player(entity e)
+{
+ // personal waypoints
+ if (self.enemy && self.enemy != e)
+ return false;
+
+ // team waypoints
+ if (self.rule == SPRITERULE_SPECTATOR)
+ {
+ if (!autocvar_sv_itemstime)
+ return false;
+ if (!warmup_stage && IS_PLAYER(e))
+ return false;
+ }
+ else if (self.team && self.rule == SPRITERULE_DEFAULT)
+ {
+ if (self.team != e.team)
+ return false;
+ if (!IS_PLAYER(e))
+ return false;
+ }
+
+ return true;
+}
+
+entity WaypointSprite_getviewentity(entity e)
+{
+ if (IS_SPEC(e)) e = e.enemy;
+ /* TODO idea (check this breaks nothing)
+ else if (e.classname == "observer")
+ e = world;
+ */
+ return e;
+}
+
+float WaypointSprite_isteammate(entity e, entity e2)
+{
+ if (teamplay)
+ return e2.team == e.team;
+ return e2 == e;
+}
+
+float WaypointSprite_Customize()
+{
+ // this is not in SendEntity because it shall run every frame, not just every update
+
+ // make spectators see what the player would see
+ entity e = WaypointSprite_getviewentity(other);
+
+ if (MUTATOR_CALLHOOK(CustomizeWaypoint, self, other))
+ return false;
+
+ return self.waypointsprite_visible_for_player(e);
+}
+
+float WaypointSprite_SendEntity(entity to, float sendflags);
+
+void WaypointSprite_Reset()
+{
+ // if a WP wants to time out, let it time out immediately; other WPs ought to be reset/killed by their owners
+
+ if (self.fade_time) // there was there before: || g_keyhunt, do we really need this?
+ WaypointSprite_Kill(self);
+}
+
+entity WaypointSprite_Spawn(
+ string spr, // sprite
+ float _lifetime, float maxdistance, // lifetime, max distance
+ entity ref, vector ofs, // position
+ entity showto, float t, // show to whom? Use a flag to indicate a team
+ entity own, .entity ownfield, // remove when own gets killed
+ float hideable, // true when it should be controlled by cl_hidewaypoints
+ float icon, vector rgb // initial icon and color
+)
+{
+ entity wp = new(sprite_waypoint);
+ wp.teleport_time = time + _lifetime;
+ wp.fade_time = _lifetime;
+ wp.exteriormodeltoclient = ref;
+ if (ref)
+ {
+ wp.view_ofs = ofs;
+ setorigin(wp, ref.origin + ofs);
+ }
+ else
+ setorigin(wp, ofs);
+ wp.enemy = showto;
+ wp.team = t;
+ wp.owner = own;
+ wp.currentammo = hideable;
+ if (own)
+ {
+ if (own.(ownfield))
+ remove(own.(ownfield));
+ own.(ownfield) = wp;
+ wp.owned_by_field = ownfield;
+ }
+ wp.fade_rate = maxdistance;
+ wp.think = WaypointSprite_Think;
+ wp.nextthink = time;
+ wp.model1 = spr;
+ wp.customizeentityforclient = WaypointSprite_Customize;
+ wp.waypointsprite_visible_for_player = WaypointSprite_visible_for_player;
+ wp.reset2 = WaypointSprite_Reset;
+ wp.cnt = icon;
+ wp.colormod = rgb;
+ Net_LinkEntity(wp, false, 0, WaypointSprite_SendEntity);
+ return wp;
+}
+
+entity WaypointSprite_SpawnFixed(
+ string spr,
+ vector ofs,
+ entity own,
+ .entity ownfield,
+ float icon, vector rgb // initial icon and color
+)
+{
+ return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, true, icon, rgb);
+}
+
+entity WaypointSprite_DeployFixed(
+ string spr,
+ float limited_range,
+ vector ofs,
+ float icon, vector rgb // initial icon and color
+)
+{
+ float t;
+ if (teamplay)
+ t = self.team;
+ else
+ t = 0;
+ float maxdistance;
+ if (limited_range)
+ maxdistance = waypointsprite_limitedrange;
+ else
+ maxdistance = 0;
+ return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, false, icon, rgb);
+}
+
+entity WaypointSprite_DeployPersonal(
+ string spr,
+ vector ofs,
+ float icon, vector rgb // initial icon and color
+)
+{
+ return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, self, waypointsprite_deployed_personal, false, icon, rgb);
+}
+
+entity WaypointSprite_Attach(
+ string spr,
+ float limited_range,
+ float icon, vector rgb // initial icon and color
+)
+{
+ float t;
+ if (self.waypointsprite_attachedforcarrier)
+ return world; // can't attach to FC
+ if (teamplay)
+ t = self.team;
+ else
+ t = 0;
+ float maxdistance;
+ if (limited_range)
+ maxdistance = waypointsprite_limitedrange;
+ else
+ maxdistance = 0;
+ return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, false, icon, rgb);
+}
+
+entity WaypointSprite_AttachCarrier(
+ string spr,
+ entity carrier,
+ float icon, vector rgb // initial icon and color
+)
+{
+ WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
+ entity e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, false, icon, rgb);
+ if (e)
+ {
+ WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON) * 2);
+ WaypointSprite_UpdateHealth(e, '1 0 0' * healtharmor_maxdamage(carrier.health, carrier.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
+ }
+ return e;
+}
+
+void WaypointSprite_DetachCarrier(entity carrier)
+{
+ WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
+}
+
+void WaypointSprite_ClearPersonal()
+{
+ WaypointSprite_Kill(self.waypointsprite_deployed_personal);
+}
+
+void WaypointSprite_ClearOwned()
+{
+ WaypointSprite_Kill(self.waypointsprite_deployed_fixed);
+ WaypointSprite_Kill(self.waypointsprite_deployed_personal);
+ WaypointSprite_Kill(self.waypointsprite_attached);
+}
+
+void WaypointSprite_PlayerDead()
+{
+ WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
+ WaypointSprite_DetachCarrier(self);
+}
+
+void WaypointSprite_PlayerGone()
+{
+ WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
+ WaypointSprite_Kill(self.waypointsprite_deployed_personal);
+ WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
+ WaypointSprite_DetachCarrier(self);
+}
#endif
--- /dev/null
+#ifndef WAYPOINTSPRITES_H
+#define WAYPOINTSPRITES_H
+
+#ifdef CSQC
+entityclass(WaypointSprite);
+class(WaypointSprite) .float helpme;
+class(WaypointSprite) .float rule;
+class(WaypointSprite) .string netname; // primary picture
+class(WaypointSprite) .string netname2; // secondary picture
+class(WaypointSprite) .string netname3; // tertiary picture
+class(WaypointSprite) .int team; // team that gets netname2
+class(WaypointSprite) .float lifetime;
+class(WaypointSprite) .float fadetime;
+class(WaypointSprite) .float maxdistance;
+class(WaypointSprite) .int hideflags;
+class(WaypointSprite) .float spawntime;
+class(WaypointSprite) .float health;
+class(WaypointSprite) .float build_started;
+class(WaypointSprite) .float build_starthealth;
+class(WaypointSprite) .float build_finished;
+
+float waypointsprite_initialized;
+float waypointsprite_fadedistance;
+float waypointsprite_normdistance;
+float waypointsprite_minscale;
+float waypointsprite_minalpha;
+float waypointsprite_distancealphaexponent;
+float waypointsprite_timealphaexponent;
+float waypointsprite_scale;
+float waypointsprite_fontsize;
+float waypointsprite_edgefadealpha;
+float waypointsprite_edgefadescale;
+float waypointsprite_edgefadedistance;
+float waypointsprite_edgeoffset_bottom;
+float waypointsprite_edgeoffset_left;
+float waypointsprite_edgeoffset_right;
+float waypointsprite_edgeoffset_top;
+float waypointsprite_crosshairfadealpha;
+float waypointsprite_crosshairfadescale;
+float waypointsprite_crosshairfadedistance;
+float waypointsprite_distancefadealpha;
+float waypointsprite_distancefadescale;
+float waypointsprite_distancefadedistance;
+float waypointsprite_alpha;
+
+const float SPRITE_HEALTHBAR_WIDTH = 144;
+const float SPRITE_HEALTHBAR_HEIGHT = 9;
+const float SPRITE_HEALTHBAR_MARGIN = 6;
+const float SPRITE_HEALTHBAR_BORDER = 2;
+const float SPRITE_HEALTHBAR_BORDERALPHA = 1;
+const float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
+const float SPRITE_ARROW_SCALE = 1.0;
+const float SPRITE_HELPME_BLINK = 2;
+
+float waypointsprite_count, waypointsprite_newcount;
+
+void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f);
+
+void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f);
+
+void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f);
+
+// returns location of sprite text
+vector drawspritearrow(vector o, float ang, vector rgb, float a, float t);
+
+// returns location of sprite healthbar
+vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s);
+
+float spritelookupblinkvalue(string s);
+vector spritelookupcolor(string s, vector def);
+string spritelookuptext(string s);
+
+vector fixrgbexcess_move(vector rgb, vector src, vector dst);
+vector fixrgbexcess(vector rgb);
+
+// they are drawn using a .draw function
+
+void Ent_RemoveWaypointSprite();
+
+void Ent_WaypointSprite();
+
+void WaypointSprite_Load_Frames(string ext);
+
+void WaypointSprite_Load();
+.float alpha;
+void Draw_WaypointSprite();
+#endif
+
+#ifdef SVQC
+..entity owned_by_field;
+.float rule;
+.string model1;
+.string model2;
+.string model3;
+
+.float(entity) waypointsprite_visible_for_player;
+
+void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3);
+
+void WaypointSprite_UpdateHealth(entity e, float f);
+
+void WaypointSprite_UpdateMaxHealth(entity e, float f);
+
+void WaypointSprite_UpdateBuildFinished(entity e, float f);
+
+void WaypointSprite_UpdateOrigin(entity e, vector o);
+
+void WaypointSprite_UpdateRule(entity e, float t, float r);
+
+void WaypointSprite_UpdateTeamRadar(entity e, float icon, vector col);
+
+.float waypointsprite_pingtime;
+.float waypointsprite_helpmetime;
+void WaypointSprite_Ping(entity e);
+
+float waypointsprite_limitedrange, waypointsprite_deployed_lifetime, waypointsprite_deadlifetime;
+
+void WaypointSprite_HelpMePing(entity e);
+
+void WaypointSprite_FadeOutIn(entity e, float t);
+
+void WaypointSprite_Init();
+void WaypointSprite_InitClient(entity e);
+
+void WaypointSprite_Kill(entity wp);
+
+void WaypointSprite_Disown(entity wp, float fadetime);
+
+void WaypointSprite_Think();
+
+float WaypointSprite_visible_for_player(entity e);
+
+entity WaypointSprite_getviewentity(entity e);
+
+float WaypointSprite_isteammate(entity e, entity e2);
+
+float WaypointSprite_Customize();
+
+float WaypointSprite_SendEntity(entity to, float sendflags);
+
+void WaypointSprite_Reset();
+
+entity WaypointSprite_Spawn(
+ string spr, // sprite
+ float lifetime, float maxdistance, // lifetime, max distance
+ entity ref, vector ofs, // position
+ entity showto, float t, // show to whom? Use a flag to indicate a team
+ entity own, .entity ownfield, // remove when own gets killed
+ float hideable, // true when it should be controlled by cl_hidewaypoints
+ float icon, vector rgb // initial icon and color
+);
+
+entity WaypointSprite_SpawnFixed(
+ string spr,
+ vector ofs,
+ entity own,
+ .entity ownfield,
+ float icon, vector rgb // initial icon and color
+);
+
+.entity waypointsprite_deployed_fixed;
+entity WaypointSprite_DeployFixed(
+ string spr,
+ float limited_range,
+ vector ofs,
+ float icon, vector rgb // initial icon and color
+);
+
+.entity waypointsprite_deployed_personal;
+entity WaypointSprite_DeployPersonal(
+ string spr,
+ vector ofs,
+ float icon, vector rgb // initial icon and color
+);
+
+.entity waypointsprite_attached;
+.entity waypointsprite_attachedforcarrier;
+entity WaypointSprite_Attach(
+ string spr,
+ float limited_range,
+ float icon, vector rgb // initial icon and color
+);
+
+entity WaypointSprite_AttachCarrier(
+ string spr,
+ entity carrier,
+ float icon, vector rgb // initial icon and color
+);
+
+void WaypointSprite_DetachCarrier(entity carrier);
+
+void WaypointSprite_ClearPersonal();
+
+void WaypointSprite_ClearOwned();
+
+void WaypointSprite_PlayerDead();
+
+void WaypointSprite_PlayerGone();
+#endif
+
+#endif
#include "../../../server/_all.qh"
#include "../../../server/g_subs.qh"
-#include "../../../server/waypointsprites.qh"
#include "../../../server/g_damage.qh"
#include "../../../server/bot/bot.qh"
#include "../../common/csqcmodel_settings.qh"
#include "cl_client.qh"
-#include "waypointsprites.qh"
-
#include "anticheat.qh"
#include "cl_impulse.qh"
#include "cl_player.qh"
#include "../common/items/all.qc"
+#include "../common/mutators/mutator/waypointsprites.qh"
+
#include "../common/triggers/subs.qh"
#include "../common/triggers/triggers.qh"
#include "../common/triggers/trigger/secret.qh"
#include "weapons/selection.qh"
#include "weapons/tracing.qh"
#include "weapons/weaponsystem.qh"
-#include "waypointsprites.qh"
#include "../common/weapons/all.qh"
#include "miscfunctions.qh"
#include "portals.qh"
#include "teamplay.qh"
-#include "waypointsprites.qh"
#include "weapons/throwing.qh"
#include "command/common.qh"
#include "../common/animdecide.qh"
#include "g_hook.qh"
#include "mutators/mutators_include.qh"
#include "scores.qh"
-#include "waypointsprites.qh"
#include "spawnpoints.qh"
#include "t_items.qh"
#include "../common/vehicles/all.qh"
#include "race.qh"
#include "scores.qh"
#include "teamplay.qh"
-#include "waypointsprites.qh"
#include "weapons/weaponstats.qh"
#include "../common/buffs.qh"
#include "../common/constants.qh"
#include "../round_handler.qh"
#include "../scores.qh"
#include "../scores_rules.qh"
-#include "../waypointsprites.qh"
#include "../bot/bot.qh"
#include "../bot/navigation.qh"
#include "../round_handler.qh"
#include "../scores.qh"
#include "../scores_rules.qh"
-#include "../waypointsprites.qh"
#include "../bot/bot.qh"
#include "../bot/navigation.qh"
t_items.qc
t_quake3.qc
t_quake.qc
-waypointsprites.qc
bot/aim.qc
bot/bot.qc
#include "portals.qh"
#include "scores.qh"
#include "spawnpoints.qh"
-#include "waypointsprites.qh"
#include "bot/waypoints.qh"
#include "bot/navigation.qh"
#include "command/getreplies.qh"
#if defined(SVQC)
#include "_all.qh"
- #include "waypointsprites.qh"
-
#include "bot/bot.qh"
#include "bot/waypoints.qh"
+++ /dev/null
-#include "waypointsprites.qh"
-
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../common/constants.qh"
- #include "../common/util.qh"
- #include "../common/buffs.qh"
- #include "autocvars.qh"
- #include "constants.qh"
- #include "defs.qh"
- #include "../common/deathtypes.qh"
- #include "mutators/mutators_include.qh"
- #include "../common/mapinfo.qh"
- #include "miscfunctions.qh"
-#endif
-
-void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3)
-{
- if(m1 != e.model1)
- {
- e.model1 = m1;
- e.SendFlags |= 2;
- }
- if(m2 != e.model2)
- {
- e.model2 = m2;
- e.SendFlags |= 4;
- }
- if(m3 != e.model3)
- {
- e.model3 = m3;
- e.SendFlags |= 8;
- }
-}
-
-void WaypointSprite_UpdateHealth(entity e, float f)
-{
- f = bound(0, f, e.max_health);
- if(f != e.health || e.pain_finished)
- {
- e.health = f;
- e.pain_finished = 0;
- e.SendFlags |= 0x80;
- }
-}
-
-void WaypointSprite_UpdateMaxHealth(entity e, float f)
-{
- if(f != e.max_health || e.pain_finished)
- {
- e.max_health = f;
- e.pain_finished = 0;
- e.SendFlags |= 0x80;
- }
-}
-
-void WaypointSprite_UpdateBuildFinished(entity e, float f)
-{
- if(f != e.pain_finished || e.max_health)
- {
- e.max_health = 0;
- e.pain_finished = f;
- e.SendFlags |= 0x80;
- }
-}
-
-void WaypointSprite_UpdateOrigin(entity e, vector o)
-{
- if(o != e.origin)
- {
- setorigin(e, o);
- e.SendFlags |= 64;
- }
-}
-
-void WaypointSprite_UpdateRule(entity e, float t, float r)
-{
- // no check, as this is never called without doing an actual change (usually only once)
- e.rule = r;
- e.team = t;
- e.SendFlags |= 1;
-}
-
-void WaypointSprite_UpdateTeamRadar(entity e, float icon, vector col)
-{
- // no check, as this is never called without doing an actual change (usually only once)
- e.cnt = (icon & 0x7F) | (e.cnt & 0x80);
- e.colormod = col;
- e.SendFlags |= 32;
-}
-
-void WaypointSprite_Ping(entity e)
-{
- // anti spam
- if(time < e.waypointsprite_pingtime)
- return;
- e.waypointsprite_pingtime = time + 0.3;
- // ALWAYS sends (this causes a radar circle), thus no check
- e.cnt |= 0x80;
- e.SendFlags |= 32;
-}
-
-void WaypointSprite_HelpMePing(entity e)
-{
- WaypointSprite_Ping(e);
- e.waypointsprite_helpmetime = time + waypointsprite_deployed_lifetime;
- e.SendFlags |= 32;
-}
-
-void WaypointSprite_FadeOutIn(entity e, float t)
-{
- if(!e.fade_time)
- {
- e.fade_time = t;
- e.teleport_time = time + t;
- }
- else if(t < (e.teleport_time - time))
- {
- // accelerate the waypoint's dying
- // ensure:
- // (e.teleport_time - time) / wp.fade_time stays
- // e.teleport_time = time + fadetime
- float current_fadetime;
- current_fadetime = e.teleport_time - time;
- e.teleport_time = time + t;
- e.fade_time = e.fade_time * t / current_fadetime;
- }
-
- e.SendFlags |= 16;
-}
-
-void WaypointSprite_Init()
-{
- waypointsprite_limitedrange = autocvar_sv_waypointsprite_limitedrange;
- waypointsprite_deployed_lifetime = autocvar_sv_waypointsprite_deployed_lifetime;
- waypointsprite_deadlifetime = autocvar_sv_waypointsprite_deadlifetime;
-}
-
-void WaypointSprite_InitClient(entity e)
-{
-}
-
-void WaypointSprite_Kill(entity wp)
-{
- if(!wp)
- return;
- if(wp.owner)
- wp.owner.(wp.owned_by_field) = world;
- remove(wp);
-}
-
-void WaypointSprite_Disown(entity wp, float fadetime)
-{
- if(!wp)
- return;
- if(wp.classname != "sprite_waypoint")
- {
- backtrace("Trying to disown a non-waypointsprite");
- return;
- }
- if(wp.owner)
- {
- if(wp.exteriormodeltoclient == wp.owner)
- wp.exteriormodeltoclient = world;
- wp.owner.(wp.owned_by_field) = world;
- wp.owner = world;
-
- WaypointSprite_FadeOutIn(wp, fadetime);
- }
-}
-
-void WaypointSprite_Think()
-{
- float doremove;
-
- doremove = false;
-
- if(self.fade_time)
- {
- if(time >= self.teleport_time)
- doremove = true;
- }
-
- if(self.exteriormodeltoclient)
- WaypointSprite_UpdateOrigin(self, self.exteriormodeltoclient.origin + self.view_ofs);
-
- if(doremove)
- WaypointSprite_Kill(self);
- else
- self.nextthink = time; // WHY?!?
-}
-
-float WaypointSprite_visible_for_player(entity e)
-{
- // personal waypoints
- if(self.enemy)
- if(self.enemy != e)
- return false;
-
- // team waypoints
- if(self.rule == SPRITERULE_SPECTATOR)
- {
- if(!autocvar_sv_itemstime)
- return FALSE;
- if(!warmup_stage && IS_PLAYER(e))
- return FALSE;
- }
- else if(self.team && self.rule == SPRITERULE_DEFAULT)
- {
- if(self.team != e.team)
- return false;
- if (!IS_PLAYER(e))
- return false;
- }
-
- return true;
-}
-
-entity WaypointSprite_getviewentity(entity e)
-{
- if(IS_SPEC(e))
- e = e.enemy;
- /* TODO idea (check this breaks nothing)
- else if(e.classname == "observer")
- e = world;
- */
- return e;
-}
-
-float WaypointSprite_isteammate(entity e, entity e2)
-{
- if(teamplay)
- {
- if(e2.team != e.team)
- return false;
- }
- else
- {
- if(e2 != e)
- return false;
- }
- return true;
-}
-
-float WaypointSprite_Customize()
-{
- // this is not in SendEntity because it shall run every frame, not just every update
-
- // make spectators see what the player would see
- entity e = WaypointSprite_getviewentity(other);
-
- if(MUTATOR_CALLHOOK(CustomizeWaypoint, self, other))
- return false;
-
- return self.waypointsprite_visible_for_player(e);
-}
-
-float WaypointSprite_SendEntity(entity to, float sendflags)
-{
- float dt;
-
- WriteMutator(MSG_ENTITY, waypointsprites);
-
- sendflags = sendflags & 0x7F;
-
- if(g_nexball)
- sendflags &= ~0x80;
- else if(self.max_health || (self.pain_finished && (time < self.pain_finished + 0.25)))
- sendflags |= 0x80;
-
- WriteByte(MSG_ENTITY, sendflags);
-
- if(sendflags & 0x80)
- {
- if(self.max_health)
- {
- WriteByte(MSG_ENTITY, (self.health / self.max_health) * 191.0);
- }
- else
- {
- dt = self.pain_finished - time;
- dt = bound(0, dt * 32, 16383);
- WriteByte(MSG_ENTITY, (dt & 0xFF00) / 256 + 192);
- WriteByte(MSG_ENTITY, (dt & 0x00FF));
- }
- }
-
- if(sendflags & 64)
- {
- WriteCoord(MSG_ENTITY, self.origin.x);
- WriteCoord(MSG_ENTITY, self.origin.y);
- WriteCoord(MSG_ENTITY, self.origin.z);
- }
-
- if(sendflags & 1)
- {
- WriteByte(MSG_ENTITY, self.team);
- WriteByte(MSG_ENTITY, self.rule);
- }
-
- if(sendflags & 2)
- WriteString(MSG_ENTITY, self.model1);
-
- if(sendflags & 4)
- WriteString(MSG_ENTITY, self.model2);
-
- if(sendflags & 8)
- WriteString(MSG_ENTITY, self.model3);
-
- if(sendflags & 16)
- {
- WriteCoord(MSG_ENTITY, self.fade_time);
- WriteCoord(MSG_ENTITY, self.teleport_time);
- WriteShort(MSG_ENTITY, self.fade_rate); // maxdist
- float f = 0;
- if(self.currentammo)
- f |= 1; // hideable
- if(self.exteriormodeltoclient == to)
- f |= 2; // my own
- if(g_onslaught)
- {
- if(self.owner.classname == "onslaught_controlpoint")
- {
- entity wp_owner = self.owner;
- entity e = WaypointSprite_getviewentity(to);
- if(SAME_TEAM(e, wp_owner) && wp_owner.goalentity.health >= wp_owner.goalentity.max_health) { f |= 2; }
- if(!ons_ControlPoint_Attackable(wp_owner, e.team)) { f |= 2; }
- }
- if(self.owner.classname == "onslaught_generator")
- {
- entity wp_owner = self.owner;
- if(wp_owner.isshielded && wp_owner.health >= wp_owner.max_health) { f |= 2; }
- if(wp_owner.health <= 0) { f |= 2; }
- }
- }
- WriteByte(MSG_ENTITY, f);
- }
-
- if(sendflags & 32)
- {
- WriteByte(MSG_ENTITY, self.cnt); // icon on radar
- WriteByte(MSG_ENTITY, self.colormod.x * 255.0);
- WriteByte(MSG_ENTITY, self.colormod.y * 255.0);
- WriteByte(MSG_ENTITY, self.colormod.z * 255.0);
-
- if(WaypointSprite_isteammate(self.owner, WaypointSprite_getviewentity(to)))
- {
- dt = (self.waypointsprite_helpmetime - time) / 0.1;
- if(dt < 0)
- dt = 0;
- if(dt > 255)
- dt = 255;
- WriteByte(MSG_ENTITY, dt);
- }
- else
- WriteByte(MSG_ENTITY, 0);
- }
-
- return true;
-}
-
-void WaypointSprite_Reset()
-{
- // if a WP wants to time out, let it time out immediately; other WPs ought to be reset/killed by their owners
-
- if(self.fade_time) // there was there before: || g_keyhunt, do we really need this?
- WaypointSprite_Kill(self);
-}
-
-entity WaypointSprite_Spawn(
- string spr, // sprite
- float _lifetime, float maxdistance, // lifetime, max distance
- entity ref, vector ofs, // position
- entity showto, float t, // show to whom? Use a flag to indicate a team
- entity own, .entity ownfield, // remove when own gets killed
- float hideable, // true when it should be controlled by cl_hidewaypoints
- float icon, vector rgb // initial icon and color
-)
-{
- entity wp;
- wp = spawn();
- wp.classname = "sprite_waypoint";
- wp.teleport_time = time + _lifetime;
- wp.fade_time = _lifetime;
- wp.exteriormodeltoclient = ref;
- if(ref)
- {
- wp.view_ofs = ofs;
- setorigin(wp, ref.origin + ofs);
- }
- else
- setorigin(wp, ofs);
- wp.enemy = showto;
- wp.team = t;
- wp.owner = own;
- wp.currentammo = hideable;
- if (own)
- {
- if (own.(ownfield))
- remove(own.(ownfield));
- own.(ownfield) = wp;
- wp.owned_by_field = ownfield;
- }
- wp.fade_rate = maxdistance;
- wp.think = WaypointSprite_Think;
- wp.nextthink = time;
- wp.model1 = spr;
- wp.customizeentityforclient = WaypointSprite_Customize;
- wp.waypointsprite_visible_for_player = WaypointSprite_visible_for_player;
- wp.reset2 = WaypointSprite_Reset;
- wp.cnt = icon;
- wp.colormod = rgb;
- Net_LinkEntity(wp, false, 0, WaypointSprite_SendEntity);
- return wp;
-}
-
-entity WaypointSprite_SpawnFixed(
- string spr,
- vector ofs,
- entity own,
- .entity ownfield,
- float icon, vector rgb // initial icon and color
-)
-{
- return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, true, icon, rgb);
-}
-
-entity WaypointSprite_DeployFixed(
- string spr,
- float limited_range,
- vector ofs,
- float icon, vector rgb // initial icon and color
-)
-{
- float t, maxdistance;
- if(teamplay)
- t = self.team;
- else
- t = 0;
- if(limited_range)
- maxdistance = waypointsprite_limitedrange;
- else
- maxdistance = 0;
- return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, false, icon, rgb);
-}
-
-entity WaypointSprite_DeployPersonal(
- string spr,
- vector ofs,
- float icon, vector rgb // initial icon and color
-)
-{
- return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, self, waypointsprite_deployed_personal, false, icon, rgb);
-}
-
-entity WaypointSprite_Attach(
- string spr,
- float limited_range,
- float icon, vector rgb // initial icon and color
-)
-{
- float t, maxdistance;
- if(self.waypointsprite_attachedforcarrier)
- return world; // can't attach to FC
- if(teamplay)
- t = self.team;
- else
- t = 0;
- if(limited_range)
- maxdistance = waypointsprite_limitedrange;
- else
- maxdistance = 0;
- return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, false, icon, rgb);
-}
-
-entity WaypointSprite_AttachCarrier(
- string spr,
- entity carrier,
- float icon, vector rgb // initial icon and color
-)
-{
- entity e;
- WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
- e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, false, icon, rgb);
- if(e)
- {
- WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON) * 2);
- WaypointSprite_UpdateHealth(e, '1 0 0' * healtharmor_maxdamage(carrier.health, carrier.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
- }
- return e;
-}
-
-void WaypointSprite_DetachCarrier(entity carrier)
-{
- WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
-}
-
-void WaypointSprite_ClearPersonal()
-{
- WaypointSprite_Kill(self.waypointsprite_deployed_personal);
-}
-
-void WaypointSprite_ClearOwned()
-{
- WaypointSprite_Kill(self.waypointsprite_deployed_fixed);
- WaypointSprite_Kill(self.waypointsprite_deployed_personal);
- WaypointSprite_Kill(self.waypointsprite_attached);
-}
-
-void WaypointSprite_PlayerDead()
-{
- WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
- WaypointSprite_DetachCarrier(self);
-}
-
-void WaypointSprite_PlayerGone()
-{
- WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
- WaypointSprite_Kill(self.waypointsprite_deployed_personal);
- WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
- WaypointSprite_DetachCarrier(self);
-}
+++ /dev/null
-#ifndef SERVER_WAYPOINTSPRITES_H
-#define SERVER_WAYPOINTSPRITES_H
-
-..entity owned_by_field;
-.float rule;
-.string model1;
-.string model2;
-.string model3;
-
-.float(entity) waypointsprite_visible_for_player;
-
-void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3);
-
-void WaypointSprite_UpdateHealth(entity e, float f);
-
-void WaypointSprite_UpdateMaxHealth(entity e, float f);
-
-void WaypointSprite_UpdateBuildFinished(entity e, float f);
-
-void WaypointSprite_UpdateOrigin(entity e, vector o);
-
-void WaypointSprite_UpdateRule(entity e, float t, float r);
-
-void WaypointSprite_UpdateTeamRadar(entity e, float icon, vector col);
-
-.float waypointsprite_pingtime;
-.float waypointsprite_helpmetime;
-void WaypointSprite_Ping(entity e);
-
-float waypointsprite_limitedrange, waypointsprite_deployed_lifetime, waypointsprite_deadlifetime;
-
-void WaypointSprite_HelpMePing(entity e);
-
-void WaypointSprite_FadeOutIn(entity e, float t);
-
-void WaypointSprite_Init();
-void WaypointSprite_InitClient(entity e);
-
-void WaypointSprite_Kill(entity wp);
-
-void WaypointSprite_Disown(entity wp, float fadetime);
-
-void WaypointSprite_Think();
-
-float WaypointSprite_visible_for_player(entity e);
-
-entity WaypointSprite_getviewentity(entity e);
-
-float WaypointSprite_isteammate(entity e, entity e2);
-
-float WaypointSprite_Customize();
-
-float WaypointSprite_SendEntity(entity to, float sendflags);
-
-void WaypointSprite_Reset();
-
-entity WaypointSprite_Spawn(
- string spr, // sprite
- float lifetime, float maxdistance, // lifetime, max distance
- entity ref, vector ofs, // position
- entity showto, float t, // show to whom? Use a flag to indicate a team
- entity own, .entity ownfield, // remove when own gets killed
- float hideable, // true when it should be controlled by cl_hidewaypoints
- float icon, vector rgb // initial icon and color
-);
-
-entity WaypointSprite_SpawnFixed(
- string spr,
- vector ofs,
- entity own,
- .entity ownfield,
- float icon, vector rgb // initial icon and color
-);
-
-.entity waypointsprite_deployed_fixed;
-entity WaypointSprite_DeployFixed(
- string spr,
- float limited_range,
- vector ofs,
- float icon, vector rgb // initial icon and color
-);
-
-.entity waypointsprite_deployed_personal;
-entity WaypointSprite_DeployPersonal(
- string spr,
- vector ofs,
- float icon, vector rgb // initial icon and color
-);
-
-.entity waypointsprite_attached;
-.entity waypointsprite_attachedforcarrier;
-entity WaypointSprite_Attach(
- string spr,
- float limited_range,
- float icon, vector rgb // initial icon and color
-);
-
-entity WaypointSprite_AttachCarrier(
- string spr,
- entity carrier,
- float icon, vector rgb // initial icon and color
-);
-
-void WaypointSprite_DetachCarrier(entity carrier);
-
-void WaypointSprite_ClearPersonal();
-
-void WaypointSprite_ClearOwned();
-
-void WaypointSprite_PlayerDead();
-
-void WaypointSprite_PlayerGone();
-#endif
#include "weaponsystem.qh"
#include "../t_items.qh"
-#include "../waypointsprites.qh"
#include "../../common/constants.qh"
#include "../../common/util.qh"
#include "../../common/weapons/all.qh"