]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Use ClientState more
authorTimePath <andrew.hardaker1995@gmail.com>
Sun, 13 Mar 2016 06:09:23 +0000 (17:09 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Sun, 13 Mar 2016 06:09:23 +0000 (17:09 +1100)
qcsrc/server/anticheat.qc
qcsrc/server/antilag.qc
qcsrc/server/weapons/tracing.qc

index 982a426068517c811b6b91ad03bb3be4b3e3d3db..d076994a7f6ba2ce588242efaebeeb0e5ad9d6a7 100644 (file)
@@ -5,9 +5,8 @@
 #include "defs.qh"
 #include "miscfunctions.qh"
 
-
-
 #include "command/common.qh"
+#include <common/state.qh>
 
 .float anticheat_jointime;
 
@@ -66,33 +65,33 @@ void anticheat_physics(entity this)
 
        // div0_evade -> SPECTATORS
        makevectors(this.v_angle);
-       if(this.anticheat_div0_evade_offset == 0)
+       if(CS(this).anticheat_div0_evade_offset == 0)
        {
                f = fabs(anticheat_div0_evade_evasion_delta - floor(anticheat_div0_evade_evasion_delta) - 0.5) * 2; // triangle function
-               this.anticheat_div0_evade_offset = servertime + sys_frametime * (3 * f - 1);
-               this.anticheat_div0_evade_v_angle = this.v_angle;
-               this.anticheat_div0_evade_forward_initial = v_forward;
-               MEAN_ACCUMULATE(this, anticheat_div0_evade, 0, 1);
+               CS(this).anticheat_div0_evade_offset = servertime + sys_frametime * (3 * f - 1);
+               CS(this).anticheat_div0_evade_v_angle = this.v_angle;
+               CS(this).anticheat_div0_evade_forward_initial = v_forward;
+               MEAN_ACCUMULATE(CS(this), anticheat_div0_evade, 0, 1);
        }
        else
        {
-               if(time < this.anticheat_div0_evade_offset)
-                       this.anticheat_div0_evade_v_angle = this.v_angle;
-               MEAN_ACCUMULATE(this, anticheat_div0_evade, 0.5 - 0.5 * (this.anticheat_div0_evade_forward_initial * v_forward), 1);
+               if(time < CS(this).anticheat_div0_evade_offset)
+                       CS(this).anticheat_div0_evade_v_angle = this.v_angle;
+               MEAN_ACCUMULATE(CS(this), anticheat_div0_evade, 0.5 - 0.5 * (CS(this).anticheat_div0_evade_forward_initial * v_forward), 1);
        }
 
-       MEAN_ACCUMULATE(this, anticheat_div0_strafebot_old, movement_oddity(this.movement, this.anticheat_div0_strafebot_movement_prev), 1);
-       this.anticheat_div0_strafebot_movement_prev = this.movement;
+       MEAN_ACCUMULATE(CS(this), anticheat_div0_strafebot_old, movement_oddity(this.movement, CS(this).anticheat_div0_strafebot_movement_prev), 1);
+       CS(this).anticheat_div0_strafebot_movement_prev = this.movement;
 
        // Note: this actually tries to detect snap-aim.
-       if(this.anticheat_div0_strafebot_forward_prev && time > this.anticheat_fixangle_endtime) {
-               float cosangle = this.anticheat_div0_strafebot_forward_prev * v_forward;
+       if(CS(this).anticheat_div0_strafebot_forward_prev && time > CS(this).anticheat_fixangle_endtime) {
+               float cosangle = CS(this).anticheat_div0_strafebot_forward_prev * v_forward;
                float angle = cosangle < -1 ? M_PI : cosangle > 1 ? 0 : acos(cosangle);
                /*
                if (angle >= 10 * M_PI / 180)
-                       printf("SNAP %s: %f for %f, %f since fixangle\n", this.netname, angle * 180 / M_PI, cosangle, time - this.anticheat_fixangle_endtime);
+                       printf("SNAP %s: %f for %f, %f since fixangle\n", this.netname, angle * 180 / M_PI, cosangle, time - CS(this).anticheat_fixangle_endtime);
                */
-               MEAN_ACCUMULATE(this, anticheat_div0_strafebot_new, angle / M_PI, 1);
+               MEAN_ACCUMULATE(CS(this), anticheat_div0_strafebot_new, angle / M_PI, 1);
 
                if (autocvar_slowmo > 0) {
                        // Technically this is a NOP, as the engine should be ensuring
@@ -101,62 +100,63 @@ void anticheat_physics(entity this)
                        float dt = max(0.001, frametime) / autocvar_slowmo;
 
                        float anglespeed = angle / dt;
-                       MEAN_ACCUMULATE(this, anticheat_idle_snapaim_signal, anglespeed, dt);
-                       MEAN_ACCUMULATE(this, anticheat_idle_snapaim_noise, anglespeed, dt);
-                       MEAN_ACCUMULATE(this, anticheat_idle_snapaim_m2, anglespeed, dt);
-                       MEAN_ACCUMULATE(this, anticheat_idle_snapaim_m3, anglespeed, dt);
-                       MEAN_ACCUMULATE(this, anticheat_idle_snapaim_m4, anglespeed, dt);
-                       MEAN_ACCUMULATE(this, anticheat_idle_snapaim_m7, anglespeed, dt);
-                       MEAN_ACCUMULATE(this, anticheat_idle_snapaim_m10, anglespeed, dt);
+                       MEAN_ACCUMULATE(CS(this), anticheat_idle_snapaim_signal, anglespeed, dt);
+                       MEAN_ACCUMULATE(CS(this), anticheat_idle_snapaim_noise, anglespeed, dt);
+                       MEAN_ACCUMULATE(CS(this), anticheat_idle_snapaim_m2, anglespeed, dt);
+                       MEAN_ACCUMULATE(CS(this), anticheat_idle_snapaim_m3, anglespeed, dt);
+                       MEAN_ACCUMULATE(CS(this), anticheat_idle_snapaim_m4, anglespeed, dt);
+                       MEAN_ACCUMULATE(CS(this), anticheat_idle_snapaim_m7, anglespeed, dt);
+                       MEAN_ACCUMULATE(CS(this), anticheat_idle_snapaim_m10, anglespeed, dt);
                }
        }
-       this.anticheat_div0_strafebot_forward_prev = v_forward;
+       CS(this).anticheat_div0_strafebot_forward_prev = v_forward;
 
        // generic speedhack detection: correlate anticheat_speedhack_movetime (UPDATED BEFORE THIS) and server time
-       this.anticheat_speedhack_movetime_frac += frametime;
-       f = floor(this.anticheat_speedhack_movetime_frac);
-       this.anticheat_speedhack_movetime_frac -= f;
-       this.anticheat_speedhack_movetime_count += f;
-       this.anticheat_speedhack_movetime = this.anticheat_speedhack_movetime_frac + this.anticheat_speedhack_movetime_count;
-       f = this.anticheat_speedhack_movetime - servertime;
-       if(this.anticheat_speedhack_offset == 0)
-               this.anticheat_speedhack_offset = f;
+       CS(this).anticheat_speedhack_movetime_frac += frametime;
+       f = floor(CS(this).anticheat_speedhack_movetime_frac);
+       CS(this).anticheat_speedhack_movetime_frac -= f;
+       CS(this).anticheat_speedhack_movetime_count += f;
+       CS(this).anticheat_speedhack_movetime = CS(this).anticheat_speedhack_movetime_frac + CS(this).anticheat_speedhack_movetime_count;
+       f = CS(this).anticheat_speedhack_movetime - servertime;
+       if(CS(this).anticheat_speedhack_offset == 0)
+               CS(this).anticheat_speedhack_offset = f;
        else
        {
-               MEAN_ACCUMULATE(this, anticheat_speedhack, max(0, f - this.anticheat_speedhack_offset), 1);
-               this.anticheat_speedhack_offset += (f - this.anticheat_speedhack_offset) * frametime * 0.1;
+               MEAN_ACCUMULATE(CS(this), anticheat_speedhack, max(0, f - CS(this).anticheat_speedhack_offset), 1);
+               CS(this).anticheat_speedhack_offset += (f - CS(this).anticheat_speedhack_offset) * frametime * 0.1;
        }
 
        // new generic speedhack detection
-       if (this.anticheat_speedhack_lasttime > 0) {
-               float dt = servertime - this.anticheat_speedhack_lasttime;
+       if (CS(this).anticheat_speedhack_lasttime > 0) {
+               float dt = servertime - CS(this).anticheat_speedhack_lasttime;
                const float falloff = 0.2;
-               this.anticheat_speedhack_accu *= exp(-dt * falloff);
-               this.anticheat_speedhack_accu += frametime * falloff;
+               CS(this).anticheat_speedhack_accu *= exp(-dt * falloff);
+               CS(this).anticheat_speedhack_accu += frametime * falloff;
                // NOTE: at cl_netfps x, this actually averages not to 1, but to 1/x * falloff / (1 - exp(-1/x * falloff))
                // For 15 netfps (absolute minimum bearable), and 0.2 falloff, this is: 1.0067
-               this.anticheat_speedhack_lasttime = servertime;
-               MEAN_ACCUMULATE(this, anticheat_speedhack_m1, this.anticheat_speedhack_accu, frametime);
-               MEAN_ACCUMULATE(this, anticheat_speedhack_m2, this.anticheat_speedhack_accu, frametime);
-               MEAN_ACCUMULATE(this, anticheat_speedhack_m3, this.anticheat_speedhack_accu, frametime);
-               MEAN_ACCUMULATE(this, anticheat_speedhack_m4, this.anticheat_speedhack_accu, frametime);
-               MEAN_ACCUMULATE(this, anticheat_speedhack_m5, this.anticheat_speedhack_accu, frametime);
+               CS(this).anticheat_speedhack_lasttime = servertime;
+               MEAN_ACCUMULATE(CS(this), anticheat_speedhack_m1, CS(this).anticheat_speedhack_accu, frametime);
+               MEAN_ACCUMULATE(CS(this), anticheat_speedhack_m2, CS(this).anticheat_speedhack_accu, frametime);
+               MEAN_ACCUMULATE(CS(this), anticheat_speedhack_m3, CS(this).anticheat_speedhack_accu, frametime);
+               MEAN_ACCUMULATE(CS(this), anticheat_speedhack_m4, CS(this).anticheat_speedhack_accu, frametime);
+               MEAN_ACCUMULATE(CS(this), anticheat_speedhack_m5, CS(this).anticheat_speedhack_accu, frametime);
        } else {
-               this.anticheat_speedhack_accu = 1;
-               this.anticheat_speedhack_lasttime = servertime;
+               CS(this).anticheat_speedhack_accu = 1;
+               CS(this).anticheat_speedhack_lasttime = servertime;
        }
 }
 
 void anticheat_spectatecopy(entity spectatee)
 {SELFPARAM();
        // div0_evade -> SPECTATORS
-       self.angles = spectatee.anticheat_div0_evade_v_angle;
+       self.angles = CS(spectatee).anticheat_div0_evade_v_angle;
 }
 
 void anticheat_prethink()
-{SELFPARAM();
+{
+    SELFPARAM();
        // div0_evade -> SPECTATORS
-       self.anticheat_div0_evade_offset = 0;
+       CS(this).anticheat_div0_evade_offset = 0;
 }
 
 string anticheat_display(float f, float tmin, float mi, float ma)
@@ -175,47 +175,47 @@ void anticheat_report()
        if(!autocvar_sv_eventlog)
                return;
        // TODO(divVerent): Use xonstat to acquire good thresholds.
-       GameLogEcho(strcat(":anticheat:_time:", ftos(self.playerid), ":", ftos(servertime - self.anticheat_jointime)));
-       GameLogEcho(strcat(":anticheat:speedhack:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_speedhack), 240, 0, 9999))); // Actually this one seems broken.
-       GameLogEcho(strcat(":anticheat:speedhack_m1:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_speedhack_m1), 240, 1.01, 1.25)));
-       GameLogEcho(strcat(":anticheat:speedhack_m2:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_speedhack_m2), 240, 1.01, 1.25)));
-       GameLogEcho(strcat(":anticheat:speedhack_m3:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_speedhack_m3), 240, 1.01, 1.25)));
-       GameLogEcho(strcat(":anticheat:speedhack_m4:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_speedhack_m4), 240, 1.01, 1.25)));
-       GameLogEcho(strcat(":anticheat:speedhack_m5:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_speedhack_m5), 240, 1.01, 1.25)));
-       GameLogEcho(strcat(":anticheat:div0_strafebot_old:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_div0_strafebot_old), 120, 0.15, 0.4)));
-       GameLogEcho(strcat(":anticheat:div0_strafebot_new:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_div0_strafebot_new), 120, 0.25, 0.8)));
-       GameLogEcho(strcat(":anticheat:div0_evade:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_div0_evade), 120, 0.2, 0.5)));
-       GameLogEcho(strcat(":anticheat:idle_snapaim:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_signal) - MEAN_EVALUATE(self, anticheat_idle_snapaim_noise), 120, 0, 9999)));
-       GameLogEcho(strcat(":anticheat:idle_snapaim_signal:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_signal), 120, 0, 9999)));
-       GameLogEcho(strcat(":anticheat:idle_snapaim_noise:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_noise), 120, 0, 9999)));
-       GameLogEcho(strcat(":anticheat:idle_snapaim_m2:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_m2), 120, 0, 9999)));
-       GameLogEcho(strcat(":anticheat:idle_snapaim_m3:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_m3), 120, 0, 9999)));
-       GameLogEcho(strcat(":anticheat:idle_snapaim_m4:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_m4), 120, 0, 9999)));
-       GameLogEcho(strcat(":anticheat:idle_snapaim_m7:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_m7), 120, 0, 9999)));
-       GameLogEcho(strcat(":anticheat:idle_snapaim_m10:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_m10), 120, 0, 9999)));
+       GameLogEcho(strcat(":anticheat:_time:", ftos(self.playerid), ":", ftos(servertime - CS(self).anticheat_jointime)));
+       GameLogEcho(strcat(":anticheat:speedhack:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_speedhack), 240, 0, 9999))); // Actually this one seems broken.
+       GameLogEcho(strcat(":anticheat:speedhack_m1:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_speedhack_m1), 240, 1.01, 1.25)));
+       GameLogEcho(strcat(":anticheat:speedhack_m2:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_speedhack_m2), 240, 1.01, 1.25)));
+       GameLogEcho(strcat(":anticheat:speedhack_m3:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_speedhack_m3), 240, 1.01, 1.25)));
+       GameLogEcho(strcat(":anticheat:speedhack_m4:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_speedhack_m4), 240, 1.01, 1.25)));
+       GameLogEcho(strcat(":anticheat:speedhack_m5:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_speedhack_m5), 240, 1.01, 1.25)));
+       GameLogEcho(strcat(":anticheat:div0_strafebot_old:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_div0_strafebot_old), 120, 0.15, 0.4)));
+       GameLogEcho(strcat(":anticheat:div0_strafebot_new:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_div0_strafebot_new), 120, 0.25, 0.8)));
+       GameLogEcho(strcat(":anticheat:div0_evade:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_div0_evade), 120, 0.2, 0.5)));
+       GameLogEcho(strcat(":anticheat:idle_snapaim:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_signal) - MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_noise), 120, 0, 9999)));
+       GameLogEcho(strcat(":anticheat:idle_snapaim_signal:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_signal), 120, 0, 9999)));
+       GameLogEcho(strcat(":anticheat:idle_snapaim_noise:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_noise), 120, 0, 9999)));
+       GameLogEcho(strcat(":anticheat:idle_snapaim_m2:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_m2), 120, 0, 9999)));
+       GameLogEcho(strcat(":anticheat:idle_snapaim_m3:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_m3), 120, 0, 9999)));
+       GameLogEcho(strcat(":anticheat:idle_snapaim_m4:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_m4), 120, 0, 9999)));
+       GameLogEcho(strcat(":anticheat:idle_snapaim_m7:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_m7), 120, 0, 9999)));
+       GameLogEcho(strcat(":anticheat:idle_snapaim_m10:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_m10), 120, 0, 9999)));
 }
 
 float anticheat_getvalue(string id)
 {SELFPARAM();
        switch(id) {
-               case "_time": return servertime - self.anticheat_jointime;
-               case "speedhack": return MEAN_EVALUATE(self, anticheat_speedhack);
-               case "speedhack_m1": return MEAN_EVALUATE(self, anticheat_speedhack_m1);
-               case "speedhack_m2": return MEAN_EVALUATE(self, anticheat_speedhack_m2);
-               case "speedhack_m3": return MEAN_EVALUATE(self, anticheat_speedhack_m3);
-               case "speedhack_m4": return MEAN_EVALUATE(self, anticheat_speedhack_m4);
-               case "speedhack_m5": return MEAN_EVALUATE(self, anticheat_speedhack_m5);
-               case "div0_strafebot_old": return MEAN_EVALUATE(self, anticheat_div0_strafebot_old);
-               case "div0_strafebot_new": return MEAN_EVALUATE(self, anticheat_div0_strafebot_new);
-               case "div0_evade": return MEAN_EVALUATE(self, anticheat_div0_evade);
-               case "idle_snapaim": return MEAN_EVALUATE(self, anticheat_idle_snapaim_signal) - MEAN_EVALUATE(self, anticheat_idle_snapaim_noise);
-               case "idle_snapaim_signal": return MEAN_EVALUATE(self, anticheat_idle_snapaim_signal);
-               case "idle_snapaim_noise": return MEAN_EVALUATE(self, anticheat_idle_snapaim_noise);
-               case "idle_snapaim_m2": return MEAN_EVALUATE(self, anticheat_idle_snapaim_m2);
-               case "idle_snapaim_m3": return MEAN_EVALUATE(self, anticheat_idle_snapaim_m3);
-               case "idle_snapaim_m4": return MEAN_EVALUATE(self, anticheat_idle_snapaim_m4);
-               case "idle_snapaim_m7": return MEAN_EVALUATE(self, anticheat_idle_snapaim_m7);
-               case "idle_snapaim_m10": return MEAN_EVALUATE(self, anticheat_idle_snapaim_m10);
+               case "_time": return servertime - CS(self).anticheat_jointime;
+               case "speedhack": return MEAN_EVALUATE(CS(self), anticheat_speedhack);
+               case "speedhack_m1": return MEAN_EVALUATE(CS(self), anticheat_speedhack_m1);
+               case "speedhack_m2": return MEAN_EVALUATE(CS(self), anticheat_speedhack_m2);
+               case "speedhack_m3": return MEAN_EVALUATE(CS(self), anticheat_speedhack_m3);
+               case "speedhack_m4": return MEAN_EVALUATE(CS(self), anticheat_speedhack_m4);
+               case "speedhack_m5": return MEAN_EVALUATE(CS(self), anticheat_speedhack_m5);
+               case "div0_strafebot_old": return MEAN_EVALUATE(CS(self), anticheat_div0_strafebot_old);
+               case "div0_strafebot_new": return MEAN_EVALUATE(CS(self), anticheat_div0_strafebot_new);
+               case "div0_evade": return MEAN_EVALUATE(CS(self), anticheat_div0_evade);
+               case "idle_snapaim": return MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_signal) - MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_noise);
+               case "idle_snapaim_signal": return MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_signal);
+               case "idle_snapaim_noise": return MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_noise);
+               case "idle_snapaim_m2": return MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_m2);
+               case "idle_snapaim_m3": return MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_m3);
+               case "idle_snapaim_m4": return MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_m4);
+               case "idle_snapaim_m7": return MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_m7);
+               case "idle_snapaim_m10": return MEAN_EVALUATE(CS(self), anticheat_idle_snapaim_m10);
        }
        return -1;
 }
@@ -227,7 +227,7 @@ void anticheat_startframe()
 
 void anticheat_fixangle()
 {SELFPARAM();
-       self.anticheat_fixangle_endtime = servertime + ANTILAG_LATENCY(self) + 0.2;
+       CS(self).anticheat_fixangle_endtime = servertime + ANTILAG_LATENCY(self) + 0.2;
 }
 
 void anticheat_endframe()
@@ -241,6 +241,6 @@ void anticheat_endframe()
 
 void anticheat_init(entity this)
 {
-       this.anticheat_speedhack_offset = 0;
-       this.anticheat_jointime = servertime;
+       CS(this).anticheat_speedhack_offset = 0;
+       CS(this).anticheat_jointime = servertime;
 }
index 6b80c945e386a141740e3460f4eb8d4b0365129e..02cdc20285470d16ab6d0f5a92a9395c806d2e60 100644 (file)
@@ -23,23 +23,23 @@ void antilag_record(entity e, float t)
     if(e.vehicle)
         antilag_record(e.vehicle, t);
 
-       if(time < CS(e).antilag_times[e.antilag_index])
+       if(time < CS(e).antilag_times[CS(e).antilag_index])
                return;
-       e.antilag_index = e.antilag_index + 1;
-       if(e.antilag_index >= ANTILAG_MAX_ORIGINS)
-               e.antilag_index = 0;
-       CS(e).antilag_times[e.antilag_index] = t;
-       CS(e).antilag_origins[e.antilag_index] = e.origin;
+       CS(e).antilag_index += 1;
+       if(CS(e).antilag_index >= ANTILAG_MAX_ORIGINS)
+               CS(e).antilag_index = 0;
+       CS(e).antilag_times[CS(e).antilag_index] = t;
+       CS(e).antilag_origins[CS(e).antilag_index] = e.origin;
 
-       if(e.antilag_debug)
-               te_spark(antilag_takebackorigin(e, t - e.antilag_debug), '0 0 0', 32);
+       if(CS(e).antilag_debug)
+               te_spark(antilag_takebackorigin(e, t - CS(e).antilag_debug), '0 0 0', 32);
 
 }
 
 // finds the index BEFORE t
 float antilag_find(entity e, float t)
 {
-       for(int i = e.antilag_index; i > 0; --i)
+       for(int i = CS(e).antilag_index; i > 0; --i)
                if(CS(e).antilag_times[i] >= t)
                        if(CS(e).antilag_times[i - 1] < t)
                                return i - 1;
@@ -48,7 +48,7 @@ float antilag_find(entity e, float t)
                if(CS(e).antilag_times[ANTILAG_MAX_ORIGINS - 1] < t)
                        return ANTILAG_MAX_ORIGINS - 1;
 
-       for(int i = ANTILAG_MAX_ORIGINS - 1; i > e.antilag_index + 1; --i)
+       for(int i = ANTILAG_MAX_ORIGINS - 1; i > CS(e).antilag_index + 1; --i)
                if(CS(e).antilag_times[i] >= t)
                        if(CS(e).antilag_times[i - 1] < t)
                                return i - 1;
@@ -63,8 +63,8 @@ vector antilag_takebackorigin(entity e, float t)
        if (i0 < 0)
        {
                // IN THE PRESENT
-               if(e.antilag_takenback)
-                       return e.antilag_saved_origin;
+               if(CS(e).antilag_takenback)
+                       return CS(e).antilag_saved_origin;
                else
                        return e.origin;
        }
@@ -95,12 +95,12 @@ void antilag_takeback(entity e, float t)
        if(e.vehicle)
                antilag_takeback(e.vehicle, t);
 
-       if(!e.antilag_takenback)
-               e.antilag_saved_origin = e.origin;
+       if(!CS(e).antilag_takenback)
+               CS(e).antilag_saved_origin = e.origin;
 
        vector org = antilag_takebackorigin(e, t);
        setorigin(e, org);
-       e.antilag_takenback = true;
+       CS(e).antilag_takenback = true;
 }
 
 void antilag_restore(entity e)
@@ -111,11 +111,11 @@ void antilag_restore(entity e)
        if(e.vehicle)
                antilag_restore(e.vehicle);
 
-       if(!e.antilag_takenback)
+       if(!CS(e).antilag_takenback)
                return;
 
-       setorigin(e, e.antilag_saved_origin);
-       e.antilag_takenback = false;
+       setorigin(e, CS(e).antilag_saved_origin);
+       CS(e).antilag_takenback = false;
 }
 
 void antilag_clear(entity e)
@@ -126,5 +126,5 @@ void antilag_clear(entity e)
                CS(e).antilag_times[i] = -2342;
                CS(e).antilag_origins[i] = e.origin;
        }
-       e.antilag_index = ANTILAG_MAX_ORIGINS - 1; // next one is 0
+       CS(e).antilag_index = ANTILAG_MAX_ORIGINS - 1; // next one is 0
 }
index 3e3b441bffb634f2f8d38f66a27283e40f7dac9f..e924805fd9a7e749eb4929c1659722aefa2d29cc 100644 (file)
@@ -69,8 +69,8 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, vector s_forward, vector m
        // now move the shotorg forward as much as requested if possible
        if(antilag)
        {
-               if(ent.antilag_debug)
-                       tracebox_antilag(ent, w_shotorg, mi, ma, w_shotorg + v_forward * (vecs.x + nudge), MOVE_NORMAL, ent, ent.antilag_debug);
+               if(CS(ent).antilag_debug)
+                       tracebox_antilag(ent, w_shotorg, mi, ma, w_shotorg + v_forward * (vecs.x + nudge), MOVE_NORMAL, ent, CS(ent).antilag_debug);
                else
                        tracebox_antilag(ent, w_shotorg, mi, ma, w_shotorg + v_forward * (vecs.x + nudge), MOVE_NORMAL, ent, ANTILAG_LATENCY(ent));
        }
@@ -227,8 +227,8 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
        o = self;
        while (1)
        {
-               if(self.antilag_debug)
-                       WarpZone_traceline_antilag (self, start, end, false, o, self.antilag_debug);
+               if(CS(self).antilag_debug)
+                       WarpZone_traceline_antilag (self, start, end, false, o, CS(self).antilag_debug);
                else
                        WarpZone_traceline_antilag (self, start, end, false, o, ANTILAG_LATENCY(self));
                if(o && WarpZone_trace_firstzone)