seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
set g_freezetag_round_timelimit 180
seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
+set g_freezetag_frozen_timeout 60 "frozen players will be automatically unfrozen after this time in seconds"
seta g_freezetag_teams_override 0
set g_freezetag_teams 0
string autocvar_g_forced_team_red;
string autocvar_g_forced_team_yellow;
float autocvar_g_freezetag_frozen_force;
+float autocvar_g_freezetag_frozen_timeout;
float autocvar_g_freezetag_point_leadlimit;
float autocvar_g_freezetag_point_limit;
float autocvar_g_freezetag_revive_extra_size;
self.freezetag_frozen = 1;
self.freezetag_revive_progress = 0;
self.health = 1;
- // if(inWarmupStage)
- // self.freezetag_frozen_timeout = time + 5;
+ if(autocvar_g_freezetag_frozen_timeout > 0)
+ self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_timeout;
freezetag_count_alive_players();