]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Add a new row of traditional, unobtrusive, high-contrast crosshairs to the crosshair...
authorSeverin Meyer <sev.ch@web.de>
Sat, 24 Jan 2015 18:11:56 +0000 (19:11 +0100)
committerSeverin Meyer <sev.ch@web.de>
Sat, 24 Jan 2015 18:11:56 +0000 (19:11 +0100)
15 files changed:
gfx/crosshair29.tga [new file with mode: 0644]
gfx/crosshair30.tga [new file with mode: 0644]
gfx/crosshair31.tga [new file with mode: 0644]
gfx/crosshair32.tga [new file with mode: 0644]
gfx/crosshair33.tga [new file with mode: 0644]
gfx/crosshair34.tga [new file with mode: 0644]
gfx/crosshair35.tga [new file with mode: 0644]
gfx/crosshair36.tga [new file with mode: 0644]
gfx/crosshair37.tga [new file with mode: 0644]
gfx/crosshair38.tga [new file with mode: 0644]
gfx/crosshair39.tga [new file with mode: 0644]
gfx/crosshair40.tga [new file with mode: 0644]
gfx/crosshair41.tga [new file with mode: 0644]
gfx/crosshair42.tga [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_settings_game_crosshair.c

diff --git a/gfx/crosshair29.tga b/gfx/crosshair29.tga
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diff --git a/gfx/crosshair30.tga b/gfx/crosshair30.tga
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diff --git a/gfx/crosshair31.tga b/gfx/crosshair31.tga
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diff --git a/gfx/crosshair32.tga b/gfx/crosshair32.tga
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diff --git a/gfx/crosshair33.tga b/gfx/crosshair33.tga
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diff --git a/gfx/crosshair34.tga b/gfx/crosshair34.tga
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diff --git a/gfx/crosshair35.tga b/gfx/crosshair35.tga
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diff --git a/gfx/crosshair36.tga b/gfx/crosshair36.tga
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diff --git a/gfx/crosshair37.tga b/gfx/crosshair37.tga
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diff --git a/gfx/crosshair38.tga b/gfx/crosshair38.tga
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diff --git a/gfx/crosshair39.tga b/gfx/crosshair39.tga
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diff --git a/gfx/crosshair40.tga b/gfx/crosshair40.tga
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diff --git a/gfx/crosshair41.tga b/gfx/crosshair41.tga
new file mode 100644 (file)
index 0000000..5e11a3c
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diff --git a/gfx/crosshair42.tga b/gfx/crosshair42.tga
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index 0000000..a78503a
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index 3e164c11fe8f2e5aca1e62d931039cab7cac7816..c226fbcc41d25e5944cf35970a5b6709471d3ca3 100644 (file)
@@ -55,6 +55,11 @@ void XonoticGameCrosshairSettingsTab_fill(entity me)
                                setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
                }
        me.TR(me);
+               me.TDempty(me, 0.1);
+               for(i = 29; i <= 42; ++i) {
+                       me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(4, i), '1 1 0');
+                               setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
+               }
        me.TR(me);
                me.TDempty(me, 0.1);
                me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair size:")));