<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
</point>
-<point name="monster_animus" color="1 0 0" box="-41 -41 -31 41 41 31">
-Animus. Undead doll which pounces at the enemy
--------- KEYS --------
-<integer key="health" name="health">monster health amount</integer>
-<integer key="target_range" name="target_range">maximum targeting range. If current target is further away, it will be lost</integer>
-<real key="respawntime" name="respawntime">delay in seconds before re-spawning</real>
-<integer key="monster_moveflags" name="monster_moveflags">move target while not attacking. 2=wander around, 3=spawn location, 4=no moving</integer>
-<target key="target" name="target">disable/enable all relays with this targetname when killed</target>
-<target key="target2" name="target2">follow this target</target>
-<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
-<integer key="team" name="team">5=red, 14=blue</integer>
--------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
-<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
-<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
-<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
-<flag key="MONSTERFLAG_INFRONT" name="INFRONT" bit="4">Only attack targets infront of the monster</flag>
-<flag key="MONSTERSKILL_NOTEASY" name="NOTEASY" bit="8">Don't spawn this monster when skill is 1</flag>
-<flag key="MONSTERSKILL_NOTMEDIUM" name="NOTMEDIUM" bit="9">Don't spawn this monster when skill is 2</flag>
-<flag key="MONSTERSKILL_NOTHARD" name="NOTHARD" bit="10">Don't spawn this monster when skill is 3</flag>
-</point>
-
-<point name="monster_cerberus" color="1 0 0" box="-16 -16 -24 16 16 12">
-Cerberus. Man's best enemy
--------- KEYS --------
-<integer key="health" name="health">monster health amount</integer>
-<integer key="target_range" name="target_range">maximum targeting range. If current target is further away, it will be lost</integer>
-<real key="respawntime" name="respawntime">delay in seconds before re-spawning</real>
-<integer key="monster_moveflags" name="monster_moveflags">move target while not attacking. 2=wander around, 3=spawn location, 4=no moving</integer>
-<target key="target" name="target">disable/enable all relays with this targetname when killed</target>
-<target key="target2" name="target2">follow this target</target>
-<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
-<integer key="team" name="team">5=red, 14=blue</integer>
--------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
-<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
-<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
-<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
-<flag key="MONSTERFLAG_INFRONT" name="INFRONT" bit="4">Only attack targets infront of the monster</flag>
-<flag key="MONSTERSKILL_NOTEASY" name="NOTEASY" bit="8">Don't spawn this monster when skill is 1</flag>
-<flag key="MONSTERSKILL_NOTMEDIUM" name="NOTMEDIUM" bit="9">Don't spawn this monster when skill is 2</flag>
-<flag key="MONSTERSKILL_NOTHARD" name="NOTHARD" bit="10">Don't spawn this monster when skill is 3</flag>
-</point>
-
-<point name="monster_stingray" color="1 0 0" box="-20 -20 -31 20 20 20">
-Stingray. A swimming beast with poison stings
--------- KEYS --------
-<integer key="health" name="health">monster health amount</integer>
-<integer key="target_range" name="target_range">maximum targeting range. If current target is further away, it will be lost</integer>
-<real key="respawntime" name="respawntime">delay in seconds before re-spawning</real>
-<integer key="monster_moveflags" name="monster_moveflags">move target while not attacking. 2=wander around, 3=spawn location, 4=no moving</integer>
-<target key="target" name="target">disable/enable all relays with this targetname when killed</target>
-<target key="target2" name="target2">follow this target</target>
-<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
-<integer key="team" name="team">5=red, 14=blue</integer>
--------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
-<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
-<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
-<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
-<flag key="MONSTERFLAG_INFRONT" name="INFRONT" bit="4">Only attack targets infront of the monster</flag>
-<flag key="MONSTERSKILL_NOTEASY" name="NOTEASY" bit="8">Don't spawn this monster when skill is 1</flag>
-<flag key="MONSTERSKILL_NOTMEDIUM" name="NOTMEDIUM" bit="9">Don't spawn this monster when skill is 2</flag>
-<flag key="MONSTERSKILL_NOTHARD" name="NOTHARD" bit="10">Don't spawn this monster when skill is 3</flag>
-</point>
-
-<point name="monster_knight" color="1 0 0" box="-20 -20 -32 20 20 41">
-Knight. A cursed warrior from the depths of hell
--------- KEYS --------
-<integer key="health" name="health">monster health amount</integer>
-<integer key="target_range" name="target_range">maximum targeting range. If current target is further away, it will be lost</integer>
-<real key="respawntime" name="respawntime">delay in seconds before re-spawning</real>
-<integer key="monster_moveflags" name="monster_moveflags">move target while not attacking. 2=wander around, 3=spawn location, 4=no moving</integer>
-<target key="target" name="target">disable/enable all relays with this targetname when killed</target>
-<target key="target2" name="target2">follow this target</target>
-<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
-<integer key="team" name="team">5=red, 14=blue</integer>
--------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
-<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
-<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
-<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
-<flag key="MONSTERFLAG_INFRONT" name="INFRONT" bit="4">Only attack targets infront of the monster</flag>
-<flag key="MONSTERSKILL_NOTEASY" name="NOTEASY" bit="8">Don't spawn this monster when skill is 1</flag>
-<flag key="MONSTERSKILL_NOTMEDIUM" name="NOTMEDIUM" bit="9">Don't spawn this monster when skill is 2</flag>
-<flag key="MONSTERSKILL_NOTHARD" name="NOTHARD" bit="10">Don't spawn this monster when skill is 3</flag>
-</point>
-
-<point name="monster_bruiser" color="1 0 0" box="-20 -20 -31 20 20 53">
-Bruiser. A cursed medieval warrior
--------- KEYS --------
-<integer key="health" name="health">monster health amount</integer>
-<integer key="target_range" name="target_range">maximum targeting range. If current target is further away, it will be lost</integer>
-<real key="respawntime" name="respawntime">delay in seconds before re-spawning</real>
-<integer key="monster_moveflags" name="monster_moveflags">move target while not attacking. 2=wander around, 3=spawn location, 4=no moving</integer>
-<target key="target" name="target">disable/enable all relays with this targetname when killed</target>
-<target key="target2" name="target2">follow this target</target>
-<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
-<integer key="team" name="team">5=red, 14=blue</integer>
--------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
-<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
-<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
-<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
-<flag key="MONSTERFLAG_INFRONT" name="INFRONT" bit="4">Only attack targets infront of the monster</flag>
-<flag key="MONSTERSKILL_NOTEASY" name="NOTEASY" bit="8">Don't spawn this monster when skill is 1</flag>
-<flag key="MONSTERSKILL_NOTMEDIUM" name="NOTMEDIUM" bit="9">Don't spawn this monster when skill is 2</flag>
-<flag key="MONSTERSKILL_NOTHARD" name="NOTHARD" bit="10">Don't spawn this monster when skill is 3</flag>
-</point>
-
-<point name="monster_brute" color="1 0 0" box="-36 -36 -20 36 36 50">
-Brute. Chops down creatures like trees
--------- KEYS --------
-<integer key="health" name="health">monster health amount</integer>
-<integer key="target_range" name="target_range">maximum targeting range. If current target is further away, it will be lost</integer>
-<real key="respawntime" name="respawntime">delay in seconds before re-spawning</real>
-<integer key="monster_moveflags" name="monster_moveflags">move target while not attacking. 2=wander around, 3=spawn location, 4=no moving</integer>
-<target key="target" name="target">disable/enable all relays with this targetname when killed</target>
-<target key="target2" name="target2">follow this target</target>
-<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
-<integer key="team" name="team">5=red, 14=blue</integer>
--------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
-<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
-<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
-<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
-<flag key="MONSTERFLAG_INFRONT" name="INFRONT" bit="4">Only attack targets infront of the monster</flag>
-<flag key="MONSTERSKILL_NOTEASY" name="NOTEASY" bit="8">Don't spawn this monster when skill is 1</flag>
-<flag key="MONSTERSKILL_NOTMEDIUM" name="NOTMEDIUM" bit="9">Don't spawn this monster when skill is 2</flag>
-<flag key="MONSTERSKILL_NOTHARD" name="NOTHARD" bit="10">Don't spawn this monster when skill is 3</flag>
-</point>
<point name="monster_mage" color="1 0 0" box="-36 -36 -24 36 36 50">
Mage. Master of dark magic
<flag key="MONSTERSKILL_NOTHARD" name="NOTHARD" bit="10">Don't spawn this monster when skill is 3</flag>
</point>
-<point name="monster_slime" color="1 0 0" box="-20 -20 -31 20 20 20">
-Slime. A slimy explosives experiment come to life
--------- KEYS --------
-<integer key="health" name="health">monster health amount</integer>
-<integer key="target_range" name="target_range">maximum targeting range. If current target is further away, it will be lost</integer>
-<real key="respawntime" name="respawntime">delay in seconds before re-spawning</real>
-<integer key="monster_moveflags" name="monster_moveflags">move target while not attacking. 2=wander around, 3=spawn location, 4=no moving</integer>
-<target key="target" name="target">disable/enable all relays with this targetname when killed</target>
-<target key="target2" name="target2">follow this target</target>
-<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
-<integer key="team" name="team">5=red, 14=blue</integer>
--------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
-<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
-<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
-<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
-<flag key="MONSTERFLAG_INFRONT" name="INFRONT" bit="4">Only attack targets infront of the monster</flag>
-<flag key="MONSTERSKILL_NOTEASY" name="NOTEASY" bit="8">Don't spawn this monster when skill is 1</flag>
-<flag key="MONSTERSKILL_NOTMEDIUM" name="NOTMEDIUM" bit="9">Don't spawn this monster when skill is 2</flag>
-<flag key="MONSTERSKILL_NOTHARD" name="NOTHARD" bit="10">Don't spawn this monster when skill is 3</flag>
-</point>
-
<point name="monster_wyvern" color="1 0 0" box="-20 -20 -58 20 20 20">
Wyvern. Flies around shooting fireballs
-------- KEYS --------